internal void EnterZone(Character chr, Zone oldZone) { if (oldZone != null) { oldZone.LeaveZone(chr); } Template.OnPlayerEntered(chr, oldZone); }
internal void EnterZone(Character chr, Zone oldZone) { UpdateChannels(chr, oldZone); WorldStateHandler.SendInitWorldStates(chr, WorldStates, this); if (oldZone != null) { oldZone.LeaveZone(chr); } // update PvPState var isBg = Map.IsBattleground; if (RealmServerConfiguration.ServerType.HasAnyFlag(RealmServerType.PVP | RealmServerType.RPPVP) || isBg) { if (isBg || Template.IsHostileTo(chr)) { chr.UpdatePvPState(true, true); chr.PlayerFlags |= PlayerFlags.PVP; chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP); } else if (Template.IsSanctuary) { chr.PvPState = PvPState.InPvPSanctuary; chr.PlayerFlags |= PlayerFlags.InPvPSanctuary; chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.FreeForAllPVP); } else { chr.UpdatePvPState(false); chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP); } if (Template.IsArena) { chr.PvPState = PvPState.FFAPVP; chr.PlayerFlags |= PlayerFlags.FreeForAllPVP; chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary); } } Template.OnPlayerEntered(chr, oldZone); }
internal void EnterZone(Character chr, Zone oldZone) { UpdateChannels(chr, oldZone); WorldStateHandler.SendInitWorldStates(chr, WorldStates, this); if (oldZone != null) { oldZone.LeaveZone(chr); } // update PvPState var isBg = Map.IsBattleground; if (RealmServerConfiguration.ServerType.HasAnyFlag(RealmServerType.PVP | RealmServerType.RPPVP) || isBg) { if (isBg || Template.IsHostileTo(chr)) { chr.UpdatePvPState(true, true); chr.PlayerFlags |= PlayerFlags.PVP; chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP); } else if (Template.IsSanctuary) { chr.PvPState = PvPState.InPvPSanctuary; chr.PlayerFlags |= PlayerFlags.InPvPSanctuary; chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.FreeForAllPVP); } else { chr.UpdatePvPState(false); chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.InPvPSanctuary | PlayerFlags.FreeForAllPVP); } if (Template.IsArena) { chr.PvPState = PvPState.FFAPVP; chr.PlayerFlags |= PlayerFlags.FreeForAllPVP; chr.PlayerFlags &= ~(PlayerFlags.InPvPSanctuary); } } Template.OnPlayerEntered(chr, oldZone); }
internal void EnterZone(Character chr, Zone oldZone) { UpdateChannels(chr, oldZone); MiscHandler.SendInitWorldStates(chr, WorldStates, this); if (oldZone != null) { oldZone.LeaveZone(chr); } // update PvPState var isBg = Region.IsBattleground; if (RealmServerConfiguration.ServerType.HasAnyFlag(RealmServerType.PVP | RealmServerType.RPPVP) || isBg) { if (isBg || Info.IsHostileTo(chr)) { chr.PvPState = PvPState.PVP; chr.PlayerFlags |= PlayerFlags.PVP; } else if (Info.IsSanctuary) { chr.PvPState = PvPState.InPvPSanctuary; chr.PlayerFlags |= PlayerFlags.InPvPSanctuary; } else { chr.PvPState = PvPState.None; chr.PlayerFlags &= ~(PlayerFlags.PVP | PlayerFlags.InPvPSanctuary); } } Info.OnPlayerEntered(chr, oldZone); }