Example #1
0
        private static void PlayGame(string[] args)
        {
            var bots = args;

            AILog.Log("Creating game...");
            var gameID = BotGameAPI.CreateGame(Enumerable.Range(10, bots.Length).Select(o => PlayerInvite.Create((PlayerIDType)o, PlayerInvite.NoTeam, null)), "PlayBots", null, gameSettings =>
            {
                gameSettings["Fog"]               = "NoFog"; //turn off fog so we can see what the AI is doing
                gameSettings["MaxCardsHold"]      = 999;
                gameSettings["ReinforcementCard"] = "none";
            });

            AILog.Log("Created game " + gameID);

            var settings = BotGameAPI.GetGameSettings(gameID);
            var game     = BotGameAPI.GetGameInfo(gameID, null);

            var botsDict = game.Players.Values.Zip(bots, (gp, bot) => new { Player = gp, Bot = bot }).ToDictionary(o => o.Player.ID, o => o.Bot);

            try
            {
                while (true)
                {
                    game = BotGameAPI.GetGameInfo(gameID, null);
                    if (game.State == GameState.Finished)
                    {
                        var winnerStr = game.Players.Values.Where(o => o.State == GamePlayerState.Won).Select(o => botsDict[o.ID]).JoinStrings(",");
                        _totals.AddOrUpdate(winnerStr, 1, (_, i) => i + 1);
                        Console.WriteLine("Game " + gameID + " finished.  Winner=" + winnerStr + ", totals: " + _totals.OrderByDescending(o => o.Value).Select(o => o.Key + "=" + o.Value).JoinStrings(", "));


                        break;
                    }

                    var players = game.Players.Values.Where(o => o.State == GamePlayerState.Playing).ToList();

                    Action <GamePlayer> play = player =>
                    {
                        var pg = BotGameAPI.GetGameInfo(gameID, player.ID);

                        EntryPoint.PlayGame(botsDict[player.ID], pg, player.ID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(pg.ID, player.ID, picks), orders => BotGameAPI.SendOrders(pg.ID, player.ID, orders, pg.NumberOfTurns + 1));
                    };

                    if (args.Any(o => o.ToLower() == "parallel")) //note: Parallel won't work when teammates, cards, and limited holding cards are involved.
                    {
                        players.AsParallel().ForAll(play);
                    }
                    else
                    {
                        players.ForEach(play);
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                GameFinished(gameID);
            }
        }
Example #2
0
        private static void PlayGame(string[] args)
        {
            var botName = args[0];

            AILog.Log("Creating game...");
            var gameID = BotGameAPI.CreateGame(Enumerable.Range(10, 6).Select(o => PlayerInvite.Create((PlayerIDType)o, PlayerInvite.NoTeam, null)), "PlayFFA", null, gameSettings =>
                                               //var gameID = BotGameAPI.CreateGame(Enumerable.Range(10, 6).Select(o => PlayerInvite.Create((PlayerIDType)o, (TeamIDType)(o == 0 ? 0 : 1), (SlotType)o)), "PlayFFA", 17, gameSettings =>
            {
                //gameSettings["DistributionMode"] = 0; //full distribution, so we have plenty of starting territories
                //gameSettings["InitialNeutralsInDistribution"] = 2; //since we're full distribution, most territories an in-distribution one so we want them to start with 2s not 4s
                gameSettings["MaxCardsHold"] = 999;
                //gameSettings["AutomaticTerritoryDistribution"] = "Automatic";
            });

            AILog.Log("Created game " + gameID);

            var settings = BotGameAPI.GetGameSettings(gameID);

            try
            {
                while (true)
                {
                    var game = BotGameAPI.GetGameInfo(gameID, null);
                    if (game.State == GameState.Finished)
                    {
                        AILog.Log("Game finished: " + gameID);
                        break;
                    }

                    var players = game.Players.Values.Where(o => o.State == GamePlayerState.Playing).ToList();

                    Action <GamePlayer> play = player =>
                    {
                        var pg = BotGameAPI.GetGameInfo(gameID, player.ID);

                        EntryPoint.PlayGame(botName, pg, player.ID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(pg.ID, player.ID, picks), orders => BotGameAPI.SendOrders(pg.ID, player.ID, orders, pg.NumberOfTurns + 1));
                    };

                    if (args.Any(o => o.ToLower() == "parallel")) //note: Parallel won't work when teammates, cards, and limited holding cards are involved.
                    {
                        players.AsParallel().ForAll(play);
                    }
                    else
                    {
                        players.ForEach(play);
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                GameFinished(gameID);
            }
        }
Example #3
0
        /// <summary>
        /// Save it off in case we want to look at it later.  To look at it, go to https://www.warlight.net/Play, press Ctrl+Shift+E then click Import
        /// </summary>
        private static void ExportGame(GameIDType gameID)
        {
            var export = BotGameAPI.ExportGame(gameID);
            var dir    = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "PlayBots");

            if (!Directory.Exists(dir))
            {
                Directory.CreateDirectory(dir);
            }
            File.WriteAllText(Path.Combine(dir, gameID + ".txt"), export);
        }
Example #4
0
        public static void Go(string[] args)
        {
            var botName    = args[0];
            var folder     = args[1];
            var gameID     = (GameIDType)int.Parse(args[2]);
            var playerID   = (PlayerIDType)int.Parse(args[3]);
            var turnNumber = args[4].ToLower() == "latest" ? (int?)null : int.Parse(args[4]) - 1;

            var details = BotGameAPI.GetBotExportedGame(gameID, ReadExported(folder, gameID), playerID, turnNumber);

            EntryPoint.PlayGame(botName, details.Item3, playerID, details.Item1, details.Item2, picks => { }, orders => { });
        }
Example #5
0
        private static void PlayGame(string botName, int numOpponents)
        {
            var players = new[] { PlayerInvite.Create(MeID, (TeamIDType)1, null) }.Concat(Enumerable.Range(0, numOpponents).Select(o => PlayerInvite.Create("*****@*****.**", (TeamIDType)2, null)));

            AILog.Log("Creating game...");
            var gameID = BotGameAPI.CreateGame(players, "AI Competition", null, gameSettings => gameSettings["MaxCardsHold"] = 999);

            AILog.Log("Created game " + gameID);

            var settings = BotGameAPI.GetGameSettings(gameID);

            try
            {
                while (true)
                {
                    var game = BotGameAPI.GetGameInfo(gameID, MeID);
                    if (game.State == GameState.Finished)
                    {
                        GameFinished(game);
                        break;
                    }

                    if (!EntryPoint.PlayGame(botName, game, MeID, settings.Item1, settings.Item2, picks => BotGameAPI.SendPicks(game.ID, MeID, picks), orders => BotGameAPI.SendOrders(game.ID, MeID, orders, game.NumberOfTurns + 1)))
                    {
                        GameFinished(game);
                        break;
                    }

                    Thread.Sleep(100);
                }
            }
            finally
            {
                ExportGame(gameID);
                BotGameAPI.DeleteGame(gameID);
            }
        }
Example #6
0
 private static void GameFinished(GameIDType gameID)
 {
     ExportGame(gameID);
     BotGameAPI.DeleteGame(gameID);
 }