/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(Game.GraphicsDevice); #if DEBUG _fpsCounter = new FPSCounter(Game); Game.Components.Add(_fpsCounter); #endif _crossair = Game.Content.Load <Texture2D>(@"Textures\crossair"); _crossairMiddle = new Vector2(Game.GraphicsDevice.Viewport.Width / 2 - _crossair.Width / 2, Game.GraphicsDevice.Viewport.Height / 2 - _crossair.Height / 2); _font1 = Game.Content.Load <SpriteFont>(@"Fonts\Segoi"); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(Game.GraphicsDevice); #if DEBUG _fpsCounter = new FPSCounter(Game); Game.Components.Add(_fpsCounter); #endif _crossair = Game.Content.Load<Texture2D>(@"Textures\crossair"); _crossairMiddle = new Vector2(Game.GraphicsDevice.Viewport.Width / 2 - _crossair.Width / 2, Game.GraphicsDevice.Viewport.Height / 2 - _crossair.Height / 2); _font1 = Game.Content.Load<SpriteFont>(@"Fonts\Segoi"); }