// Start is called before the first frame update
 void Start()
 {
     warriorController = GetComponent <WarriorAnimsFREE.WarriorController>();
     Cursor.visible    = true;
     hitPlayer         = this.name;
     currentHeight     = this.transform.position.y;
 }
Example #2
0
        private void Start()
        {
            warriorController = GetComponent <WarriorController>();

            // Set currentState to idle on startup.
            currentState = WarriorState.Idle;
        }
    // Start is called before the first frame update
    void Start()
    {
        warriorController = GetComponent <WarriorAnimsFREE.WarriorController>();
        Cursor.visible    = true;
        hitPlayer         = this.name;
        currentHeight     = this.transform.position.y;

        if (PlayerTextPrefab != null)
        {
            _uiGo = Instantiate(PlayerTextPrefab);
            _uiGo.SendMessage("SetTarget", this, SendMessageOptions.RequireReceiver);
        }
        else
        {
            Debug.LogWarning("<Color=Red><a>Missing</a></Color> PlayerTextPrefab reference on player Prefab.", this);
        }
    }
Example #4
0
 private void Awake()
 {
     warriorController = GetComponent <WarriorController>();
 }
Example #5
0
 private void Awake()
 {
     animator          = GetComponent <Animator>();
     warriorController = GetComponentInParent <WarriorController>();
 }