Example #1
0
        private void Awake()
        {
            _generator = _generators[method];

            UpdateGenerator(_generator);

            /*
             * // Add meshfilter + renderer
             * if (GetComponent<MeshFilter>() == null) {
             *  meshFilter = gameObject.AddComponent<MeshFilter>();
             * }
             *
             * if (GetComponent<MeshRenderer>() == null) {
             *  gameObject.AddComponent<MeshRenderer>();
             * }
             */

            // Generate new mesh if it's null
            if (meshFilter.mesh == null)
            {
                meshFilter.mesh = new Mesh {
                    name = "generatedMesh"
                };
            }
        }
Example #2
0
        /// <summary>
        /// Method to ask the generator to produce a new mesh.
        /// </summary>
        /// <param name="generator"></param>
        private void UpdateGenerator(VoxelGenerator generator)
        {
            if (_generator == null)
            {
                _generator = _generators[method];
            }

            _generator.density     = density;
            _generator.size        = size;
            _generator.gridSize    = gridSize;
            _generator.threshold   = threshold;
            _generator.position    = transform.position;
            _generator.smoothShade = smoothShade;

            meshFilter.mesh = _generator.UpdateMesh(meshFilter.mesh);
        }
Example #3
0
        private void Update()
        {
            // Method change
            if (_lastMethod != method)
            {
                _generator  = _generators[method];
                _lastMethod = method;

                Debug.Log($"Voxel method changed to {method.ToString()}.");
            }

            if (debugAllFrameUpdate)
            {
                UpdateGenerator(_generator);
            }
        }