Example #1
0
        public AngleAxis(Quat _q)
        {
            Angle = (float)System.Math.Acos(_q.qs);
            float fSine = (float)System.Math.Sin(Angle);

            Angle *= 2.0f;

            Quat Temp = new Quat(_q);

            Temp.Normalize();

            if (System.Math.Abs(fSine) > float.Epsilon)
            {
                Axis = Temp.qv / fSine;
            }
            else
            {
                Axis.MakeZero();
            }
        }
Example #2
0
 // Access methods
 public void                                     Zero()
 {
     qs = 0.0f; qv.MakeZero();
 }
Example #3
0
 // Access methods
 public Plane                            Zero()
 {
     n.MakeZero(); d = 0.0f; return(this);
 }