public static bool Reload() { if (WorldEventMgr.UnloadAll()) { return(WorldEventMgr.LoadAll()); } return(false); }
public static void Initialize() { WorldEventMgr.LoadAll(); }
public static bool Reload() { if (WorldEventMgr.UnloadAll()) { return(WorldEventMgr.LoadAll()); } return(false); }
public static void Initialize() { WorldEventMgr.LoadAll(); }