Interaction logic for GameDirectory.xaml
Inheritance: UserControl
        void gd_Click(object sender, RoutedEventArgs e)
        {
            Options.GameDirectory gd = sender as Options.GameDirectory;
            spGameList.Children.Remove(gd);

            gdListRow.Height = new GridLength(spGameList.Children.Count * 30);
        }
        void addDirectory(String dir)
        {
            Options.GameDirectory gd = new Options.GameDirectory(dir);
            gd.Click += new RoutedEventHandler(gd_Click);
            spGameList.Children.Add(gd);

            gdListRow.Height = new GridLength(spGameList.Children.Count * 30);
        }