protected override void Init() { if (jQuery.Browser.Mozilla || jQuery.Browser.Opera) { _music = LoadAudio("Audio/race.ogg"); } else { _music = LoadAudio("Audio/race.mp3"); } TimeLeft = RoadLength / 35; Position = 0; Shift = 0; pendingTimers = new List <int>(); AddSystem(new RoadSystem()); AddSystem(new CloudSystem()); AddSystem(new ObstacleSystem()); AddSystem(_npcSystem = new NpcSystem()); AddSystem(CarSystem = new CarSystem()); AddSystem(_engineSoundSystem = new EngineSoundSystem()); // Get reference to game images _backgroundImage = LoadImage("Images/Race/bg.png", false); _timeLeftFrame = LoadImage("Images/Race/TimeLeft.png", false); _meterImage = LoadImage("Images/Race/rpm10.png", false); _markerImage = LoadImage("Images/Race/marker.png", false); // Setup the track Curve = 0; _rpm = 200; Status = RaceStatus.Starting; // Calculate the distance table for track rendering DistanceTable = new float[Lines]; for (int i = 0; i < Lines + 1; i++) { DistanceTable[i] = 1000000 / (300 - i); } ShowMessage(_startMessage); Window.SetTimeout(delegate() { HideMessage(); Status = RaceStatus.Running; _music.Play(); _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false); }, 3000); }
protected override void Init() { if (jQuery.Browser.Mozilla) _music = LoadAudio("Audio/race.ogg"); else _music = LoadAudio("Audio/race.mp3"); TimeLeft = RoadLength / 35; Position = 0; Shift = 0; pendingTimers = new List<int>(); AddSystem(new RoadSystem()); AddSystem(new CloudSystem()); AddSystem(new ObstacleSystem()); AddSystem(_npcSystem = new NpcSystem()); AddSystem(CarSystem = new CarSystem()); AddSystem(_engineSoundSystem = new EngineSoundSystem()); // Get reference to game images _backgroundImage = LoadImage("Images/Race/bg.png", false); _timeLeftFrame = LoadImage("Images/Race/TimeLeft.png", false); _meterImage = LoadImage("Images/Race/rpm10.png", false); _markerImage = LoadImage("Images/Race/marker.png", false); // Setup the track Curve = 0; _rpm = 200; Status = RaceStatus.Starting; // Calculate the distance table for track rendering DistanceTable = new float[Lines]; for (int i = 0; i < Lines + 1; i++) { DistanceTable[i] = 1000000 / (300 - i); } ShowMessage(_startMessage); Window.SetTimeout(delegate() { HideMessage(); Status = RaceStatus.Running; _music.Play(); _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false); }, 3000); }