Example #1
0
        public void LoadUnitTemplates()
        {
            FileStream fs = null;

            try
            {
                XmlSerializer serializer = new XmlSerializer(typeof(ModelClasses.Units));
                fs           = new FileStream(unitsFile, FileMode.Open);
                definedUnits = (ModelClasses.Units)serializer.Deserialize(fs);
                fs.Close();
            }
            catch (Exception excp)
            {
                if (fs != null)
                {
                    fs.Dispose();
                }
            }
        }
Example #2
0
        public void DrawTab(TabPage selectedPage)
        {
            if (selectedPage != null)
            {
                selectedPage.AutoScroll = true;
                selectedPage.Controls.Clear();

                int                startX        = 5;
                int                startY        = 5;
                String             battleRole    = selectedPage.Text;
                ModelClasses.Units filteredUnits = new ModelClasses.Units();

                foreach (ModelClasses.Unit unit in definedUnits)
                {
                    if (unit.Faction.Name == selectedDetachment.Faction && unit.BattleRole.Name == battleRole)
                    {
                        filteredUnits.Add(unit);
                    }
                }

                ModelClasses.Slot selectedSlot = selectedDetachment.Slots.Where(x => x.BattleRole.Name == battleRole).Distinct().First();
                if (selectedSlot != null)
                {
                    if (selectedSlot.BattleRole.Name == "Transport")
                    {
                        selectedSlot.MinimumUnits = 0;
                        selectedSlot.MaximumUnits = selectedDetachment.GetNumberOfTransportSlots();
                    }

                    int existingEntries = 0;

                    if (selectedSlot.CreatedUnits == null || !selectedSlot.CreatedUnits.Any())
                    {
                        existingEntries = 0;
                    }
                    else
                    {
                        int num = 0;

                        foreach (ModelClasses.Unit existingUnit in selectedSlot.CreatedUnits)
                        {
                            CustomControls.UcSlot ucSlot = new CustomControls.UcSlot(filteredUnits, num + 1, existingUnit);
                            if (num < selectedSlot.MinimumUnits)
                            {
                                ucSlot.IsRequired = true;
                            }
                            else
                            {
                                ucSlot.IsRequired = false;
                            }

                            ucSlot.SetPos(new Point(startX, startY));
                            ucSlot.OnUnitChanged += UcSlot_OnUnitChanged;

                            selectedPage.Controls.Add(ucSlot);
                            startY += ucSlot.Height + 5;

                            num += 1;
                        }

                        existingEntries = selectedSlot.CreatedUnits.Count();
                    }

                    for (int i = existingEntries; i < selectedSlot.MaximumUnits; i++)
                    {
                        CustomControls.UcSlot ucSlot = new CustomControls.UcSlot(filteredUnits, i + 1);
                        if (i < selectedSlot.MinimumUnits)
                        {
                            ucSlot.IsRequired = true;
                        }
                        else
                        {
                            ucSlot.IsRequired = false;
                        }

                        ucSlot.SetPos(new Point(startX, startY));
                        ucSlot.OnUnitChanged += UcSlot_OnUnitChanged;

                        selectedPage.Controls.Add(ucSlot);
                        startY += ucSlot.Height + 5;
                    }
                }
            }
        }