Example #1
0
 public void                                     Max(Vector4D _Op)
 {
     x = System.Math.Max(x, _Op.x); y = System.Math.Max(y, _Op.y); z = System.Math.Max(z, _Op.z); w = System.Math.Max(w, _Op.w);
 }
Example #2
0
 public Vector4D(Vector4D _Source)
 {
     Set(_Source);
 }
Example #3
0
 public void                                     Set(Vector4D _Source)
 {
     x = _Source.x; y = _Source.y;
 }
Example #4
0
 public void                                     Set(Vector4D _Source)
 {
     x = _Source.x; y = _Source.y; z = _Source.z; w = _Source.w;
 }
Example #5
0
 public void                                     SetRow2(Vector4D _Row)
 {
     m[2, 0] = _Row.x; m[2, 1] = _Row.y; m[2, 2] = _Row.z; m[2, 3] = _Row.w;
 }
Example #6
0
 public void                                     SetRow1(Vector4D _Row)
 {
     m[1, 0] = _Row.x; m[1, 1] = _Row.y; m[1, 2] = _Row.z; m[1, 3] = _Row.w;
 }
Example #7
0
 public void                                     SetRow0(Vector4D _Row)
 {
     m[0, 0] = _Row.x; m[0, 1] = _Row.y; m[0, 2] = _Row.z; m[0, 3] = _Row.w;
 }
Example #8
0
 public void                                     SetRow(int _dwRowIndex, Vector4D _Row)
 {
     m[_dwRowIndex, 0] = _Row.x; m[_dwRowIndex, 1] = _Row.y; m[_dwRowIndex, 2] = _Row.z; m[_dwRowIndex, 3] = _Row.w;
 }
Example #9
0
 public Point4D(Vector4D _Source)
 {
     Set(_Source);
 }