Example #1
0
 public String roll()
 {
     if (rnd.Next(0, 100) < 44)
     {
         Servant s = new Servant(currentRateUpServants);
         if (s.rarity == 4)
         {
             fourStarServants++;
         }
         if (s.rarity == 5)
         {
             fiveStarServants++;
         }
         return(s.name);
     }
     else
     {
         CraftEssence c = new CraftEssence(currentRateUpCraftEssences);
         if (c.rarity == 4)
         {
             fourStarCEs++;
         }
         if (c.rarity == 5)
         {
             fiveStarCEs++;
         }
         return(c.name);
     }
 }
Example #2
0
        public List <String> tenRoll()
        {
            List <String> rolled   = new List <String>();
            int           servants = 0;
            int           golds    = 0;

            while (rolled.Count < 9)
            {
                if (rnd.Next(0, 100) < 44)
                {
                    Servant s = new Servant(currentRateUpServants);
                    rolled.Add(s.name);
                    servants++;
                    if (s.rarity >= 4)
                    {
                        golds++;
                    }
                    if (s.rarity == 4)
                    {
                        fourStarServants++;
                    }
                    if (s.rarity == 5)
                    {
                        fiveStarServants++;
                    }
                }
                else
                {
                    CraftEssence c = new CraftEssence(currentRateUpCraftEssences);
                    rolled.Add(c.name);
                    if (c.rarity >= 4)
                    {
                        golds++;
                    }
                    if (c.rarity == 4)
                    {
                        fourStarCEs++;
                    }
                    if (c.rarity == 5)
                    {
                        fiveStarCEs++;
                    }
                }
            }
            //before the last roll, check if any servants have been rolled
            if (servants == 0)
            {
                Servant s = new Servant(currentRateUpServants);
                rolled.Add(s.name);
                servants++;
                if (s.rarity >= 4)
                {
                    golds++;
                }
                if (s.rarity == 4)
                {
                    fourStarServants++;
                }
                if (s.rarity == 5)
                {
                    fiveStarServants++;
                }
            }
            else
            {
                if (rnd.Next(0, 100) < 44)
                {
                    Servant s = new Servant(currentRateUpServants);
                    rolled.Add(s.name);
                    servants++;
                    if (s.rarity >= 4)
                    {
                        golds++;
                    }
                    if (s.rarity == 4)
                    {
                        fourStarServants++;
                    }
                    if (s.rarity == 5)
                    {
                        fiveStarServants++;
                    }
                }
                else
                {
                    CraftEssence c = new CraftEssence(currentRateUpCraftEssences);
                    rolled.Add(c.name);
                    if (c.rarity >= 4)
                    {
                        golds++;
                    }
                    if (c.rarity == 4)
                    {
                        fourStarCEs++;
                    }
                    if (c.rarity == 5)
                    {
                        fiveStarCEs++;
                    }
                }
            }
            //Now, check if there are any gold cards. If not, roll one.
            if (golds == 0)
            {
                rolled.RemoveAt(0);
                if (rnd.Next(0, 20) < 4)
                {
                    Servant s = new Servant(currentRateUpServants, true);
                    rolled.Add(s.name);
                    servants++;
                    golds++;
                    if (s.rarity == 4)
                    {
                        fourStarServants++;
                    }
                    if (s.rarity == 5)
                    {
                        fiveStarServants++;
                    }
                }
                else
                {
                    CraftEssence c = new CraftEssence(currentRateUpCraftEssences, true);
                    rolled.Add(c.name);
                    golds++;
                    if (c.rarity == 4)
                    {
                        fourStarCEs++;
                    }
                    if (c.rarity == 5)
                    {
                        fiveStarCEs++;
                    }
                }
            }
            return(rolled);
        }