/// <summary> /// 转换颜色 /// </summary> /// <param name="hsb">HSB对象</param> /// <returns></returns> public static Color ToColor(HSB hsb) { int Mid; int Max = ColorHelper.Round(hsb.Brightness * 255); int Min = ColorHelper.Round((1.0 - hsb.Saturation) * (hsb.Brightness / 1.0) * 255); double q = (double)(Max - Min) / 255; if (hsb.Hue >= 0 && hsb.Hue <= (double)1 / 6) { Mid = ColorHelper.Round(((hsb.Hue - 0) * q) * 1530 + Min); return(Color.FromArgb(Max, Mid, Min)); } if (hsb.Hue <= (double)1 / 3) { Mid = ColorHelper.Round(-((hsb.Hue - (double)1 / 6) * q) * 1530 + Max); return(Color.FromArgb(Mid, Max, Min)); } if (hsb.Hue <= 0.5) { Mid = ColorHelper.Round(((hsb.Hue - (double)1 / 3) * q) * 1530 + Min); return(Color.FromArgb(Min, Max, Mid)); } if (hsb.Hue <= (double)2 / 3) { Mid = ColorHelper.Round(-((hsb.Hue - 0.5) * q) * 1530 + Max); return(Color.FromArgb(Min, Mid, Max)); } if (hsb.Hue <= (double)5 / 6) { Mid = ColorHelper.Round(((hsb.Hue - (double)2 / 3) * q) * 1530 + Min); return(Color.FromArgb(Mid, Min, Max)); } if (hsb.Hue <= 1.0) { Mid = ColorHelper.Round(-((hsb.Hue - (double)5 / 6) * q) * 1530 + Max); return(Color.FromArgb(Max, Min, Mid)); } return(Color.FromArgb(0, 0, 0)); }
public void CMYKUpdate() { this.RGB = this.CMYK; this.HSB = this.CMYK; }
public void RGBUpdate() { this.HSB = this.RGB; this.CMYK = this.RGB; }
/// <summary> /// 构造函数 /// </summary> /// <param name="color"></param> public MyColor(Color color) { this.RGB = color; this.HSB = color; this.CMYK = color; }
public static HSB ToHSB(Color color) { HSB hsb = new HSB(); int Max, Min; if (color.R > color.G) { Max = color.R; Min = color.G; } else { Max = color.G; Min = color.R; } if (color.B > Max) { Max = color.B; } else if (color.B < Min) { Min = color.B; } int Diff = Max - Min; hsb.Brightness = (double)Max / 255; if (Max == 0) { hsb.Saturation = 0; } else { hsb.Saturation = (double)Diff / Max; } double q; if (Diff == 0) { q = 0; } else { q = (double)60 / Diff; } if (Max == color.R) { if (color.G < color.B) { hsb.Hue = (360 + q * (color.G - color.B)) / 360; } else { hsb.Hue = q * (color.G - color.B) / 360; } } else if (Max == color.G) { hsb.Hue = (120 + q * (color.B - color.R)) / 360; } else if (Max == color.B) { hsb.Hue = (240 + q * (color.R - color.G)) / 360; } else { hsb.Hue = 0.0; } return(hsb); }