// Start is called before the first frame update protected virtual void Start() { if (cameraCtrl == null) { cameraCtrl = CameraCtrl.Instance; } ObjectName = gameObject.name; }
private void Awake() { Instance = this; }
// Start is called before the first frame update protected virtual void Start() { if (cameraCtrl == null) { cameraCtrl = CameraCtrl.Instance; } ObjectName = gameObject.name; }
private void Awake() { Instance = this; }