Example #1
0
        UpdateSectionTypical_2D()
        {
            EXGROUND vExGrnd = default(EXGROUND);

            vExGrnd = new EXGROUND();

            vExGrnd.RF.Offset  = 0.0f;
            vExGrnd.RF.Elev    = 998.0f;
            vExGrnd.TC.Offset  = float.Parse(fWall1.tbx2d_X0.Text);
            vExGrnd.TC.Elev    = 1004.0f;
            vExGrnd.TOE.Offset = vExGrnd.TC.Offset + float.Parse(fWall1.tbx2d_B1.Text) + float.Parse(fWall1.tbx2d_WT.Text) / 12 + float.Parse(fWall1.tbx2d_GW.Text) + float.Parse(fWall1.tbx2d_B2.Text);
            vExGrnd.TOE.Elev   = 1007.0f;
            vExGrnd.TOP.Offset = vExGrnd.TOE.Offset + 4;
            //wall dx
            vExGrnd.TOP.Elev    = 1008.0f;
            vExGrnd.PL.Offset   = vExGrnd.TOP.Offset + float.Parse(fWall1.tbx2d_B3.Text);
            vExGrnd.PL.Elev     = 1004.48f;
            vExGrnd.Off5.Offset = vExGrnd.PL.Offset + 5;
            //off5 dx
            vExGrnd.Off5.Elev = 1008.0f;

            SECTIONDATASET vSDS = default(SECTIONDATASET);

            vSDS = new SECTIONDATASET();

            vSDS.dYh = 2.0f;
            vSDS.SG  = float.Parse(fWall1.tbx2d_SG.Text);

            vSDS.RF.OFFSET = 0f;
            vSDS.RF.ELEV   = 1000.0f;

            vSDS.FL.OFFSET = float.Parse(fWall1.tbx2d_X0.Text) - 0.12f;
            vSDS.FL.ELEV   = vSDS.RF.ELEV + vSDS.FL.OFFSET * float.Parse(fWall1.tbx2d_S0.Text);

            vSDS.TC.OFFSET = float.Parse(fWall1.tbx2d_X0.Text);
            vSDS.TC.ELEV   = vSDS.FL.ELEV + float.Parse(fWall1.tbx2d_CF.Text) / 12;

            vSDS.W0.OFFSET = vSDS.TC.OFFSET + float.Parse(fWall1.tbx2d_B1.Text);
            vSDS.W0.ELEV   = vSDS.TC.ELEV + float.Parse(fWall1.tbx2d_B1.Text) * float.Parse(fWall1.tbx2d_S1.Text);

            vSDS.W1.OFFSET = vSDS.W0.OFFSET;
            vSDS.W1.ELEV   = vSDS.W0.ELEV + vSDS.dYh;

            vSDS.W2.OFFSET = vSDS.W1.OFFSET + float.Parse(fWall1.tbx2d_WT.Text) / 12;
            vSDS.W2.ELEV   = vSDS.W1.ELEV;

            vSDS.W3.OFFSET = vSDS.W2.OFFSET;
            vSDS.W3.ELEV   = vSDS.W2.ELEV - float.Parse(fWall1.tbx2d_FB.Text) / 12;

            vSDS.G0.OFFSET = vSDS.W3.OFFSET + float.Parse(fWall1.tbx2d_GW.Text) / 2;
            vSDS.G0.ELEV   = vSDS.W3.ELEV - 0.167f;

            vSDS.GB.OFFSET = vSDS.W3.OFFSET + float.Parse(fWall1.tbx2d_GW.Text);
            vSDS.GB.ELEV   = vSDS.W3.ELEV;

            vSDS.TOE.OFFSET = vSDS.GB.OFFSET + float.Parse(fWall1.tbx2d_B2.Text);
            vSDS.TOE.ELEV   = vSDS.W3.ELEV + float.Parse(fWall1.tbx2d_B2.Text) * float.Parse(fWall1.tbx2d_S2.Text);

            vSDS.TOP.OFFSET = vSDS.TOE.OFFSET + vSDS.dYh / float.Parse(fWall1.tbx2d_SG.Text);
            vSDS.TOP.ELEV   = vSDS.TOE.ELEV + vSDS.dYh;

            vSDS.PL.OFFSET = vSDS.TOP.OFFSET + float.Parse(fWall1.tbx2d_B3.Text);
            vSDS.PL.ELEV   = vSDS.TOP.ELEV + float.Parse(fWall1.tbx2d_B3.Text) * float.Parse(fWall1.tbx2d_S3.Text);

            vSDS.W4.OFFSET = vSDS.W3.OFFSET;
            vSDS.W4.ELEV   = vSDS.W0.ELEV - 1;

            vSDS.W5.OFFSET = vSDS.W4.OFFSET + 1;
            vSDS.W5.ELEV   = vSDS.W4.ELEV;

            vSDS.W6.OFFSET = vSDS.W5.OFFSET;
            vSDS.W6.ELEV   = vSDS.W5.ELEV - 1;

            vSDS.W7.OFFSET = vSDS.W0.OFFSET - 3;
            vSDS.W7.ELEV   = vSDS.W6.ELEV;

            vSDS.W8.OFFSET = vSDS.W7.OFFSET;
            vSDS.W8.ELEV   = vSDS.W7.ELEV + 1;

            vSDS.W9.OFFSET = vSDS.W0.OFFSET;
            vSDS.W9.ELEV   = vSDS.W4.ELEV;

            vSDS.X = vSDS.PL.OFFSET - vSDS.RF.OFFSET;

            vSDS.EX       = vExGrnd;
            vSDS.RESOLVED = true;

            fWall1.SDS = vSDS;
            UpdateSection_2d(vSDS);
        }
Example #2
0
        UpdateSection_2d(SECTIONDATASET vSDS, float varScale = -99)
        {
            Graphics g2d = fWall1.PictureBox2d.CreateGraphics();

            fWall1.PictureBox2d.Refresh();

            penDashedRF.DashStyle   = System.Drawing.Drawing2D.DashStyle.Dash;
            penDashedEX.DashPattern = sngDashedValuesEX;
            penPL4.DashPattern      = sngDashValuesPL;

            PointF pnt1 = default(PointF);
            PointF pnt2 = default(PointF);

            PointF[] pnts   = new PointF[2];
            PointF[] pntsEX = new PointF[6];

            float dXscale = 1;
            float dYscale = 1;

            float dblDX = 0;
            float dblDY = 0;

            string strInfo = null;
            PointF pntCF   = default(PointF);
            PointF pntPL   = default(PointF);
            PointF pntDR   = default(PointF);

            PointF RF = default(PointF);

            RF.X = 15;
            RF.Y = 200;             //RF



            try {
                if (vSDS.RESOLVED == false)
                {
                    //DESIGN REF & STATION
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 100;
                    strInfo = string.Format("REF : {0:##=##.00}", vSDS.STA);
                    if (vSDS.RESOLVED == true)
                    {
                        strInfo = strInfo + " -RESOLVED";
                    }
                    else
                    {
                        strInfo = strInfo + " - NOT RESOLVED";
                    }
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);
                }
                else
                {
                    float XTot = vSDS.X;

                    EXGROUND vExGround = vSDS.EX;

                    dblDX = (float)vSDS.X;
                    dblDY = (float)(vSDS.PL.ELEV - vSDS.RF.ELEV);

                    if (vSDS.dYh > 0)
                    {
                        dblDY = dblDY + 2;
                    }


                    if (varScale == -99)
                    {
                        dXscale = 800 / dblDX;
                        dYscale = 600 / dblDY;


                        if (dXscale < dYscale)
                        {
                            //DX controls
                            dXscale = (int)(dXscale * 0.8);
                            dYscale = dXscale;
                        }
                        else
                        {
                            //DY controls
                            dYscale = (int)(dYscale * 0.8);
                            dXscale = dYscale;
                        }

                        fWall1.VIEWSCALE            = (int)dXscale;
                        fWall1.numUpDownScale.Value = (decimal)dXscale;
                    }
                    else
                    {
                        dXscale = (float)varScale;
                        dYscale = (float)varScale;
                    }

                    float dxFL  = 0;
                    float dyFL  = 0;
                    float dxTC  = 0;
                    float dyTC  = 0;
                    float dxBB1 = 0;
                    float dyBB1 = 0;
                    float dxW0  = 0;
                    float dyW0  = 0;
                    float dxW1  = 0;
                    float dyW1  = 0;
                    float dxW2  = 0;
                    float dyW2  = 0;
                    float dxW3  = 0;
                    float dyW3  = 0;
                    float dxG0  = 0;
                    float dyG0  = 0;
                    float dxGB  = 0;
                    float dyGB  = 0;
                    float dxTOE = 0;
                    float dyTOE = 0;
                    float dxTOP = 0;
                    float dyTOP = 0;
                    float dxPL  = 0;
                    float dyPL  = 0;
                    float dX    = 0;
                    float dY    = 0;

                    PointF FL  = default(PointF);
                    PointF TC  = default(PointF);
                    PointF BB1 = default(PointF);
                    PointF W0  = default(PointF);
                    PointF W1  = default(PointF);
                    PointF W2  = default(PointF);
                    PointF W3  = default(PointF);
                    PointF W4  = default(PointF);
                    PointF W5  = default(PointF);
                    PointF W6  = default(PointF);
                    PointF W7  = default(PointF);
                    PointF W8  = default(PointF);
                    PointF W9  = default(PointF);
                    PointF G0  = default(PointF);
                    PointF GB  = default(PointF);
                    PointF TOE = default(PointF);
                    PointF TOP = default(PointF);
                    PointF PL  = default(PointF);

                    dxFL = vSDS.FL.OFFSET - vSDS.RF.OFFSET;
                    dyFL = vSDS.FL.ELEV - vSDS.RF.ELEV;

                    FL.X = RF.X + dxFL * dXscale;
                    FL.Y = RF.Y - dyFL * dYscale;
                    //FL

                    dxTC = vSDS.TC.OFFSET - vSDS.FL.OFFSET;
                    dyTC = vSDS.TC.ELEV - vSDS.FL.ELEV;

                    TC.X = FL.X + dxTC * dXscale;
                    TC.Y = FL.Y - dyTC * dYscale;
                    //TC

                    //WALL HEIGHT
                    //NO WALL
                    if (vSDS.dYh == 0)
                    {
                        //UPSLOPE
                        if (vSDS.SG > 0)
                        {
                            dxBB1 = vSDS.BB1.OFFSET - vSDS.TC.OFFSET;
                            dyBB1 = vSDS.BB1.ELEV - vSDS.TC.ELEV;

                            BB1.X = TC.X + dxBB1 * dXscale;
                            BB1.Y = TC.Y + dyBB1 * dYscale;

                            dxTOE = vSDS.TOE.OFFSET - vSDS.BB1.OFFSET;
                            dyTOE = vSDS.TOE.ELEV - vSDS.BB1.ELEV;

                            TOE.X = BB1.X + dxTOE * dXscale;
                            TOE.Y = BB1.Y - dyTOE * dYscale;

                            dxTOP = vSDS.TOP.OFFSET - vSDS.TOE.OFFSET;
                            dyTOP = vSDS.TOP.ELEV - vSDS.TOE.ELEV;

                            TOP.X = TOE.X + dxTOP * dXscale;
                            TOP.Y = TOE.Y - dyTOP * dYscale;
                            //TOP

                            dxPL = vSDS.PL.OFFSET - vSDS.TOP.OFFSET;
                            dyPL = vSDS.PL.ELEV - vSDS.TOP.ELEV;

                            PL.X = TOP.X + dxPL * dXscale;
                            PL.Y = TOP.Y - dyPL * dYscale;
                            //PL

                            //DOWNSLOPE
                        }
                        else if (vSDS.SG < 0)
                        {
                            dxBB1 = vSDS.BB1.OFFSET - vSDS.TC.OFFSET;
                            dyBB1 = vSDS.BB1.ELEV - vSDS.TC.ELEV;

                            BB1.X = TC.X + dxBB1 * dXscale;
                            BB1.Y = TC.Y + dyBB1 * dYscale;

                            dxTOP = vSDS.TOP.OFFSET - vSDS.BB1.OFFSET;
                            dyTOP = vSDS.TOP.ELEV - vSDS.BB1.ELEV;

                            TOP.X = BB1.X + dxTOP * dXscale;
                            TOP.Y = BB1.Y - dyTOP * dYscale;
                            //TOP

                            dxTOE = vSDS.TOE.OFFSET - vSDS.TOP.OFFSET;
                            dyTOE = vSDS.TOE.ELEV - vSDS.TOP.ELEV;

                            TOE.X = TOP.X + dxTOE * dXscale;
                            TOE.Y = TOP.Y - dyTOE * dYscale;
                            //TOE

                            dxPL = vSDS.PL.OFFSET - vSDS.TOE.OFFSET;
                            dyPL = vSDS.PL.ELEV - vSDS.TOE.ELEV;

                            PL.X = TOE.X + dxPL * dXscale;
                            PL.Y = TOE.Y - dyPL * dYscale;
                            //PL
                        }

                        //WALL AT B1
                    }
                    else if (vSDS.dYh > 0)
                    {
                        dxW0 = vSDS.W0.OFFSET - vSDS.TC.OFFSET;
                        dyW0 = vSDS.W0.ELEV - vSDS.TC.ELEV;

                        W0.X = TC.X + dxW0 * dXscale;
                        W0.Y = TC.Y - dyW0 * dYscale;
                        //W0

                        dxW1 = vSDS.W1.OFFSET - vSDS.W0.OFFSET;
                        dyW1 = vSDS.W1.ELEV - vSDS.W0.ELEV;

                        W1.X = W0.X + dxW1 * dXscale;
                        W1.Y = W0.Y - dyW1 * dYscale;
                        //W1

                        dxW2 = vSDS.W2.OFFSET - vSDS.W1.OFFSET;
                        dyW2 = vSDS.W2.ELEV - vSDS.W1.ELEV;

                        W2.X = W1.X + dxW2 * dXscale;
                        W2.Y = W1.Y - dyW2 * dYscale;
                        //W2

                        dxW3 = vSDS.W3.OFFSET - vSDS.W2.OFFSET;
                        dyW3 = vSDS.W3.ELEV - vSDS.W2.ELEV;

                        W3.X = W2.X + dxW3 * dXscale;
                        W3.Y = W2.Y - dyW3 * dYscale;
                        //W3

                        dxG0 = vSDS.G0.OFFSET - vSDS.W3.OFFSET;
                        dyG0 = vSDS.G0.ELEV - vSDS.W3.ELEV;

                        G0.X = W3.X + dxG0 * dXscale;
                        G0.Y = W3.Y - dyG0 * dYscale;
                        //G0

                        dxGB = vSDS.GB.OFFSET - vSDS.W3.OFFSET;
                        dyGB = vSDS.GB.ELEV - vSDS.W3.ELEV;

                        GB.X = W3.X + dxGB * dXscale;
                        GB.Y = W3.Y;
                        //GB

                        dxTOE = vSDS.TOE.OFFSET - vSDS.GB.OFFSET;
                        dyTOE = vSDS.TOE.ELEV - vSDS.GB.ELEV;

                        TOE.X = GB.X + dxTOE * dXscale;
                        TOE.Y = GB.Y - dyTOE * dYscale;
                        //TOE

                        dxTOP = vSDS.TOP.OFFSET - vSDS.TOE.OFFSET;
                        dyTOP = vSDS.TOP.ELEV - vSDS.TOE.ELEV;

                        TOP.X = TOE.X + dxTOP * dXscale;
                        TOP.Y = TOE.Y - dyTOP * dYscale;
                        //TOP

                        dxPL = vSDS.PL.OFFSET - vSDS.TOP.OFFSET;
                        dyPL = vSDS.PL.ELEV - vSDS.TOP.ELEV;

                        PL.X = TOP.X + dxPL * dXscale;
                        PL.Y = TOP.Y - dyPL * dYscale;
                        //PL

                        //WALL AT PL
                    }
                    else if (vSDS.dYh < 0)
                    {
                        dxTOP = vSDS.TOP.OFFSET - vSDS.TC.OFFSET;
                        dyTOP = vSDS.TOP.ELEV - vSDS.TC.ELEV;

                        TOP.X = TC.X + dxTOP * dXscale;
                        TOP.Y = TC.Y - dyTOP * dYscale;
                        //TOP

                        dxTOE = vSDS.TOE.OFFSET - vSDS.TOP.OFFSET;
                        dyTOE = vSDS.TOE.ELEV - vSDS.TOP.ELEV;

                        TOE.X = TOP.X + dxTOE * dXscale;
                        TOE.Y = TOP.Y - dyTOE * dYscale;
                        //TOE

                        dxGB = vSDS.GB.OFFSET - vSDS.TOP.OFFSET;
                        dyGB = vSDS.GB.ELEV - vSDS.TOP.ELEV;

                        GB.X = TOE.X + dxGB * dXscale;
                        GB.Y = TOE.Y - dyGB * dYscale;
                        //GB

                        dxG0 = vSDS.G0.OFFSET - vSDS.GB.OFFSET;
                        dyG0 = vSDS.G0.ELEV - vSDS.GB.ELEV;

                        G0.X = GB.X + dxG0 * dXscale;
                        G0.Y = GB.Y - dyG0 * dYscale;
                        //G0

                        dxW0 = vSDS.W0.OFFSET - vSDS.G0.OFFSET;
                        dyW0 = vSDS.W0.ELEV - vSDS.G0.ELEV;

                        W0.X = G0.X + dxW0 * dXscale;
                        W0.Y = G0.Y - dyW0 * dYscale;
                        //W0

                        dxW1 = vSDS.W1.OFFSET - vSDS.W0.OFFSET;
                        dyW1 = vSDS.W1.ELEV - vSDS.W0.ELEV;

                        W1.X = W0.X + dxW1 * dXscale;
                        W1.Y = W0.Y - dyW1 * dYscale;
                        //W1

                        dxW2 = vSDS.W2.OFFSET - vSDS.W1.OFFSET;
                        dyW2 = vSDS.W2.ELEV - vSDS.W1.ELEV;

                        W2.X = W1.X + dxW2 * dXscale;
                        W2.Y = W1.Y - dyW2 * dYscale;
                        //W2

                        dxW3 = vSDS.W3.OFFSET - vSDS.W2.OFFSET;
                        dyW3 = vSDS.W3.ELEV - vSDS.W2.ELEV;

                        W3.X = W2.X + dxW3 * dXscale;
                        W3.Y = W2.Y - dyW3 * dYscale;
                        //W3

                        dxPL = vSDS.PL.OFFSET - vSDS.W3.OFFSET;
                        dyPL = vSDS.PL.ELEV - vSDS.W3.ELEV;

                        PL.X = W3.X + dxPL * dXscale;
                        PL.Y = W3.Y - dyPL * dYscale;
                        //PL
                    }

                    float X0 = 0;
                    float X1 = 0;
                    float X2 = 0;
                    X0 = vSDS.X0;
                    X1 = (float)System.Math.Round(vSDS.X1, 3);
                    X2 = (float)System.Math.Round(vSDS.X2, 3);

                    if (vSDS.dYh == 0)
                    {
                        if (vSDS.SG > 0)
                        {
                            PointF[] ptsA = new PointF[6] {
                                RF,
                                FL,
                                TC,
                                TOE,
                                TOP,
                                PL
                            };
                            g2d.DrawLines(penBlack2, ptsA);
                        }
                        else if (vSDS.SG < 0)
                        {
                            PointF[] ptsA = new PointF[6] {
                                RF,
                                FL,
                                TC,
                                TOP,
                                TOE,
                                PL
                            };
                            g2d.DrawLines(penBlack2, ptsA);
                        }
                    }
                    else if (vSDS.dYh > 0)
                    {
                        PointF[] ptsB = new PointF[12] {
                            RF,
                            FL,
                            TC,
                            W0,
                            W1,
                            W2,
                            W3,
                            G0,
                            GB,
                            TOE,
                            TOP,
                            PL
                        };
                        g2d.DrawLines(penBlack2, ptsB);
                        labelX0S0("B2", "S2", g2d, font2a, GB, TOE);
                    }
                    else if (vSDS.dYh < 0)
                    {
                        PointF[] ptsB = new PointF[12] {
                            RF,
                            FL,
                            TC,
                            TOP,
                            TOE,
                            GB,
                            G0,
                            W0,
                            W1,
                            W2,
                            W3,
                            PL
                        };
                        g2d.DrawLines(penBlack2, ptsB);
                        labelX0S0("B2", "S2", g2d, font2a, TOE, GB);
                    }

                    drawMarker(g2d, pen2, RF, GB, vSDS.GB.OFFSET, -10);

                    //DRAW WALL

                    dX   = vSDS.W4.OFFSET - vSDS.W3.OFFSET;
                    dY   = vSDS.W4.ELEV - vSDS.W3.ELEV;
                    W4.X = W3.X + dX * dXscale;
                    W4.Y = W3.Y - dY * dYscale;

                    dX   = vSDS.W5.OFFSET - vSDS.W4.OFFSET;
                    dY   = vSDS.W5.ELEV - vSDS.W4.ELEV;
                    W5.X = W4.X + dX * dXscale;
                    W5.Y = W4.Y - dY * dYscale;

                    dX   = vSDS.W6.OFFSET - vSDS.W5.OFFSET;
                    dY   = vSDS.W6.ELEV - vSDS.W5.ELEV;
                    W6.X = W5.X + dX * dXscale;
                    W6.Y = W5.Y - dY * dYscale;

                    dX   = vSDS.W7.OFFSET - vSDS.W6.OFFSET;
                    dY   = vSDS.W7.ELEV - vSDS.W6.ELEV;
                    W7.X = W6.X + dX * dXscale;
                    W7.Y = W6.Y - dY * dYscale;

                    dX   = vSDS.W8.OFFSET - vSDS.W7.OFFSET;
                    dY   = vSDS.W8.ELEV - vSDS.W7.ELEV;
                    W8.X = W7.X + dX * dXscale;
                    W8.Y = W7.Y - dY * dYscale;

                    dX   = vSDS.W9.OFFSET - vSDS.W8.OFFSET;
                    dY   = vSDS.W9.ELEV - vSDS.W8.ELEV;
                    W9.X = W8.X + dX * dXscale;
                    W9.Y = W8.Y - dY * dYscale;

                    PointF[] ptsW = new PointF[11] {
                        W0,
                        W1,
                        W2,
                        W3,
                        W4,
                        W5,
                        W6,
                        W7,
                        W8,
                        W9,
                        W0
                    };
                    g2d.FillPolygon(Brushes.Gray, ptsW);

                    //---------------------------------------------------------------------------------------------------------------------------

                    //DESIGN REF
                    pnt1.X = RF.X;
                    pnt1.Y = 10;
                    pnt2.X = RF.X;
                    pnt2.Y = 350;
                    pnts   = new PointF[2] {
                        pnt1,
                        pnt2
                    };
                    g2d.DrawLines(penDashedRF, pnts);

                    //PROPERTY LINE
                    pnt1.X = PL.X;
                    pnt1.Y = 50;
                    pnt2.X = PL.X;
                    pnt2.Y = 350;
                    pnts   = new PointF[2] {
                        pnt1,
                        pnt2
                    };
                    g2d.DrawLines(penPL4, pnts);

                    //LABELS

                    if (dxFL != 0)
                    {
                        labelX0S0("XO", "S0", g2d, font2a, RF, FL);
                    }


                    if (vSDS.dYh == 0)
                    {
                        if (vSDS.SG >= 0)
                        {
                            //SG
                            if (X2 > 0)
                            {
                                labelSLOPE("S", g2d, font2a, TOE, TOP, true);
                            }


                            labelX0S0("B1", "S1", g2d, font2a, TC, BB1);
                            labelX0S0("B3", "S3", g2d, font2a, TOP, PL);
                        }
                        else                             //SG

                        {
                            if (X2 > 0)
                            {
                                labelSLOPE("S", g2d, font2a, TOP, TOE, false);
                            }

                            labelX0S0("B1", "S1", g2d, font2a, TC, BB1);
                            labelX0S0("B3", "S3", g2d, font2a, TOE, PL);
                        }
                    }
                    else
                    {
                        if (vSDS.SG >= 0)
                        {
                            //SG
                            labelSLOPE("S", g2d, font2a, TOE, TOP, true);

                            labelX0S0("B1", "S1", g2d, font2a, TC, W0);
                            labelX0S0("B2", "S2", g2d, font2a, GB, TOE);
                            labelX0S0("B3", "S3", g2d, font2a, TOP, PL);
                        }
                        else
                        {
                            //SG
                            labelSLOPE("S", g2d, font2a, TOP, TOE, false);

                            labelX0S0("B1", "S1", g2d, font2a, TC, TOP);
                            labelX0S0("B2", "S2", g2d, font2a, TOE, GB);
                            labelX0S0("B3", "S3", g2d, font2a, W3, PL);
                        }

                        labelMISC("WT", g2d, font2a, W1, W2, -10, -25);
                        labelMISC("GW", g2d, font2a, W3, GB, -10, -5);
                    }

                    //CF
                    pntCF.X = FL.X + (TC.X - FL.X) / 2 - 40;
                    pntCF.Y = FL.Y + (TC.Y - FL.Y) / 2 - 10;
                    strInfo = "CF=" + System.Math.Round((FL.Y - TC.Y) * 12 / dYscale, 0).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntCF);

                    //PL
                    pntPL.X = PL.X - 5;
                    pntPL.Y = 30;
                    g2d.DrawString("P", font2a, Brushes.Red, pntPL);
                    pntPL.X = PL.X - 3;
                    pntPL.Y = 33;
                    g2d.DrawString("L", font2a, Brushes.Red, pntPL);

                    //DESIGN REF & STATION
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 15;
                    strInfo = string.Format("REF : {0:##+##.00}", vSDS.STA);
                    if (vSDS.RESOLVED == true)
                    {
                        strInfo = strInfo + " -RESOLVED";
                    }
                    else
                    {
                        strInfo = strInfo + " - NOT RESOLVED";
                    }
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //X1
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 220;
                    strInfo = "X1=" + (System.Math.Round(vSDS.X1, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //X2
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 235;
                    strInfo = "X2=" + (System.Math.Round(vSDS.X2, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //SG
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 250;
                    strInfo = "SG=" + (System.Math.Round(vSDS.SG, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //XT
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 265;
                    strInfo = "XT=" + (System.Math.Round(vSDS.XT, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //dYh
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 280;
                    strInfo = "dYh=" + (System.Math.Round(vSDS.dYh, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //TC
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 295;
                    strInfo = "TC=" + (System.Math.Round(vSDS.TC.ELEV, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //PL
                    pntDR.X = RF.X + 5;
                    pntDR.Y = 310;
                    strInfo = "PL=" + (System.Math.Round(vSDS.PL.ELEV, 3)).ToString();
                    g2d.DrawString(strInfo, font2a, Brushes.Red, pntDR);

                    //---------------------------------------------------------------
                    //RF - PL
                    labelDistance(g2d, pen8, font2a, RF, PL, XTot, 340f);

                    //---------------------------------------------------------------

                    //DRAW MARKERS
                    drawMarker(g2d, pen1, RF, TC, vSDS.TC.OFFSET, 0);
                    drawMarker(g2d, pen2, RF, BB1, vSDS.BB1.OFFSET, 0);
                    drawMarker(g2d, pen4, RF, TOE, vSDS.TOE.OFFSET, 0);
                    drawMarker(g2d, pen6, RF, TOP, vSDS.TOP.OFFSET, 0);

                    //--------------------------------------------------------------------------------------------------------------

                    //EXIST GROUND
                    pntsEX[0].X = RF.X + vExGround.RF.Offset * dXscale;
                    pntsEX[0].Y = RF.Y - (vExGround.RF.Elev - vSDS.RF.ELEV) * dYscale;

                    pntsEX[1].X = RF.X + vExGround.TC.Offset * dXscale;
                    pntsEX[1].Y = RF.Y - (vExGround.TC.Elev - vSDS.RF.ELEV) * dYscale;

                    pntsEX[2].X = RF.X + vExGround.TOE.Offset * dXscale;
                    pntsEX[2].Y = RF.Y - (vExGround.TOE.Elev - vSDS.RF.ELEV) * dYscale;

                    pntsEX[3].X = RF.X + vExGround.TOP.Offset * dXscale;
                    pntsEX[3].Y = RF.Y - (vExGround.TOP.Elev - vSDS.RF.ELEV) * dYscale;

                    pntsEX[4].X = RF.X + vExGround.PL.Offset * dXscale;
                    pntsEX[4].Y = RF.Y - (vExGround.PL.Elev - vSDS.RF.ELEV) * dYscale;

                    pntsEX[5].X = RF.X + vExGround.Off5.Offset * dXscale;
                    pntsEX[5].Y = RF.Y - (vExGround.Off5.Elev - vSDS.RF.ELEV) * dYscale;

                    g2d.DrawLines(penDashedEX, pntsEX);

                    g2d.Dispose();
                }
            } catch (Autodesk.AutoCAD.Runtime.Exception) {
                MessageBox.Show("Error in UpdataSection_2d");
            }
        }