private void startClick(object sender, RoutedEventArgs e) { const int MAPSIZEX = 10; const int MAPSIZEY = 10; FieldObject[,] map = new FieldObject[MAPSIZEX, MAPSIZEY]; Vector vector; int streetFieldAmount = MAPSIZEX * MAPSIZEY / 5; //amount of streefields //create position of the firestation Random rnd = new Random(); int x = rnd.Next(0, MAPSIZEX); int y = rnd.Next(0, MAPSIZEY); vector = new Vector(x, y); Firestation fireStation = new Firestation(map, vector); map[x, y] = fireStation; fireStation.map = map; //first streetposition vector = fireStation.getNextField(); Street street = new Street(map, vector); map [vector.getPositonX, vector.getPositonY] = street; for (int i = 0; i < streetFieldAmount - 1; i++) { vector = street.getNextField(); street = new Street(map, vector); map [vector.getPositonX, vector.getPositonY] = street; street.map = map; } //forechschleife---------- // river hinzufügen //river ------------- //Tree hinzufügen //Tree -------------- //Ausgeben map CreateMap.Print(CanvasMap); //ausgeben map --------- }
private void createNewCityClick(object sender, RoutedEventArgs e) { Vector tmpPosition; Vector firestationPos; int streetFieldAmount = (int)MAPSIZEX * MAPSIZEY / 4; //amount of streetfields this.map = new FieldObject[MAPSIZEX, MAPSIZEY]; createRiver(); //create firestation position Random rnd = new Random(); int x = rnd.Next(0, MAPSIZEX); int y = rnd.Next(0, MAPSIZEY); this.currentPosition = new Vector(x, y); firestationPos = this.currentPosition; this.map[x, y] = new Firestation(currentPosition); for (int i = 0; i < streetFieldAmount - 1; i++) { tmpPosition = getNextField(); if (tmpPosition == null) { this.currentPosition = firestationPos; } else { this.currentPosition = tmpPosition; } if (i == streetFieldAmount / 2) { this.currentPosition = firestationPos; } } for (int i = 0; i < map.GetLength(0); i++) { for (int j = 0; j < map.GetLength(1); j++) { if (map[i, j] == null) { map[i, j] = new Tree(new Vector(i, j), false); } } } CreateMap.Print(canvasMap, map); }