Example #1
0
        // <comment>
        // This function will be call when the target is found
        // </comment>
        private void OnTrackingFound()
        {
            // <comment>
            // sentence is a string that the detected phrase
            // </comment>
            string       sentence     = "";
            StateManager stateManager = TrackerManager.Instance.GetStateManager();
            // <comment>
            // this will get the words detected in the image
            // </comment>
            IEnumerable <WordResult> wordResults = stateManager.GetWordManager().GetActiveWordResults();

            foreach (WordResult wordResult in wordResults)
            {
                Score++;
                // <comment>
                // append the detected words to "sentence" object
                // </comment>
                Word word = wordResult.Word;
                sentence += word.StringValue + " ";
                Debug.Log(sentence);
            }
            // <comment>
            // using the Trasnlator to translate the sentence from english to target language
            // </comment>
            string language = GameObject.Find("Language/Dropdown/Label").GetComponent <Text>().text;

            if (language == "Spanish")
            {
                language = "es";
            }
            else if (language == "French")
            {
                language = "fr";
            }
            else if (language == "Greek")
            {
                language = "el";
            }
            sentence = Translator.TranslateGoogleApisSimple(sentence, "en", language);
            // <comment>
            // add the translated phrase to the textbox
            // </comment>
            GameObject.Find("ScoreCanvas/Score/Text").GetComponent <Text>().text   = "Score: " + Score;
            GameObject.Find("Canvas/spanishText/Text").GetComponent <Text> ().text = sentence;
            Renderer[] rendererComponents = GetComponentsInChildren <Renderer>(true);
            Collider[] colliderComponents = GetComponentsInChildren <Collider>(true);

            // Enable rendering:
            foreach (Renderer component in rendererComponents)
            {
                component.enabled = true;
            }

            // Enable colliders:
            foreach (Collider component in colliderComponents)
            {
                component.enabled = true;
            }

            Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
        }