Example #1
0
 public CubeModel(int divisions = 1)
 {
     Right = InitSquare(Math3D.UnitX, divisions);
     Left = InitSquare(-Math3D.UnitX, divisions);
     Rear = InitSquare(Math3D.UnitY, divisions);
     Front = InitSquare(-Math3D.UnitY, divisions);
     Top = InitSquare(Math3D.UnitZ, divisions);
     Bottom = InitSquare(-Math3D.UnitZ, divisions);
 }
Example #2
0
 private Square InitSquare(Vector3D v, int divisions)
 {
     Square square = new Square(divisions);
     square.LockUpdates(true);
     square.Position = (Point3D)v;
     if (v.Z == 0)
     {
         square.Rotation1 = Math3D.RotationX(90);
         square.Rotation2 = Math3D.RotationZ(90 * (v.X != 0 ? v.X : (v.Y + 1)));
     }
     else if (v.Z < 0)
     {
         square.Rotation1 = Math3D.RotationX(180);
     }
     square.LockUpdates(false);
     square.Transform.Freeze();
     Children.Add(square);
     return square;
 }
Example #3
0
        Object3D RandomPrimitive(double x, double y, double z, Brush brush1, Brush brush2)
        {
            Primitive3D obj = null;
            double angle1 = 180 * randy.NextDouble();
            double angle2 = 180 * (1 + randy.NextDouble());
            int index = count > 150 ? 2 : ++count % 10;
            switch (index)
            {
                case 0: //--- more cubes, please :-)
                case 1: obj = new Cube(); break;
                case 2: obj = new Balloon(z); break;
                case 3: obj = new Cone { IsClosed = true }; break;
                case 4: obj = new Cylinder { IsClosed = true }; break;
                case 5: obj = new Cylinder { StartDegrees = angle1, StopDegrees = angle2, IsClosed = true }; break;
                case 6: obj = new Disk(); break;
                case 7: obj = new Disk { StartDegrees = angle1, StopDegrees = angle2 }; break;
                case 8: obj = new Square(); break;
                case 9: obj = new Triangle(); break;
            }
            obj.ScaleZ = z;
            obj.Position = new Point3D(x, y, z);
            obj.DiffuseMaterial.Brush = GetRandomBrush();

            if (index > 5)
            {
                //--- flat objects need a BackMaterial and are rotated
                obj.BackMaterial = obj.Material;
                obj.Rotation1 = Math3D.RotationX(angle1);
                obj.Rotation2 = Math3D.RotationY(angle2);
            }
            else if (index < 2)//--- cubes
            {
                obj.DiffuseMaterial.Brush = brush1;
                obj.Position = new Point3D(x, y, z + 0.01);//--- avoid z fighting with the ground
            }
            else if (index == 2)//--- balloon
            {
                obj.ScaleZ = obj.ScaleX * 1.2;
            }
            else if (index == 4 || index == 5)//--- cylinder
            {
                obj.DiffuseMaterial.Brush = brush2;
                obj.Rotation1 = new Quaternion(Math3D.UnitZ, angle1);
            }
            return obj;
        }
Example #4
0
        void InitializeScene(Brush brush)
        {
            Square square = new Square(100);
            square.ScaleX = 60;
            square.ScaleY = 40;
            square.Transform.Freeze();
            square.DiffuseMaterial.Brush = brush;
            square.BackMaterial = square.Material;
            scene.Models.Add(square);

            Brush brush1 = GetBrush("Facade");
            Brush brush2 = GetBrush("Poster");

            for (int i = 0; i < 170; i++)
            {
                double x = 58 * (2 * randy.NextDouble() - 1);
                double y = 38 * (2 * randy.NextDouble() - 1);
                double z = 3 * randy.NextDouble() + 1;
                Object3D obj = RandomPrimitive(x, y, z, brush1, brush2);
                scene.Models.Add(obj);
            }

            Tube tube = new Tube(12) { Radius = 0.1, IsPathClosed = true };
            int n = 180;
            List<Point3D> path = new List<Point3D>(n);
            for (int i = 0; i < n; i++)
            {
                double t = MathUtils.PIx2 * i / n;
                path.Add(new Point3D(Math.Cos(t), Math.Sin(t), Math.Cos(6 * t) / 3));
            }
            tube.Path = path;
            tube.DiffuseMaterial.Brush = Brushes.Green;
            tube.Position = new Point3D(-2, 2, 1);
            scene.Models.Add(tube);

            RunningMan man = new RunningMan(60, 40);
            scene.Models.Add(man);
            scene.TimerTicked += man.TimerTick;
            scene.TimerTicked += TimerTick;

            scene.ToggleHelperModels();
            FocusManager.SetFocusedElement(this, scene);
        }