Example #1
0
 /// <summary>Adds the skill without any checks</summary>
 protected void Add(Skill skill, bool isNew)
 {
     m_skills.Add(skill.SkillLine.Id, skill);
     ByField.Add(skill.PlayerField, skill);
     if (skill.SkillLine.Category == SkillCategory.Language)
     {
         m_owner.KnownLanguages.Add(skill.SkillLine.Language);
     }
     if (!isNew)
     {
         return;
     }
     skill.Push();
 }
Example #2
0
        /// <summary>
        /// Adds the skill without any checks
        /// </summary>
        protected void Add(Skill skill, bool isNew)
        {
            m_skills.Add(skill.SkillLine.Id, skill);
            ByField.Add(skill.PlayerField, skill);

            if (skill.SkillLine.Category == SkillCategory.Language)
            {
                m_owner.KnownLanguages.Add(skill.SkillLine.Language);
            }

            if (isNew)
            {
                skill.Push();
                //for (var i = 0; i < skill.SkillLine.InitialAbilities.Count; i++)
                //{
                //    var ability = skill.SkillLine.InitialAbilities[i];
                //    if (!m_owner.Spells.Contains(ability.Spell.Id))
                //    {
                //        m_owner.Spells.Add(ability.Spell);
                //    }
                //}
            }
        }
Example #3
0
		/// <summary>
		/// Adds the skill without any checks
		/// </summary>
		protected void Add(Skill skill, bool isNew)
		{
			m_skills.Add(skill.SkillLine.Id, skill);
			ByField.Add(skill.PlayerField, skill);

			if (skill.SkillLine.Category == SkillCategory.Language)
			{
				m_owner.KnownLanguages.Add(skill.SkillLine.Language);
			}
			else if (skill.SkillLine.Category == SkillCategory.ArmorProficiency)
			{
				CharacterHandler.SendProfiency(m_owner, ItemClass.Armor, ArmorProficiency);
			}
			else if (skill.SkillLine.Category == SkillCategory.WeaponProficiency)
			{
				CharacterHandler.SendProfiency(m_owner, ItemClass.Weapon, WeaponProficiency);
			}

			if (isNew)
			{
				skill.Push();
				//for (var i = 0; i < skill.SkillLine.InitialAbilities.Count; i++)
				//{
				//    var ability = skill.SkillLine.InitialAbilities[i];
				//    if (!m_owner.Spells.Contains(ability.Spell.Id))
				//    {
				//        m_owner.Spells.Add(ability.Spell);
				//    }
				//}
			}
		}
Example #4
0
		/// <summary>
		/// Adds the skill without any checks
		/// </summary>
		protected void Add(Skill skill, bool isNew)
		{
			m_skills.Add(skill.SkillLine.Id, skill);
			ByField.Add(skill.PlayerField, skill);

			if (skill.SkillLine.Category == SkillCategory.Language)
			{
				m_owner.KnownLanguages.Add(skill.SkillLine.Language);
			}
			
			if (isNew)
			{
				skill.Push();
				//for (var i = 0; i < skill.SkillLine.InitialAbilities.Count; i++)
				//{
				//    var ability = skill.SkillLine.InitialAbilities[i];
				//    if (!m_owner.Spells.Contains(ability.Spell.Id))
				//    {
				//        m_owner.Spells.Add(ability.Spell);
				//    }
				//}
			}
		}