// function for testing 3d scatter plot public void TestScatterPlot(int nDotNo) { // 1. set scatter chart data no. _m_3DChart = new ScatterChart3D(); _m_3DChart.SetDataNo(nDotNo); // 2. set property of each dot (size, position, shape, color) var randomObject = new Random(); var nDataRange = 200; for (int i = 0; i < nDotNo; i++) { var plotItem = new ScatterPlotItem { w = 4, h = 6, x = randomObject.Next(nDataRange), y = randomObject.Next(nDataRange), z = randomObject.Next(nDataRange), shape = randomObject.Next(4) }; var nR = (byte)randomObject.Next(256); var nG = (byte)randomObject.Next(256); var nB = (byte)randomObject.Next(256); plotItem.color = Color.FromRgb(nR, nG, nB); ((ScatterChart3D)_m_3DChart).SetVertex(i, plotItem); } // 3. set the axes _m_3DChart.GetDataRange(); _m_3DChart.SetAxes(); // 4. get Mesh3D array from the scatter plot var meshs = ((ScatterChart3D)_m_3DChart).GetMeshes(); // 5. display model vertex no and triangle no UpdateModelSizeInfo(meshs); // 6. display scatter plot in Viewport3D var model3D = new Model3D(); MnChartModelIndex = model3D.UpdateModel(meshs, null, MnChartModelIndex, mainViewport); // 7. set projection matrix var viewRange = nDataRange; _mTransformMatrix.CalculateProjectionMatrix(0, viewRange, 0, viewRange, 0, viewRange, 0.5); TransformChart(); }
// function for set a scatter plot, every dot is just a simple pyramid. public void TestSimpleScatterPlot(int nDotNo) { // 1. set the scatter plot size _m_3DChart = new ScatterChart3D(); _m_3DChart.SetDataNo(nDotNo); // 2. set the properties of each dot var randomObject = new Random(); const int nDataRange = 200; for (var i = 0; i < nDotNo; i++) { var plotItem = new ScatterPlotItem { w = 2, h = 2, x = randomObject.Next(nDataRange), y = randomObject.Next(nDataRange), z = randomObject.Next(nDataRange), shape = (int)Chart3D.Shape.Pyramid }; var nR = (byte)randomObject.Next(256); var nG = (byte)randomObject.Next(256); var nB = (byte)randomObject.Next(256); plotItem.color = Color.FromRgb(nR, nG, nB); ((ScatterChart3D)_m_3DChart).SetVertex(i, plotItem); } // 3. set axes _m_3DChart.GetDataRange(); _m_3DChart.SetAxes(); // 4. Get Mesh3D array from scatter plot var meshs = ((ScatterChart3D)_m_3DChart).GetMeshes(); // 5. display vertex no and triangle no. UpdateModelSizeInfo(meshs); // 6. show 3D scatter plot in Viewport3d var model3D = new Model3D(); MnChartModelIndex = model3D.UpdateModel(meshs, null, MnChartModelIndex, mainViewport); // 7. set projection matrix var viewRange = nDataRange; _mTransformMatrix.CalculateProjectionMatrix(0, viewRange, 0, viewRange, 0, viewRange, 0.5); TransformChart(); }
public void plotAnalytic(Plate p) { int nXNo = p.U.GetLength(0); int nYNo = p.U.GetLength(1); //Устанавливаем сетку m_3dChart = new UniformSurfaceChart3D(); ((UniformSurfaceChart3D)m_3dChart).SetGrid(nXNo, nYNo, 0, (float)p.a, 0, (float)p.b, p.solutionU); m_3dChart.GetDataRange(); int nVertNo = m_3dChart.GetDataNo(); double zMin = p.MinZ; double zMax = p.MaxZ; for (int i = 0; i < nVertNo; i++) { Vertex3D vert = m_3dChart[i]; double h = (vert.z - zMin) / (zMax - zMin); Color color = WPFChart3D.TextureMapping.PseudoColor(h); m_3dChart[i].color = color; } ArrayList meshs = ((UniformSurfaceChart3D)m_3dChart).GetMeshes(); // 5. display vertex no and triangle no of this surface chart UpdateModelSizeInfo(meshs); // 6. Set the model display of surface chart WPFChart3D.Model3D model3d = new WPFChart3D.Model3D(); Material backMaterial = new DiffuseMaterial(new SolidColorBrush(Colors.Gray)); m_nChartModelIndex = model3d.UpdateModel(meshs, backMaterial, m_nChartModelIndex, this.mainViewport); // 7. set projection matrix, so the data is in the display region float xMin = m_3dChart.XMin(); float xMax = m_3dChart.XMax(); m_transformMatrix.CalculateProjectionMatrix(xMin, xMax, xMin, xMax, zMin, zMax, 0.5); TransformChart(); }
// function for testing 3d scatter plot public void DrawScatterPlot(List <Rgb> rgbList) { if (rgbList == null) { throw new ArgumentNullException(nameof(rgbList)); } // 1. set scatter chart data no. _m_3DChart = new ScatterChart3D(); _m_3DChart.SetDataNo(rgbList.Count); // 2. set property of each dot (size, position, shape, color) var nDataRange = 200; var zArray = GenZList(rgbList); //------------------------------------------------------------------------------------------------// var zMax = zArray.Max(); var zMin = zArray.Min(); var onePercent = zMax / 100; var percents = StaticInterfaceHandler.GetSplitterArray(this); var diffs = ToDiffArray(percents, onePercent); #warning zArray = SortByDiffs(zArray, diffs, int.Parse(splitterBackage.Text), new[] // { // CheckBoxInvisible.IsChecked != null && CheckBoxInvisible.IsChecked.Value, // CheckBoxInvisible1.IsChecked != null && CheckBoxInvisible1.IsChecked.Value, // CheckBoxInvisible2.IsChecked != null && CheckBoxInvisible2.IsChecked.Value, // CheckBoxInvisible3.IsChecked != null && CheckBoxInvisible3.IsChecked.Value // }); //------------------------------------------------------------------------------------------------// var rgbCortage = new RgbCortage(); for (var i = 0; i < rgbList.Count; i++) { // ReSharper disable once CompareOfFloatsByEqualityOperator if (zArray[i] == 0) { continue; } var plotItem = new ScatterPlotItem { w = 1, h = 1 }; var r = rgbList[i].R; var g = rgbList[i].G; var b = rgbList[i].B; plotItem.x = (float)rgbList[i].X; plotItem.y = (float)rgbList[i].Y; plotItem.z = zArray[i] - 500; #warning // plotItem.shape = randomObject.Next(4); plotItem.shape = (int)Chart3D.Shape.Cylinder; plotItem.color = Color.FromRgb(r, g, b); ((ScatterChart3D)_m_3DChart).SetVertex(i, plotItem); } for (var i = 0; i < diffs.Count; i++) { rgbCortage.RegisterNewContainer(GetBordersLine(zArray, rgbList, diffs[i].From, diffs[i].To, new Color() { A = diffs[i].Color.A, R = diffs[i].Color.R, G = diffs[i].Color.G, B = diffs[i].Color.B })); } foreach (var container in rgbCortage.Container) { foreach (var rad in container) { var plotItem = new ScatterPlotItem { w = 1, h = 1, x = (float)rad.X, y = (float)rad.Y, z = (float)rad.Z - 500, shape = (int)Chart3D.Shape.Cylinder, color = Color.FromArgb(rad.A, rad.R, rad.G, rad.B) }; ((ScatterChart3D)_m_3DChart).SetVertex(rad.Possition, plotItem); } } _m_3DChart.GetDataRange(); _m_3DChart.SetAxes(); var meshs = ((ScatterChart3D)_m_3DChart).GetMeshes(); UpdateModelSizeInfo(meshs); var model3D = new Model3D(); MnChartModelIndex = model3D.UpdateModel(meshs, null, MnChartModelIndex, mainViewport); var viewRange = (float)nDataRange; _mTransformMatrix.CalculateProjectionMatrix(0, viewRange, 0, viewRange, 0, viewRange, 0.5); TransformChart(); SetEditedPicture(rgbCortage, rgbList); }
private void InitChart() { m_3dChart = new ScatterChart3D(); m_3dChart.SetDataNo(dataN); // 2. set the properties of each dot Random randomObject = new Random(); int nDataRange = 1; ((ScatterChart3D)m_3dChart).Clear(); ScatterPlotItem plotItem = new ScatterPlotItem(); ScatterPlotItem plotItem1 = new ScatterPlotItem(); ScatterPlotItem plotItem2 = new ScatterPlotItem(); plotItem.rotmatrix = plotItem1.rotmatrix = plotItem2.rotmatrix = new double[9] { 1, 0, 0, 0, 1, 0, 0, 0, 1 }; plotItem.w = plotItem1.w = plotItem2.w = 1; plotItem.h = plotItem1.h = plotItem2.h = 30; plotItem.x = plotItem1.x = plotItem2.x = 0; plotItem.y = plotItem1.y = plotItem2.y = 0; plotItem.z = plotItem1.z = plotItem2.z = 0; plotItem.shape = plotItem1.shape = plotItem2.shape = (int)Chart3D.SHAPE.CYLINDER; plotItem.type = 1; plotItem1.type = 2; plotItem2.type = 3; plotItem.color = Color.FromRgb((Byte)0, (Byte)0, (Byte)255); ((ScatterChart3D)m_3dChart).SetVertex(dataN, plotItem); plotItem1.color = Color.FromRgb((Byte)0, (Byte)255, (Byte)0); ((ScatterChart3D)m_3dChart).SetVertex(dataN, plotItem1); plotItem2.color = Color.FromRgb((Byte)255, (Byte)0, (Byte)0); ((ScatterChart3D)m_3dChart).SetVertex(dataN, plotItem2); // 3. set axes m_3dChart.GetDataRange(); m_3dChart.SetAxes(); // 4. Get Mesh3D array from scatter plot ArrayList meshs = ((ScatterChart3D)m_3dChart).GetMeshes(); // 5. display vertex no and triangle no. //UpdateModelSizeInfo(meshs); // 6. show 3D scatter plot in Viewport3d WPFChart3D.Model3D model3d = new WPFChart3D.Model3D(); m_nChartModelIndex = model3d.UpdateModel(meshs, null, m_nChartModelIndex, this.mainViewport); // 7. set projection matrix if (!_lock) { float viewRange = (float)nDataRange; m_transformMatrix.CalculateProjectionMatrix(-200, 200, -200, 200, -100, 200, 2); TransformChart(); } }
// function for set a scatter plot, every dot is just a simple pyramid. public void plot_next(float[] xIMU1_Acc, float[] xIMU2_Acc, int i, double[] xIMU1_rotmatrix, double[] xIMU2_rotmatrix) { dataN++; m_3dChart.SetDataNo(dataN); // 2. set the properties of each dot Random randomObject = new Random(); int nDataRange = dataN; ((ScatterChart3D)m_3dChart).Clear(); //xIMu1 ScatterPlotItem xIMU1_plotItem1 = new ScatterPlotItem(); ScatterPlotItem xIMU1_plotItem2 = new ScatterPlotItem(); ScatterPlotItem xIMU1_plotItem3 = new ScatterPlotItem(); xIMU1_plotItem1.rotmatrix = xIMU1_plotItem2.rotmatrix = xIMU1_plotItem3.rotmatrix = xIMU1_rotmatrix; xIMU1_plotItem1.w = xIMU1_plotItem2.w = xIMU1_plotItem3.w = 1; xIMU1_plotItem1.h = xIMU1_plotItem2.h = xIMU1_plotItem3.h = 30; xIMU1_plotItem1.x = xIMU1_plotItem2.x = xIMU1_plotItem3.x = xIMU1_Acc[0]; xIMU1_plotItem1.y = xIMU1_plotItem2.y = xIMU1_plotItem3.y = xIMU1_Acc[1]; xIMU1_plotItem1.z = xIMU1_plotItem2.z = xIMU1_plotItem3.z = xIMU1_Acc[2]; xIMU1_plotItem1.shape = xIMU1_plotItem2.shape = xIMU1_plotItem3.shape = (int)Chart3D.SHAPE.CYLINDER; xIMU1_plotItem1.type = 1; xIMU1_plotItem2.type = 2; xIMU1_plotItem3.type = 3; xIMU1_plotItem1.color = Color.FromRgb((Byte)0, (Byte)0, (Byte)255); ((ScatterChart3D)m_3dChart).SetVertex(dataN, xIMU1_plotItem1); xIMU1_plotItem2.color = Color.FromRgb((Byte)0, (Byte)255, (Byte)0); ((ScatterChart3D)m_3dChart).SetVertex(dataN, xIMU1_plotItem2); xIMU1_plotItem3.color = Color.FromRgb((Byte)255, (Byte)0, (Byte)0); ((ScatterChart3D)m_3dChart).SetVertex(dataN, xIMU1_plotItem3); //xIMU2 ScatterPlotItem xIMU2_plotItem1 = new ScatterPlotItem(); ScatterPlotItem xIMU2_plotItem2 = new ScatterPlotItem(); ScatterPlotItem xIMU2_plotItem3 = new ScatterPlotItem(); xIMU2_plotItem1.rotmatrix = xIMU2_plotItem2.rotmatrix = xIMU2_plotItem3.rotmatrix = xIMU2_rotmatrix; xIMU2_plotItem1.w = xIMU2_plotItem2.w = xIMU2_plotItem3.w = 1; xIMU2_plotItem1.h = xIMU2_plotItem2.h = xIMU2_plotItem3.h = 30; xIMU2_plotItem1.x = xIMU2_plotItem2.x = xIMU2_plotItem3.x = xIMU2_Acc[0]; xIMU2_plotItem1.y = xIMU2_plotItem2.y = xIMU2_plotItem3.y = xIMU2_Acc[1]; xIMU2_plotItem1.z = xIMU2_plotItem2.z = xIMU2_plotItem3.z = xIMU2_Acc[2]; xIMU2_plotItem1.shape = xIMU2_plotItem2.shape = xIMU2_plotItem3.shape = (int)Chart3D.SHAPE.CYLINDER; xIMU2_plotItem1.type = 1; xIMU2_plotItem2.type = 2; xIMU2_plotItem3.type = 3; xIMU2_plotItem1.color = Color.FromRgb((Byte)0, (Byte)0, (Byte)255); ((ScatterChart3D)m_3dChart).SetVertex(dataN, xIMU1_plotItem1); xIMU2_plotItem2.color = Color.FromRgb((Byte)0, (Byte)255, (Byte)0); ((ScatterChart3D)m_3dChart).SetVertex(dataN, xIMU1_plotItem2); xIMU2_plotItem3.color = Color.FromRgb((Byte)255, (Byte)0, (Byte)0); ((ScatterChart3D)m_3dChart).SetVertex(dataN, xIMU1_plotItem3); // 3. set axes m_3dChart.GetDataRange(); m_3dChart.SetAxes(); // 4. Get Mesh3D array from scatter plot ArrayList meshs = ((ScatterChart3D)m_3dChart).GetMeshes(); // 5. display vertex no and triangle no. //UpdateModelSizeInfo(meshs); // 6. show 3D scatter plot in Viewport3d WPFChart3D.Model3D model3d = new WPFChart3D.Model3D(); m_nChartModelIndex = model3d.UpdateModel(meshs, null, m_nChartModelIndex, this.mainViewport); // 7. set projection matrix if (!_lock) { float viewRange = (float)nDataRange; m_transformMatrix.CalculateProjectionMatrix(0, 200, 0, 200, 0, 200, 1); TransformChart(); } }