static int BindEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); WCG.RenderObj obj = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); UnityEngine.GameObject o = obj.BindEffect(arg0, arg1, arg2, arg3); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }