Example #1
0
    public Enemy(WMath.Vector2 position)
    {
        visual = Resources.Load <Texture2D>("pacman");

        Circle        = new WMath.Circle();
        Circle.Radius = visual.width * .5f;

        Position = position;
    }
Example #2
0
    public Projectile(WMath.Vector2 position, WMath.Vector2 direction, float startVelocity, float acceleration)
    {
        visual = Resources.Load <Texture2D>("pacman");

        Circle = new WMath.Circle {
            Position = position,
            Radius   = visual.width * .5f * SCALE
        };

        velocity = startVelocity;
        accelerationPerSecond = acceleration;

        Direction = direction;
    }