static int CreateUI(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.CreateUI(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { WCG.UIMgr obj = (WCG.UIMgr)ToLua.CheckObject <WCG.UIMgr>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.GameObject o = obj.CreateUI(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: WCG.UIMgr.CreateUI")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }