protected override void OnRenderFrame(FrameEventArgs e) { if (!Ready || Stopped) { return; } timer.Restart(); MasterRenderer.Render(); lock (MasterRenderer.GLLock) { SwapBuffers(); } PerfInfo.RenderLoop(timer.Stop(), 1 / e.Time); if (GlobalRender % 20 == 0) { if (Settings.LogTimeMeasuring) { Log.Performance(PerfInfo.FMS, " render " + GlobalRender); } if (Settings.DeveloperMode || Program.IsDebug) { Title = $"{Program.Title} [{MasterRenderer.RenderCalls} Calls, {MasterRenderer.Batches} Batches]"; } } GlobalRender++; sleep(); }
protected override void OnUpdateFrame(FrameEventArgs e) { if (!Ready) { return; } timer.Restart(); GameController.Tick(); MusicController.Tick(); MouseInput.Tick(); KeyInput.Tick(); PerfInfo.UpdateLoop(timer.Stop(), 1 / e.Time); if (Settings.LogTimeMeasuring && GlobalTick % 20 == 0) { Log.Performance(PerfInfo.TMS, " tick " + GlobalTick); } GlobalTick++; }