/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize () { character = new CharacterEntity (this.GraphicsDevice); base.Initialize (); }
protected override void Initialize() { // TODO: Add your initialization logic here AssetBufferer.BufferImages(this.Content); this.character = new CharacterEntity(this.GraphicsDevice); this.characterAnimator = new CharacterAnimator(this.character); this.inputHandler = new PlayerInputHandler(this.character); this.fallingStuffAnimator = new FallingStuffAnimator(); this.collisionHandler = new CollisionHandler(this.character, this.fallingStuffAnimator.fallingEntites); this.graphics.PreferredBackBufferWidth = Globals.GLOBAL_WIDTH; this.graphics.PreferredBackBufferHeight = Globals.GLOBAL_HEIGHT; this.graphics.ApplyChanges(); base.Initialize(); }
/* consente al gioco di eseguire qualsiasi inizializzazione che dev eeseguire * prima d'iniziare l'esecuzione, questo è dove può interrogare per tutti i servizi * richiesti e caricare qualsiasi non-grafico contenuti correlati, chiamata base: * Initialize inizializza tutti i componenti */ protected override void Initialize() { character = new CharacterEntity(this.GraphicsDevice); base.Initialize(); }