// copy constructor public RectangleR(RectangleR r) { _x = r.X; _y = r.Y; _width = r.Width; _height = r.Height; }
public override bool Equals(object obj) { if (obj is RectangleR) { RectangleR r = (RectangleR)obj; return(X == r.X && Y == r.Y && Width == r.Width && Height == r.Height); } return(false); }
// scales the points so that the length of their shorter side // matches the length of the shorter side of the given box. // thus, both dimensions are warped proportionally, rather than // independently, like in the function ScaleTo. public static ArrayList ScaleToMin(ArrayList points, RectangleR box) { ArrayList newPoints = new ArrayList(points.Count); RectangleR r = FindBox(points); for (int i = 0; i < points.Count; i++) { PointR p = (PointR)points[i]; p.X *= (box.MinSide / r.MinSide); p.Y *= (box.MinSide / r.MinSide); newPoints.Add(p); } return(newPoints); }
// scales by the percentages contained in the 'sz' parameter. values of 1.0 would result in the // identity scale (that is, no change). public static ArrayList ScaleBy(ArrayList points, SizeR sz) { ArrayList newPoints = new ArrayList(points.Count); RectangleR r = FindBox(points); for (int i = 0; i < points.Count; i++) { PointR p = (PointR)points[i]; p.X *= sz.Width; p.Y *= sz.Height; newPoints.Add(p); } return(newPoints); }
// translates the points so that the upper-left corner of their bounding box lies at 'toPt' public static ArrayList TranslateBBoxTo(ArrayList points, PointR toPt) { ArrayList newPoints = new ArrayList(points.Count); RectangleR r = Utils.FindBox(points); for (int i = 0; i < points.Count; i++) { PointR p = (PointR)points[i]; p.X += (toPt.X - r.X); p.Y += (toPt.Y - r.Y); newPoints.Add(p); } return(newPoints); }
// scales the points so that they form the size given. does not restore the // origin of the box. public static ArrayList ScaleTo(ArrayList points, SizeR sz) { ArrayList newPoints = new ArrayList(points.Count); RectangleR r = FindBox(points); for (int i = 0; i < points.Count; i++) { PointR p = (PointR)points[i]; if (r.Width != 0d) { p.X *= (sz.Width / r.Width); } if (r.Height != 0d) { p.Y *= (sz.Height / r.Height); } newPoints.Add(p); } return(newPoints); }
// scales the points so that the length of their shorter side // matches the length of the shorter side of the given box. // thus, both dimensions are warped proportionally, rather than // independently, like in the function ScaleTo. public static ArrayList ScaleToMin(ArrayList points, RectangleR box) { ArrayList newPoints = new ArrayList(points.Count); RectangleR r = FindBox(points); for (int i = 0; i < points.Count; i++) { PointR p = (PointR) points[i]; p.X *= (box.MinSide / r.MinSide); p.Y *= (box.MinSide / r.MinSide); newPoints.Add(p); } return newPoints; }