void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); // Start a new path if (GUI.Button(new Rect(10, 10, 90, 30), " Random Path", buttonStyle)) { NewPath(); } // Slider to show the travel progress GUI.Button(new Rect(150, 10, 90, 30), " Progress", buttonStyle); float prevProgress = progress; GUI.backgroundColor = Color.white; progress = GUI.HorizontalSlider(new Rect(250, 20, 200, 35), progress, 0, 1, sliderStyle, sliderThumbStyle); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); if (progress != prevProgress) { anim.MoveTo(progress); } }
void OnGUI() { GUIResizer.AutoResize(); GUI.Label(new Rect(10, 10, 350, 30), "Click and drag over the Earth to paint", labelStyle); enableRotation = GUI.Toggle(new Rect(10, 40, 350, 30), enableRotation, "Enable Earth rotation"); map.allowUserRotation = enableRotation; GUI.Label(new Rect(10, 70, 85, 30), " Pen Width", labelStyle); penWidth = (int)GUI.HorizontalSlider(new Rect(110, 75, 100, 35), penWidth, 2, 50, sliderStyle, sliderThumbStyle); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); if (GUI.Button(new Rect(10, 95, 160, 30), " Change Pen Color", buttonStyle)) { colorPicker.showPicker = true; } if (GUI.Button(new Rect(10, 130, 90, 30), " Reset Texture", buttonStyle)) { ResetTexture(); } if (colorPicker.showPicker) { penColor = colorPicker.setColor; } }
void OnGUI() { GUIResizer.AutoResize(); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); if (GUI.Button(new Rect(10, 10, 160, 30), " Start Plague Again", buttonStyle)) { StartPlague(); } }
/// <summary> /// UI Buttons /// </summary> void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); if (map.rectangleSelectionInProgress) { GUI.Box(new Rect(10, 10, 600, 40), "Click and drag to make the selection.", labelStyle); } else { GUI.Box(new Rect(10, 10, 600, 40), "Press R to initiate a rectangle selection.", labelStyle); } }
void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); GUI.Label(new Rect(10, 15, 430, 30), "Click on the globe to add a circle marker.", labelStyle); GUI.Button(new Rect(10, 45, 100, 30), "Circle radius", labelStyle); kmRadius = GUI.HorizontalSlider(new Rect(120, 50, 80, 20), kmRadius, 50, 1000, sliderStyle, sliderThumbStyle); GUI.Button(new Rect(10, 75, 100, 30), "Ring Width Start", labelStyle); ringWidthStart = GUI.HorizontalSlider(new Rect(120, 80, 80, 20), ringWidthStart, 0, 1f, sliderStyle, sliderThumbStyle); GUI.Button(new Rect(10, 105, 100, 30), "Ring Width End", labelStyle); ringWidthEnd = GUI.HorizontalSlider(new Rect(120, 110, 80, 20), ringWidthEnd, 0, 1f, sliderStyle, sliderThumbStyle); }
void OnGUI() { if (!showPicker) { return; } GUIResizer.AutoResize(); int positionLeft = (GUIResizer.authoredScreenWidth / 2) - (textureWidth / 2); int positionTop = (GUIResizer.authoredScreenHeight / 2) - (textureHeight / 2); GUI.Box(new Rect(positionLeft - 3, positionTop - 3, textureWidth + 60, textureHeight + 60), ""); if (GUI.RepeatButton(new Rect(positionLeft, positionTop, textureWidth, textureHeight), displayPicker)) { int a = (int)Input.mousePosition.x; int b = Screen.height - (int)Input.mousePosition.y; setColor = displayPicker.GetPixel(a - positionLeft, -(b - positionTop)); lastSetColor = setColor; } saturationSlider = GUI.VerticalSlider(new Rect(positionLeft + textureWidth + 3, positionTop, 10, textureHeight), saturationSlider, 1, -1); setColor = lastSetColor + new Color(saturationSlider, saturationSlider, saturationSlider); GUI.Box(new Rect(positionLeft + textureWidth + 20, positionTop, 20, textureHeight), saturationTexture); if (GUI.Button(new Rect(positionLeft + textureWidth - 60, positionTop + textureHeight + 10, 60, 25), "Close")) { setColor = styleTexture.GetPixel(0, 0); // hide picker showPicker = false; } // color display GUIStyle style = new GUIStyle(); styleTexture.SetPixel(0, 0, setColor); styleTexture.Apply(); style.normal.background = styleTexture; GUI.Box(new Rect(positionLeft + textureWidth + 10, positionTop + textureHeight + 10, 30, 30), new GUIContent(""), style); }
void OnGUI() { GUIResizer.AutoResize(); GUI.Label(new Rect(10, 10, 350, 30), "Click and drag over the Earth to clear Fog of War", labelStyle); enableRotation = GUI.Toggle(new Rect(10, 40, 350, 30), enableRotation, "Enable Earth rotation"); map.allowUserRotation = enableRotation; GUI.Label(new Rect(10, 70, 85, 25), " Pen Width", labelStyle); penWidth = GUI.HorizontalSlider(new Rect(110, 75, 100, 20), penWidth, 0, 0.1f, sliderStyle, sliderThumbStyle); GUI.Label(new Rect(10, 100, 85, 25), " Pen Strength", labelStyle); penStrength = GUI.HorizontalSlider(new Rect(110, 105, 100, 20), penStrength, 0, 0.2f, sliderStyle, sliderThumbStyle); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); if (GUI.Button(new Rect(10, 130, 150, 30), " Reset Fog Of War", buttonStyle)) { map.SetFogOfWarAlpha(1); } }
void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); if (map.mouseIsOver) { string text; Vector3 mousePos = Input.mousePosition; float x, y; if (map.countryHighlighted != null || map.cityHighlighted != null) { City city = map.cityHighlighted; if (city != null) { if (city.province != null && city.province.Length > 0) { text = "City: " + map.cityHighlighted.name + " (" + city.province + ", " + map.countries[map.cityHighlighted.countryIndex].name + ")"; } else { text = "City: " + map.cityHighlighted.name + " (" + map.countries[map.cityHighlighted.countryIndex].name + ")"; } } else if (map.countryHighlighted != null) { text = map.countryHighlighted.name + " (" + map.countryHighlighted.continent + ")"; } else { text = ""; } x = GUIResizer.authoredScreenWidth * (mousePos.x / Screen.width); y = GUIResizer.authoredScreenHeight - GUIResizer.authoredScreenHeight * (mousePos.y / Screen.height) - 20 * (Input.touchSupported ? 3 : 1); // slightly up for touch devices GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } } }
// Update is called once per frame void OnGUI() { // Animates the camera field of view (just a cool effect at the begining) if (animatingField) { if (Camera.main.fieldOfView > 60) { Camera.main.fieldOfView -= (181.0f - Camera.main.fieldOfView) / (220.0f - Camera.main.fieldOfView); } else { Camera.main.fieldOfView = 60; animatingField = false; } } // Do autoresizing of GUI layer GUIResizer.AutoResize(); // Check whether a country or city is selected, then show a label if (map.mouseIsOver) { string text; Vector3 mousePos = Input.mousePosition; float x, y; if (map.countryHighlighted != null || map.cityHighlighted != null) { if (map.cityHighlighted != null) { text = "City: " + map.cityHighlighted.name + " (" + map.countries[map.cityHighlighted.countryIndex].name + ")"; } else if (map.countryHighlighted != null) { text = map.countryHighlighted.name + " (" + map.countryHighlighted.continent + ")"; } else { text = ""; } x = GUIResizer.authoredScreenWidth * (mousePos.x / Screen.width); y = GUIResizer.authoredScreenHeight - GUIResizer.authoredScreenHeight * (mousePos.y / Screen.height) - 20 * (Input.touchSupported ? 3 : 1); // slightly up for touch devices GUI.Label(new Rect(x - 1, y - 1, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 1, y + 2, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 2, y + 3, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 3, y + 4, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } } // Assorted options to show/hide frontiers, cities, Earth and enable country highlighting map.showFrontiers = GUI.Toggle(new Rect(10, 20, 150, 30), map.showFrontiers, "Toggle Frontiers"); map.showEarth = GUI.Toggle(new Rect(10, 50, 150, 30), map.showEarth, "Toggle Earth"); map.showCities = GUI.Toggle(new Rect(10, 80, 150, 30), map.showCities, "Toggle Cities"); map.showCountryNames = GUI.Toggle(new Rect(10, 110, 150, 30), map.showCountryNames, "Toggle Labels"); map.enableCountryHighlight = GUI.Toggle(new Rect(10, 140, 170, 30), map.enableCountryHighlight, "Enable Country Highlight"); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); // Add buttons to show the color picker and change colors for the frontiers or fill if (GUI.Button(new Rect(10, 170, 160, 30), " Change Frontiers Color", buttonStyle)) { colorPicker.showPicker = true; changingFrontiersColor = true; } if (GUI.Button(new Rect(10, 210, 160, 30), " Change Fill Color", buttonStyle)) { colorPicker.showPicker = true; changingFrontiersColor = false; } if (colorPicker.showPicker) { if (changingFrontiersColor) { map.frontiersColor = colorPicker.setColor; } else { map.fillColor = colorPicker.setColor; } } // Add a button which demonstrates the navigateTo functionality -- pass the name of a country // For a list of countries and their names, check map.Countries collection. if (GUI.Button(new Rect(10, 250, 180, 30), " Fly to Argentina (Country)", buttonStyle)) { FlyToCountry("Argentina"); } if (GUI.Button(new Rect(10, 285, 180, 30), " Fly to Mexico (Country)", buttonStyle)) { FlyToCountry("Mexico"); } if (GUI.Button(new Rect(10, 325, 180, 30), " Fly to San Francisco (City)", buttonStyle)) { FlyToCity("San Francisco"); } if (GUI.Button(new Rect(10, 365, 180, 30), " Fly to Madrid (City)", buttonStyle)) { FlyToCity("Madrid"); } // Slider to show the new set zoom level API in V4.1 GUI.Button(new Rect(10, 430, 85, 30), " Zoom Level", buttonStyle); float prevZoomLevel = zoomLevel; GUI.backgroundColor = Color.white; zoomLevel = GUI.HorizontalSlider(new Rect(100, 445, 80, 85), zoomLevel, 0, 1, sliderStyle, sliderThumbStyle); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.95f); if (zoomLevel != prevZoomLevel) { prevZoomLevel = zoomLevel; map.SetZoomLevel(zoomLevel); } // Add a button to colorize countries if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 20, 180, 30), " Colorize Europe", buttonStyle)) { map.FlyToCity("Brussels"); for (int colorizeIndex = 0; colorizeIndex < map.countries.Length; colorizeIndex++) { if (map.countries [colorizeIndex].continent.Equals("Europe")) { Color color = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)); map.ToggleCountrySurface(map.countries [colorizeIndex].name, true, color); } } } // Colorize random country and fly to it if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 60, 180, 30), " Colorize Random", buttonStyle)) { map.FlyToCity("Brussels"); int countryIndex = Random.Range(0, map.countries.Length); Color color = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f)); map.ToggleCountrySurface(countryIndex, true, color); map.FlyToCountry(countryIndex); } // Button to clear colorized countries if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 100, 180, 30), " Reset countries", buttonStyle)) { map.HideCountrySurfaces(); } // Moving the Earth sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 140, 180, 30), " Toggle Minimize", buttonStyle)) { ToggleMinimize(); } // Add marker sample (gameobject) if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 180, 180, 30), " Add Marker (Object)", buttonStyle)) { AddMarkerGameObjectOnRandomCity(); } // Add marker sample (gameobject) if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 220, 180, 30), " Add Marker (Circle)", buttonStyle)) { AddMarkerCircleOnRandomPosition(); } if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 260, 180, 30), " Add Trajectories", buttonStyle)) { AddTrajectories(); } }
bool avoidGUI; // press SPACE during gameplay to hide GUI void OnGUI() { if (avoidGUI) { return; } // Do autoresizing of GUI layer GUIResizer.AutoResize(); // Check whether a country or city is selected, then show a label if (map.mouseIsOver) { string text; Vector3 mousePos = Input.mousePosition; float x, y; if (map.countryHighlighted != null || map.cityHighlighted != null || map.provinceHighlighted != null) { City city = map.cityHighlighted; if (city != null) { if (city.province != null && city.province.Length > 0) { text = "City: " + map.cityHighlighted.name + " (" + city.province + ", " + map.countries [map.cityHighlighted.countryIndex].name + ")"; } else { text = "City: " + map.cityHighlighted.name + " (" + map.countries [map.cityHighlighted.countryIndex].name + ")"; } } else if (map.provinceHighlighted != null) { Debug.Log("map.provinceHighlighted.name" + map.provinceHighlighted.name); text = map.provinceHighlighted.name + ", " + map.countryHighlighted.name; List <Province> neighbours = map.ProvinceNeighboursOfCurrentRegion(); if (neighbours.Count > 0) { text += "\n" + EntityListToString <Province> (neighbours); } } else if (map.countryHighlighted != null) { Debug.Log("map.countryHighlighted.name" + map.countryHighlighted.name); text = map.countryHighlighted.name + " (" + map.countryHighlighted.continent + ")"; string data = check(map.countryHighlighted.name); text += "\n" + data; } else { text = ""; } x = GUIResizer.authoredScreenWidth * (mousePos.x / Screen.width); y = GUIResizer.authoredScreenHeight - GUIResizer.authoredScreenHeight * (mousePos.y / Screen.height) - 20 * (Input.touchSupported ? 3 : 1); // slightly up for touch devices GUI.Label(new Rect(x - 1, y - 1, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 1, y + 2, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 2, y + 3, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 3, y + 4, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } text = map.calc.prettyCurrentLatLon; x = GUIResizer.authoredScreenWidth / 2.0f; y = GUIResizer.authoredScreenHeight - 20; GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } }
bool avoidGUI; // press SPACE during gameplay to hide GUI void OnGUI() { if (avoidGUI) { return; } // Do autoresizing of GUI layer GUIResizer.AutoResize(); // Check whether a country or city is selected, then show a label if (map.mouseIsOver) { string text; Vector3 mousePos = Input.mousePosition; float x, y; if (map.countryHighlighted != null || map.cityHighlighted != null || map.provinceHighlighted != null) { City city = map.cityHighlighted; if (city != null) { if (city.province != null && city.province.Length > 0) { text = "City: " + map.cityHighlighted.name + " (" + city.province + ", " + map.countries [map.cityHighlighted.countryIndex].name + ")"; } else { text = "City: " + map.cityHighlighted.name + " (" + map.countries [map.cityHighlighted.countryIndex].name + ")"; } } else if (map.provinceHighlighted != null) { text = map.provinceHighlighted.name + ", " + map.countryHighlighted.name; List <Province> neighbours = map.ProvinceNeighboursOfCurrentRegion(); if (neighbours.Count > 0) { text += "\n" + EntityListToString <Province> (neighbours); } } else if (map.countryHighlighted != null) { text = map.countryHighlighted.name + " (" + map.countryHighlighted.continent + ")"; List <Country> neighbours = map.CountryNeighboursOfCurrentRegion(); if (neighbours.Count > 0) { text += "\n" + EntityListToString <Country> (neighbours); } } else { text = ""; } x = GUIResizer.authoredScreenWidth * (mousePos.x / Screen.width); y = GUIResizer.authoredScreenHeight - GUIResizer.authoredScreenHeight * (mousePos.y / Screen.height) - 20 * (Input.touchSupported ? 3 : 1); // slightly up for touch devices GUI.Label(new Rect(x - 1, y - 1, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 1, y + 2, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 2, y + 3, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x + 3, y + 4, 0, 10), text, labelStyleShadow); GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } text = map.calc.prettyCurrentLatLon; x = GUIResizer.authoredScreenWidth / 2.0f; y = GUIResizer.authoredScreenHeight - 20; GUI.Label(new Rect(x, y, 0, 10), text, labelStyle); } // Assorted options to show/hide frontiers, cities, Earth and enable country highlighting map.showFrontiers = GUI.Toggle(new Rect(10, 20, 150, 30), map.showFrontiers, "Toggle Frontiers"); map.showEarth = GUI.Toggle(new Rect(10, 50, 150, 30), map.showEarth, "Toggle Earth"); map.showCities = GUI.Toggle(new Rect(10, 80, 150, 30), map.showCities, "Toggle Cities"); map.showCountryNames = GUI.Toggle(new Rect(10, 110, 150, 30), map.showCountryNames, "Toggle Labels"); map.showProvinces = GUI.Toggle(new Rect(10, 140, 170, 30), map.showProvinces, "Toggle Provinces"); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.5f); // Add button to toggle Earth texture if (GUI.Button(new Rect(10, 170, 160, 30), " Change Earth style", buttonStyle)) { map.earthStyle = (EARTH_STYLE)(((int)map.earthStyle + 1) % 10); } // Add buttons to show the color picker and change colors for the frontiers or fill if (GUI.Button(new Rect(10, 210, 160, 30), " Change Frontiers Color", buttonStyle)) { colorPicker.showPicker = true; changingFrontiersColor = true; } if (GUI.Button(new Rect(10, 250, 160, 30), " Change Fill Color", buttonStyle)) { colorPicker.showPicker = true; changingFrontiersColor = false; } if (colorPicker.showPicker) { if (changingFrontiersColor) { map.frontiersColor = colorPicker.setColor; } else { map.fillColor = colorPicker.setColor; } } // Add a button which demonstrates the navigateTo functionality -- pass the name of a country // For a list of countries and their names, check map.Countries collection. if (GUI.Button(new Rect(10, 290, 180, 30), " Fly to Australia (Country)", buttonStyle)) { FlyToCountry("Australia"); } if (GUI.Button(new Rect(10, 325, 180, 30), " Fly to Mexico (Country)", buttonStyle)) { FlyToCountry("Mexico"); } if (GUI.Button(new Rect(10, 360, 180, 30), " Fly to New York (City)", buttonStyle)) { FlyToCity("New York"); } if (GUI.Button(new Rect(10, 395, 180, 30), " Fly to Madrid (City)", buttonStyle)) { FlyToCity("Madrid"); } // Slider to show the new set zoom level API in V4.1 GUI.Button(new Rect(10, 430, 85, 30), " Zoom Level", buttonStyle); float prevZoomLevel = zoomLevel; GUI.backgroundColor = Color.white; zoomLevel = GUI.HorizontalSlider(new Rect(100, 445, 80, 85), zoomLevel, 0, 1, sliderStyle, sliderThumbStyle); GUI.backgroundColor = new Color(0.1f, 0.1f, 0.3f, 0.95f); if (zoomLevel != prevZoomLevel) { prevZoomLevel = zoomLevel; map.SetZoomLevel(zoomLevel); } // Add a button to colorize countries if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 20, 180, 30), " Colorize Europe", buttonStyle)) { map.FlyToCity("Brussels"); for (int colorizeIndex = 0; colorizeIndex < map.countries.Length; colorizeIndex++) { if (map.countries [colorizeIndex].continent.Equals("Europe")) { Color color = new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f)); map.ToggleCountrySurface(map.countries [colorizeIndex].name, true, color); } } } // Colorize random country and fly to it if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 60, 180, 30), " Colorize Random", buttonStyle)) { map.FlyToCity("Brussels"); int countryIndex = UnityEngine.Random.Range(0, map.countries.Length); Color color = new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f)); map.ToggleCountrySurface(countryIndex, true, color); map.FlyToCountry(countryIndex); } // Button to clear colorized countries if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 100, 180, 30), " Reset countries", buttonStyle)) { map.HideCountrySurfaces(); } // Tickers sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 140, 180, 30), " Tickers Sample", buttonStyle)) { TickerSample(); } // Decorator sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 180, 180, 30), " Texture Sample", buttonStyle)) { TextureSample(); } // Moving the Earth sample if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 220, 180, 30), " Toggle Minimize", buttonStyle)) { ToggleMinimize(); } // Add marker sample (gameobject) if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 260, 180, 30), " Add Marker (Object)", buttonStyle)) { AddMarkerGameObjectOnRandomCity(); } // Add marker sample (gameobject) if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 300, 180, 30), " Add Marker (Circle)", buttonStyle)) { AddMarkerCircleOnRandomPosition(); } if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 340, 180, 30), " Add Trajectories", buttonStyle)) { AddTrajectories(10); } if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 380, 180, 30), " Locate Mount Point", buttonStyle)) { LocateMountPoint(); } if (GUI.Button(new Rect(GUIResizer.authoredScreenWidth - 190, 420, 180, 30), " Fire Bullet!", buttonStyle)) { FireBullet(); } }
void OnGUI() { // Do autoresizing of GUI layer GUIResizer.AutoResize(); // Slider for the divisions the travel progress GUI.Label(new Rect(10, 10, 90, 30), "Divisions:", labelStyle); GUI.backgroundColor = Color.white; map.hexaGridDivisions = (int)GUI.HorizontalSlider(new Rect(100, 20, 200, 35), map.hexaGridDivisions, 15, 200, sliderStyle, sliderThumbStyle); // Mask? map.hexaGridUseMask = GUI.Toggle(new Rect(10, 40, 150, 30), map.hexaGridUseMask, "Toggle Water Mask"); // Path find if (GUI.Button(new Rect(10, 80, 120, 30), " Random Path")) { RandomPathFind(); } // Path find if (selectionMode != SELECTION_MODE.CUSTOM_PATH) { if (GUI.Button(new Rect(10, 120, 120, 30), " Custom Path")) { selectionMode = SELECTION_MODE.CUSTOM_PATH; selectionState = 0; } } else { if (GUI.Button(new Rect(10, 120, 120, 30), " Cancel")) { selectionMode = SELECTION_MODE.NONE; } } // Path find if (GUI.Button(new Rect(10, 160, 120, 30), " Paint Country")) { PaintCountry(); } // Neighbour costs if (selectionMode != SELECTION_MODE.CUSTOM_COST) { if (GUI.Button(new Rect(10, 200, 120, 30), " Set Edge Cost")) { selectionMode = SELECTION_MODE.CUSTOM_COST; selectionState = 0; } } else { if (GUI.Button(new Rect(10, 200, 120, 30), " Cancel")) { selectionMode = SELECTION_MODE.NONE; } } if (GUI.Button(new Rect(10, 240, 120, 30), " Build Road")) { BuildRoad(); } if (map.lastHighlightedCellIndex >= 0) { GUI.Label(new Rect(10, 280, 120, 30), "Current cell: " + map.lastHighlightedCellIndex); } switch (selectionMode) { case SELECTION_MODE.CUSTOM_PATH: if (selectionState == 0) { GUI.Label(new Rect(10, 300, 200, 30), "Click to select first cell."); } else { GUI.Label(new Rect(10, 300, 200, 30), "Click to select second cell."); } break; case SELECTION_MODE.CUSTOM_COST: if (selectionState == 0) { GUI.Label(new Rect(10, 300, 200, 30), "Click to a cell."); } else { GUI.Label(new Rect(10, 300, 200, 30), "Click to select adjacent cell."); } break; } }