public static Entity Particle(Entity entity, World world, Vector2 position)
        {
            //SpriteComponent sprite = new SpriteComponent("particle");
            PositionComponent pos = new PositionComponent(position);
            //ParticleComponent particle = new ParticleComponent(pos, world, sprite);
            //sprite.Tint = Color.Yellow;
            //particle.Size = 5;

            entity.Add(pos);
            return entity;
        }
 public override void Initialize()
 {
     Position = Owner.GetComponent<PositionComponent>();
 }