/// <summary> /// Handles the logic required in the inicialization of the instance. /// </summary> static private ModuleCore InstanceInitialize() { ModuleCore __instance = new ModuleCore(); GameCore.instance.AddModuleCore(__instance); return(__instance); }
/// <summary> /// Function to be called from the module core to send itself to this core. /// </summary> public void AddModuleCore(ModuleCore p_moduleCore) { _moduleCore = p_moduleCore; }