public void TakeItem(Battle btl, Soldier s, ItemArrayList equipment, ItemType it) { Item itm = equipment.GetByType(it); if (itm == null) { return; } // Get weapon if (itm.Type.IsWeapon && Weapon == null) { // Check skill if (itm.Type.WeaponSkill == null) { throw new Exception("Weapon should have WeaponSkill"); } Skill sk = Person.Skills.GetByType(itm.Type.WeaponSkill); if (sk == null) { return; } // Check ammo if (itm.Type.Ammo != null) { Item ammo = s.Person.Items.GetByType(itm.Type.Ammo); if (ammo != null) { Ammo = ammo.Amount; } if (Ammo == 0) { return; } } // Get the weapon Weapon = itm.Type; SkillLevel = sk.Level; if (itm.Type.Heavy && btl != null) { if (btl.TakenHwpn[itm] == null) { btl.TakenHwpn[itm] = 1; } else { btl.TakenHwpn[itm] = (int)btl.TakenHwpn[itm] + 1; } } } // Get armor if (itm.Type.IsArmor && Armor == null) { Armor = itm.Type; } }
private static void SaveItems(ItemArrayList items, XmlElement parent, string nodeName) { foreach (Item itm in items) { XmlElement elItem = parent.OwnerDocument.CreateElement(nodeName); parent.AppendChild(elItem); elItem.SetAttribute("type", itm.Type.Name); elItem.SetAttribute("amount", itm.Amount.ToString()); } }
private static void LoadItems(ItemArrayList items, XmlNodeList nodeList) { foreach (XmlElement elItem in nodeList) { ItemType t = ItemType.Get(elItem.GetAttribute("type")); Item itm = new Item(t); items.Add(itm); itm.Amount = Convert.ToInt32(elItem.GetAttribute("amount")); } }
public void CalcTurnResources() { // Get resources from region list ItemArrayList res = new ItemArrayList(); foreach (Item itm in Resources) { res.Add(new Item(itm.Type, itm.Amount)); } // Apply temperature factor int tempr = this.Temperature; for (int i = res.Count - 1; i >= 0; i--) { Item itm = res[i]; int danger = (itm.Type.TemperatureFrom - tempr) * itm.Type.TemperatureEffect; if (danger > 0) { int died = itm.Amount * Math.Min(100, danger) / 100; res.RemoveItems(itm.Type, died); } } // Add resources added by production buildings foreach (Building b in Buildings) { if (b.Type.Resource != null && b.IsComplete) { res.AddItems(b.Type.Resource.Type, b.Type.Resource.Amount); } } // Apply radiation factor int radiation = this.Radiation; for (int i = res.Count - 1; i >= 0; i--) { Item itm = res[i]; int danger = (radiation - itm.Type.RadiationTo) * itm.Type.RadiationEffect; if (danger > 0) { // Mutate some resource int amt = itm.Amount * Math.Min(100, danger) / 100; res.RemoveItems(itm.Type, amt); int amt_mutated = amt * itm.Type.MutatePercent / 100; if (itm.Type.MutateTo != null && amt_mutated > 0) { res.AddItems(itm.Type.MutateTo, amt_mutated); } } } TurnResources = res; }
public ItemArrayList GetNeeds() { ItemArrayList needs = new ItemArrayList(); foreach (Item itm in Type.Materials) { Item installed = Installed.GetByType(itm.Type); if (installed == null) { needs.Add(new Item(itm.Type, itm.Amount)); } else if (installed.Amount < itm.Amount) { needs.Add(new Item(itm.Type, itm.Amount - installed.Amount)); } } return(needs); }
public void CalcTurnJunk() { // Add new junk // Get dying resources from region list ItemArrayList res = new ItemArrayList(); foreach (Item itm in Resources) { if (itm.Type.Dead != null) { res.Add(new Item(itm.Type, itm.Amount)); } } // Apply temperature factor int tempr = this.Temperature; for (int i = res.Count - 1; i >= 0; i--) { Item itm = res[i]; int danger = (itm.Type.TemperatureFrom - tempr) * itm.Type.TemperatureEffect; if (danger > 0) { int died = itm.Amount * Math.Min(100, danger) / 100; res.RemoveItems(itm.Type, died); Junk.AddItems(itm.Type.Dead, died); } } // Add resources added by production buildings foreach (Building b in Buildings) { if (b.Type.Resource != null && b.Type.Resource.Type.Dead != null && b.IsComplete) { res.AddItems(b.Type.Resource.Type, b.Type.Resource.Amount); } } // Apply radiation factor int radiation = this.Radiation; for (int i = res.Count - 1; i >= 0; i--) { Item itm = res[i]; int danger = Math.Max(radiation - itm.Type.RadiationTo, itm.Type.RadiationFrom - radiation) * itm.Type.RadiationEffect; if (danger > 0) { int amt = itm.Amount * Math.Min(100, danger) / 100; int amt_mutated = amt * itm.Type.MutatePercent / 100; int amt_dead = amt - amt_mutated; if (amt_dead > 0) { Junk.AddItems(itm.Type.Dead, amt_dead); } } } // Decompose junk for (int i = Junk.Count - 1; i >= 0; i--) { Item itm = Junk[i]; if (itm.Type.DecomposeChance > 0) { int decomposed = itm.Amount * itm.Type.DecomposeChance / 100; if (decomposed == 0 && Constants.Random(100) < itm.Type.DecomposeChance * itm.Amount) { decomposed = 1; } Junk.RemoveItems(itm.Type, decomposed); } } }
public Soldier(Battle btl, Person p, Side side) { Person = p; Side = side; if (btl != null) { p.Faction.BattleRegions.Add(btl.region); } Flee = p.Avoiding; if (p.Building != null && p.Building.Type.HP > 0 && p.Building.IsPersonInside(p)) { Building = p.Building; if (btl != null) { btl.Hits[p.Building] = p.Building.Type.HP; } } Skill reflexes = p.Skills.GetByType(Constants.ReflexesSkill); if (reflexes != null) { Reflexes = reflexes.Level; } // Look for weapons and armor in person inventory ItemArrayList equipment = new ItemArrayList(); foreach (Item itm in p.Items) { if ((itm.Type.IsWeapon && !itm.Type.Heavy) || itm.Type.IsArmor) { equipment.Add(itm); } } // Look for heavy weapon installed in building if (p.Building != null) { foreach (Item itm in p.Building.Installed) { if (itm.Type.IsWeapon && (btl == null || btl.TakenHwpn[itm] == null || (int)btl.TakenHwpn[itm] < itm.Amount)) { equipment.Add(itm); } } } // Take items by predefined priority foreach (ItemType it in p.Equipment) { TakeItem(btl, this, equipment, it); } // Take items by default if (Weapon == null || Armor == null) { for (int i = ItemType.List.Count - 1; i >= 0; i--) { TakeItem(btl, this, equipment, ItemType.List[i]); } } }
private void CollectSpoils(Region r, bool draw, Side winner) { ArrayList spoil_lists = new ArrayList(); spoil_lists.Add(Spoils); foreach (Soldier s in Soldiers) { if (s.OutOfAction && !s.FleedAway) { if (s.Person.Killed) { // If person killed, add items to Spoils for (int i = s.Person.Items.Count - 1; i >= 0; i--) { Item itm = s.Person.Items[i]; if (!itm.Type.NoGive) { s.Person.Items.RemoveAt(i); Spoils.AddItems(itm.Type, itm.Amount); } } } else if (!draw && s.Side != winner) { // If person stunned, allow to marauder givable items from it spoil_lists.Add(s.Person.Items); } } // If person killed, drop "drops" to Spoils if (s.OutOfAction && s.Person.Killed && s.Person.Man.Drops.Count > 0) { foreach (Item itm in s.Person.Man.Drops) { Spoils.AddItems(itm.Type, itm.Amount); } } } if (!draw) { foreach (Soldier s in Soldiers) { if (s.OutOfAction) { continue; } int space = s.Person.GetCapacity(Movement.Walk) - s.Person.GetWeight(); // Get random items from spoils (as much as soldier can carry) int attempt = 0; while (attempt < 2) { if (spoil_lists.Count == 0) { break; } int list_idx = Constants.Random(spoil_lists.Count); ItemArrayList givable = new ItemArrayList(); foreach (Item itm in (ItemArrayList)spoil_lists[list_idx]) { if (!itm.Type.NoGive) { givable.Add(itm); } } if (givable.Count == 0) { spoil_lists.RemoveAt(list_idx); continue; } int item_idx = Constants.Random(givable.Count); Item item = givable[item_idx]; int amt; if (item.Type.Weight == 0) { amt = Math.Min(item.Amount, Constants.Random(20)); } else { amt = Math.Min(item.Type.Weight * item.Amount, space) / item.Type.Weight; } if (amt > 0) { s.Person.Items.AddItems(item.Type, amt); ((ItemArrayList)spoil_lists[list_idx]).RemoveItems(item.Type, amt); } attempt++; } } } // Add untaken spoils to Junk for (int i = Spoils.Count - 1; i >= 0; i--) { r.Junk.AddItems(Spoils[i].Type, Spoils[i].Amount); } }
private static void WritePerson(Person p, Faction f, int indent) { Lang lng = faction.Options.Lang; string s = ""; if (p.Faction == f) { s = "* "; } else { s = "- "; } for (int i = 0; i < indent; i++) { s = " " + s; } s += p.ToString(lng); if (p.Faction == f || !p.HideFaction) { s += ", " + p.Faction.ToString(lng); //if (!p.Faction.Description.Equals("")) // s += ", " + p.Faction.Description.ToString(); } if (p.Insanity >= Constants.DangerousInsanity) { s += (lng == Lang.En ? ", insane" : ", безумен"); } if (p.Chosen) { s += (lng == Lang.En ? ", chosen one" : ", избранный"); } if (p.Patrolling) { s += (lng == Lang.En ? ", patrolling" : ", патрулирует"); } if (p.Age <= Constants.ChildTurns) { s += (lng == Lang.En ? ", child" : ", ребёнок"); } if (p.Faction == f) { if (p.Avoiding) { s += (lng == Lang.En ? ", avoiding" : ", избегает боя"); } if (p.Hide) { s += (lng == Lang.En ? ", hiding" : ", скрывается"); } else if (p.HideFaction) { s += (lng == Lang.En ? ", hiding faction" : ", скрывает фракцию"); } } if (p.Faction == faction) { s += ", " + p.Items.ToString(lng); } else { ItemArrayList items = new ItemArrayList(); foreach (Item itm in p.Items) { if (itm.Type.Weight > 0) { items.Add(itm); } } s += ", " + items.ToString(lng); } if (p.Faction == f) { int weight = p.GetWeight(); if (p.Man != null) { weight -= p.Man.Weight; } s += (lng == Lang.En ? " Load: " : " Груз: ") + weight.ToString() + ((lng == Lang.En) ? " kg." : " кг."); s += (lng == Lang.En ? " Skills: " : " Навыки: ") + p.Skills.ToString(lng); if (p.Consume.Count > 0) { s += (lng == Lang.En ? " Consuming: " : " Еда: ") + p.Consume.ToString(lng); } if (p.Burn.Count > 0) { s += (lng == Lang.En ? " Burning: " : " Топливо: ") + p.Burn.ToString(lng); } if (p.Equipment.Count > 0) { s += (lng == Lang.En ? " Equipment: " : " Снаряжение: ") + p.Equipment.ToString(lng); } s += (lng == Lang.En ? " Insanity: " : " Безумие: ") + p.Insanity.ToString() + "."; int hire = p.GetHireAmount(); if (hire == 1) { s += (lng == Lang.En ? " Hire demand: day ration." : " Найм: дневной рацион."); } else if (hire > 1) { s += String.Format((lng == Lang.En ? " Hire demand: {0} day rations." : " Найм: {0} рационов."), hire); } int rad_danger = Math.Abs(p.RadiationDanger(true)); int tempr_danger = p.TemperatureDanger(true); if (rad_danger > 0 || tempr_danger > 0) { s += (lng == Lang.En ? " Danger:" : " Опасность:"); if (rad_danger > 0) { s += " " + rad_danger.ToString() + (lng == Lang.En ? " mR/h" : " мР/ч"); } if (tempr_danger > 0) { if (rad_danger > 0) { s += ","; } s += " " + tempr_danger.ToString() + (lng == Lang.En ? "°C" : "°C"); } s += "."; } if (!p.Description.Equals("")) { s += " " + p.Description.ToString() + "."; } } if (p.TradeOrder != null) { Person receiver = null; if (p.TradeOrder.PersonNum != 0) { receiver = p.Region.Persons.GetByNumber(p.TradeOrder.PersonNum); } if (p.TradeOrder.PersonNum == 0 || (receiver != null && receiver.Faction == f)) { s += " Trade: sells " + p.TradeOrder.SellWhat.ToString(p.TradeOrder.SellAmount, Lang.En) + " for " + p.TradeOrder.BuyWhat.ToString(p.TradeOrder.BuyAmount, Lang.En); if (receiver != null) { s += " to " + receiver.ToString(Lang.En); } s += "."; } } Write(s); }
private static void GenerateFaction(string filename) { Faction f = faction; tw = new StreamWriter(filename, false, System.Text.Encoding.GetEncoding(1251)); // Header Write("To: " + f.Email); Write("Subject: [Wasteland] Report for turn " + Map.Turn.ToString()); Write("Content-Disposition: attachment"); Write(""); Write("Wasteland Report For:|Отчёт фракции:"); Write(f.ToString(lng)); Write(String.Format("Turn {0}, {1}|Ход {0}, {2}", Map.Turn, Month.Current.NameEn, Month.Current.NameRu)); Write(""); if (f.Options.TextReport) { // Engine Write("Wasteland Engine Version: " + MainClass.EngineVersion + "|Версия сервера Wasteland: " + MainClass.EngineVersion); Write(""); if (!faction.IsNPC) { // Skill reports if (f.SkillsToShow.Count > 0) { Write("Skill reports:|Описания навыков:"); Write(""); foreach (SkillType st in f.SkillsToShow) { WriteSkillReport(st); } } // Item reports if (f.ItemsToShow.Count > 0) { Write("Item reports:|Описания вещей:"); Write(""); foreach (ItemType it in f.ItemsToShow) { WriteItemReport(it); } } // Object reports if (f.BuildingsToShow.Count > 0) { Write("Object reports:|Описания объектов:"); Write(""); foreach (BuildingType bt in f.BuildingsToShow) { WriteBuildingReport(bt); } } // Battles foreach (Region r in Map.Regions) { if (r.BattleReports.Count == 0 || (!RegionIsVisible(r, f) && !f.BattleRegions.Contains(r))) { continue; } Write("Battle reports:|Отчёты о сражениях:"); Write(""); foreach (ArrayList BattleReport in r.BattleReports) { foreach (string s in BattleReport) { Write(s); } Write(""); } } } // Events Write("Events during turn:|События этого хода:"); foreach (string s in f.Events) { Write(s); } Write(""); // Attitudes Write(String.Format("Declared Attitudes (default {0}):|Отношения (по умолчанию {0}):", f.DefaultAttitude.ToString())); for (Attitude a = Attitude.Hostile; a <= Attitude.Ally; a++) { Write(a + " : " + AttitudeListString(f, a)); } Write(""); // Regions foreach (Region r in Map.Regions) { if (!faction.IsNPC && !RegionIsVisible(r, f)) { continue; } // Print region Write(""); Write(r.ToString(lng)); Write("------------------------------------------------------------"); // Weather and resources shown is for next turn Map.Turn++; Write(String.Format(" Weather forecast: {0}, {1}°C, {2} mR/h.|" + " Прогноз погоды: {3}, {1}°C, {2} мР/ч.", r.Weather.ToString(Lang.En), r.Temperature, r.Radiation, r.Weather.ToString(Lang.Ru))); Write((lng == Lang.En ? " Resources: " : " Ресурсы: ") + r.TurnResources.ToString(lng)); Map.Turn--; Write((lng == Lang.En ? " Junk: " : " Мусор: ") + r.Junk.ToString(lng)); Write(""); // Exits Write("Exits:|Выходы:"); for (Direction i = Direction.North; i <= Direction.Northwest; i++) { Region exit = r.RegionInDir((Direction)i); if (exit != null) { if (lng == Lang.Ru) { Write(" " + Map.DirectionFullNamesRu[(int)i - 1] + " : " + exit.ToString(lng)); } else { Write(" " + i.ToString() + " : " + exit.ToString(lng)); } } } Write(""); // Persons WritePersons(r, null, f); Write(""); // Buildings and persons inside foreach (Building b in r.Buildings) { string s = "+ " + b.ToString(lng) + " : " + b.Type.ToString(lng); if (!b.Description.Equals("")) { s += "; " + b.Description.ToString() + "."; } else { s += "."; } s += " Installed: "; if (b.Installed.Count > 0) { s += b.Installed.ToString(lng); } else { s += "Nothing."; } ItemArrayList needs = b.GetNeeds(); if (needs.Count > 0) { s += (lng == Lang.En ? " Needs: " : " Нужно: ") + needs.ToString(lng); } Write(s); WritePersons(r, b, f); Write(""); } } if (faction.IsNPC) { return; } // Orders template Write(""); Write("Orders Template:|Шаблон приказов:"); Write(""); Write(String.Format("#orders {0} \"{1}\"", f.Num, f.Password)); Write(""); foreach (Person p in f.Persons) { Write(String.Format("person {0}", p.Num)); foreach (string s in p.RepeatingLines) { Write(s); } Write(""); } Write("#end"); Write(""); } if (faction.Options.XmlReport) { Write(""); Write("XML version (for client applications):|XML-версия (для программ-клиентов):"); Write(""); Write(XmlReport.Generate(faction), false); /* * TextWriter tw1 = new StreamWriter("report.xml", false, System.Text.Encoding.GetEncoding(1251)); * tw1.Write(XmlReport.Generate(faction)); * tw1.Close(); */ } tw.Close(); f.AllShown(); }