public void AnnounceCardDraws(Player p1, Player p2, Card c1, Card c2) { Console.WriteLine($"{p1.Name} drew a {c1.ToString()}, {p2.Name} drew a {c2.ToString()}"); }
static void Main(string[] args) { Deck deck = new Deck(); int player1Points = 0; int player2Points = 0; bool gameOver = false; //Console.WriteLine("Card at position 0: " + deck.theCards[0].ToString()); deck.Shuffle(); //Console.WriteLine("Deck has been shuffled. Card at position 0: " + deck.theCards[0].ToString()); while (!gameOver) { int warPoints = 0; Card player1card = deck.Draw(); Console.WriteLine("Player 1: " + player1card.ToString()); Card player2card = deck.Draw(); Console.WriteLine("Player 2: " + player2card.ToString()); Console.ReadLine(); while (player1card == player2card) { Console.WriteLine("War!"); if (deck.theCards.Count != 0) { warPoints += 2; player1card = deck.Draw(); Console.WriteLine("Player 1: " + player1card.ToString()); player2card = deck.Draw(); Console.WriteLine("Player 2: " + player2card.ToString()); } else { gameOver = true; break; } } if (player1card > player2card) { warPoints += 2; player1Points += warPoints; Console.WriteLine("Player 1 wins the round"); Console.WriteLine("Player 1 Points: " + player1Points); } else if (player2card > player1card) { warPoints += 2; player2Points += warPoints; Console.WriteLine("Player 2 wins the round"); Console.WriteLine("Player 2 Points: " + player2Points); } Console.ReadLine(); if (deck.theCards.Count == 0) { gameOver = true; } } Console.WriteLine("Player 1 Points: " + player1Points); Console.WriteLine("Player 2 Points: " + player2Points); if (player1Points == player2Points) { Console.WriteLine("The game is a tie!"); } else if (player1Points > player2Points) { Console.WriteLine("Player 1 Wins!"); } else { Console.WriteLine("Player 2 Wins!"); } Console.ReadLine(); }