Example #1
0
        public MainWindow(int mazeId, PlayerType type, Boolean learn = false, int temp_num_sessions = 1, int currentIteration = 1, int totalIterations = 1, int startRandomness = 1, int endRandomness = 1)
        {
            InitializeComponent();
            mazerepo = new MazeRepo();

            mazeInfo            = mazerepo.GetByID(mazeId);
            RandomnessOver      = temp_num_sessions;
            ClosedDueToGameOver = false;
            Learn = learn;
            Type  = type;
            if (Type == PlayerType.Human)
            {
                this.Title            = "Human Player";
                StatusText.Visibility = Visibility.Visible;
            }
            else if (Type == PlayerType.RNN)
            {
                if (learn)
                {
                    Temp_num_sessions = totalIterations;
                    StartRandomness   = startRandomness;
                    EndRandomness     = endRandomness;

                    this.Title                = "RNN Learning";
                    statGrid.Visibility       = Visibility.Visible;
                    lblMazeName.Content       = mazeInfo.Name;
                    lblTotalSession.Content   = totalIterations;
                    lblCurrentSession.Content = CurrentIteration = currentIteration;
                    lblScore.Content          = LastScore;
                    lblMoves.Content          = LastMovesCount;
                }
                else
                {
                    this.Title = "RNN Player";
                }
            }
            else
            {
                this.Title = "Encog Player";
            }

            game = new MazeGameLib.MazeGame();
            maze = new Maze();
            game.InitGame(mazeInfo);
            //Initialize Grid
            game.TheMazeGrid = mazeInfo.Grid;
            maze.InitializeMaze(game, mazeGrid);

            //Init Game
            //game.InitGame(this.MainGrid, new RunThreadUI_Delegate(RunUIThread));

            //Send Keys to Game
            if (Type == PlayerType.Human)
            {
                this.KeyDown += MainWindow_KeyDown;
            }

            // reset static session count
            if (currentIteration == 1)
            {
                //RNNMazeTraveler.ResestStaticSessionData();
            }

            //Send shutdown event to game
            //this.Closed += MainWindow_Closed;
        }
Example #2
0
 //For windowless training
 public void InitGame()
 {
     maze = new Maze();
     //Set Goal Location
     GoalLocation.X = 49; GoalLocation.Y = 24;
 }