Example #1
0
		private static bool SoulPrisonUsed(GameObject go, Character user)
		{
			var nearest = go.GetNearbyNPC(NPCId.UnworthyInitiateAnchor, 2);
			if (nearest == null) return false;
			var shackled = nearest.ChannelObject as NPC;
			if (shackled == null) return false;

			var transformSpellId = GetTransformSpellIdFor(shackled.DisplayId);
			//just clear all auras! uh oh...not
			shackled.Auras.Clear();
			shackled.IsInvulnerable = false;
			go.Flags = GameObjectFlags.None;
			shackled.StandState = StandState.Stand;
			shackled.Emote(EmoteType.SimpleTalk);
			shackled.Say("They brand me unworthy? I will show them unworthy!");
			shackled.Spells.Clear();
			shackled.Spells.AddSpell(
				SpellId.ClassSkillPlagueStrikeRank1_2,
				SpellId.ClassSkillIcyTouchRank1_2,
				SpellId.ClassSkillBloodStrikeRank1_2,
				SpellId.ClassSkillDeathCoil,
				SpellId.ClassSkillDeathCoilRank1_3);
			shackled.CallDelayed(3000, wObj => ((NPC)wObj).MoveInFrontThenExecute(go, npc =>
			{
				npc.Emote(EmoteType.SimpleLoot);
				npc.CallDelayed(4000, obj =>
				{
					obj.SpellCast.TriggerSelf(SpellId.DeathKnightInitiateVisual);
					obj.SpellCast.TriggerSelf(transformSpellId);
					((NPC) obj).VirtualItem1 = ItemId.RunedSoulblade;
					obj.FactionId = FactionId.ActorEvil;
				});
				
				npc.CallDelayed(7000, obj =>
				{
					((NPC)obj).Emote(EmoteType.SimplePointNosheathe);
					obj.Say("To battle!");
				});

				npc.CallDelayed(9000, obj =>
				{
					((NPC)obj).ThreatCollection[user] += 10000;
					((NPC)obj).UnitFlags &= ~UnitFlags.SelectableNotAttackable;
					((NPC)obj).UnitFlags &= ~UnitFlags.NotAttackable;
					((NPC) obj).Target = user;
					((NPC)obj).Brain.State = BrainState.Combat;
				});
			}));

			return true;
		}