Example #1
0
File: Path.cs Project: iainx/Walker
        public void ConnectToNode(Map.Map.Position fromPosition, Map.Map.Position toPosition)
        {
            PathNode fromNode, toNode;
            Map.Direction fromDirection, toDirection;
            int dr, dc;

            dr = fromPosition.Row - toPosition.Row;
            dc = fromPosition.Column - toPosition.Column;

            if (dr == 0) {
                fromDirection = dc > 0 ? Map.Direction.North : Map.Direction.South;
                toDirection = dc > 0 ? Map.Direction.South : Map.Direction.North;
            } else {
                fromDirection = dr > 0 ? Map.Direction.East : Map.Direction.West;
                toDirection = dr > 0 ? Map.Direction.West : Map.Direction.East;
            }

            fromNode = nodes[map.PositionToIndex (fromPosition)];
            toNode = nodes[map.PositionToIndex (toPosition)];

            fromNode.ValidExits |= fromDirection;
            toNode.ValidExits |= toDirection;

            OnPathChanged ();
        }
 public RandomWalker(Map map, WalkerForm walkerForm)
 {
     PathImage = new Bitmap(map.Size.Width, map.Size.Height);
     g = Graphics.FromImage(PathImage);
     boardBounds = new Rectangle(0, 0, map.Size.Width, map.Size.Height);
     obstructions = map.Obstructions;
 }
 public WalkerForm(Map map)
 {
     this.map = map;
     mapSize = map.Size;
     InitializeComponent(mapSize);
     this.mapDisplay.map = map;
     walker = new RandomWalker(map, this);
     walker.InitiateRandomWalk(new Vector(map.Size.Width / 2, map.Size.Height / 2));
 }
Example #4
0
File: Path.cs Project: iainx/Walker
 public Path(Map.Map _map)
 {
     map = _map;
     nodes = new PathNode[map.Width * map.Height];
 }