Example #1
0
        public static EffectIntents ConvertToStaticArrayIntents(EffectIntents intents, TimeSpan duration, bool discrete = false)
        {
            if (discrete)
            {
                return ConvertToDiscreteStaticArrayIntents(intents, duration);
            }

            var interval = VixenSystem.DefaultUpdateTimeSpan;
            var intervals = (int)(duration.TotalMilliseconds / interval.TotalMilliseconds);
            EffectIntents effectIntents = new EffectIntents();

            foreach (var effectIntent in intents)
            {
                RGBValue[] values = new RGBValue[intervals + 1];
                for (int i = 0; i < intervals + 1; i++)
                {
                    var currentTime = TimeSpan.FromMilliseconds(interval.TotalMilliseconds*i);
                    var color = ProcessIntentNodes(effectIntent, currentTime);
                    values[i] = new RGBValue(color);
                }

                effectIntents.AddIntentForElement(effectIntent.Key, new StaticArrayIntent<RGBValue>(interval, values, duration), TimeSpan.Zero);
            }

            return effectIntents;
        }
Example #2
0
        public static StaticArrayIntent<RGBValue> CreateStaticArrayIntent(LightingValue startValue, LightingValue endValue, TimeSpan duration)
        {
            var interval = VixenSystem.DefaultUpdateTimeSpan;
            var intervals = (int) (duration.TotalMilliseconds/interval.TotalMilliseconds);

            RGBValue[] values = new RGBValue[intervals+1];
            var interpolator = Interpolator.Interpolator.Create<LightingValue>();
            for (int i = 0; i < intervals+1; i++)
            {
                LightingValue sample;
                double percent = interval.TotalMilliseconds*i/duration.TotalMilliseconds;
                interpolator.Interpolate(percent, startValue, endValue, out sample);
                values[i] = new RGBValue(sample.FullColor);
            }

            return new StaticArrayIntent<RGBValue>(interval, values, duration);
        }
Example #3
0
        protected EffectIntents RenderNode(ElementNode node)
        {
            EffectIntents effectIntents = new EffectIntents();
            int nFrames = (int)(TimeSpan.TotalMilliseconds / FrameTime);
            if (nFrames <= 0) return effectIntents;
            var buffer = new PixelFrameBuffer(BufferWi, BufferHt, UseBaseColor?BaseColor:Color.Transparent);

            int bufferSize = StringPixelCounts.Sum();

            TimeSpan startTime = TimeSpan.Zero;

            // set up arrays to hold the generated colors
            var pixels = new RGBValue[bufferSize][];
            for (int eidx = 0; eidx < bufferSize; eidx++)
                pixels[eidx] = new RGBValue[nFrames];

            // generate all the pixels
            for (int frameNum = 0; frameNum < nFrames; frameNum++)
            {
                if (UseBaseColor)
                {
                    var level = BaseLevelCurve.GetValue(GetEffectTimeIntervalPosition(frameNum)*100)/100;
                    buffer.ClearBuffer(level);
                }
                else
                {
                    buffer.ClearBuffer();
                }

                RenderEffect(frameNum, ref buffer);
                // peel off this frames pixels...
                if (StringOrientation == StringOrientation.Horizontal)
                {
                    int i = 0;
                    for (int y = 0; y < BufferHt; y++)
                    {
                        for (int x = 0; x < StringPixelCounts[y]; x++)
                        {
                            pixels[i][frameNum] = new RGBValue(buffer.GetColorAt(x,y));
                            i++;
                        }
                    }
                }
                else
                {
                    int i = 0;
                    for (int x = 0; x < BufferWi; x++)
                    {
                        for (int y = 0; y < StringPixelCounts[x]; y++)
                        {
                            pixels[i][frameNum] = new RGBValue(buffer.GetColorAt(x, y));
                            i++;
                        }
                    }
                }
            };

            // create the intents
            var frameTs = new TimeSpan(0, 0, 0, 0, FrameTime);
            List<Element> elements = node.ToList();
            int numElements = node.Count();
            for (int eidx = 0; eidx < numElements; eidx++)
            {
                IIntent intent = new StaticArrayIntent<RGBValue>(frameTs, pixels[eidx], TimeSpan);
                effectIntents.AddIntentForElement(elements[eidx].Id, intent, startTime);
            }

            return effectIntents;
        }
Example #4
0
        // renders the given node to the internal ElementData dictionary. If the given node is
        // not a element, will recursively descend until we render its elements.
        private void RenderNode(ElementNode node)
        {
            int wid;
            int ht;
            if (_data.NutcrackerData.StringOrienation == NutcrackerEffects.StringOrientations.Horizontal)
            {
                wid = MaxPixelsPerString;
                ht = StringCount;
            }
            else
            {
                wid = StringCount;
                ht = MaxPixelsPerString;
            }
            int nFrames = (int)(TimeSpan.TotalMilliseconds / frameMs);
            var nccore = new NutcrackerEffects(_data.NutcrackerData) {Duration = TimeSpan};
            nccore.InitBuffer( wid, ht);
            int numElements = node.Count();

            TimeSpan startTime = TimeSpan.Zero;

            // OK, we're gonna create 1 intent per element
            // that intent will hold framesToRender Color values
            // that it will parcel out as intent states are called for...

            // set up arrays to hold the generated colors
            var pixels = new RGBValue[numElements][];
            for (int eidx = 0; eidx < numElements; eidx++)
                pixels[eidx] = new RGBValue[nFrames];
            List<ElementNode> nodes = FindLeafParents().ToList();
            // generate all the pixels
            for (int frameNum = 0; frameNum < nFrames; frameNum++)
            {
                nccore.RenderNextEffect(_data.NutcrackerData.CurrentEffect);
                // peel off this frames pixels...
                if (_data.NutcrackerData.StringOrienation == NutcrackerEffects.StringOrientations.Horizontal)
                {
                    int i = 0;
                    for (int y = 0; y < ht; y++)
                    {
                        for (int x = 0; x < _stringPixelCounts[y]; x++)
                        {
                            pixels[i][frameNum] = new RGBValue(nccore.GetPixel(x, y));
                            i++;
                        }
                    }
                }
                else
                {
                    int i = 0;
                    for (int x = 0; x < wid; x++)
                    {
                        for (int y = 0; y < _stringPixelCounts[x]; y++)
                        {
                            pixels[i][frameNum] = new RGBValue(nccore.GetPixel(x, y));
                            i++;
                        }
                    }
                }
            };

            // create the intents
            var frameTs = new TimeSpan(0, 0, 0, 0, frameMs);
            List<Element> elements = node.ToList();
            for (int eidx = 0; eidx < numElements; eidx++)
            {
                IIntent intent = new StaticArrayIntent<RGBValue>(frameTs, pixels[eidx], TimeSpan);
                _elementData.AddIntentForElement(elements[eidx].Id, intent, startTime);
            }

            nccore.Dispose();
        }
Example #5
0
        // renders the given node to the internal ElementData dictionary. If the given node is
        // not a element, will recursively descend until we render its elements.
        private void RenderNode(ElementNode node)
        {
            int wid = 0;
            int ht = 0;
            if (_data.NutcrackerData.StringOrienation == NutcrackerEffects.StringOrientations.Horizontal)
            {
                wid = PixelsPerString();
                ht = StringCount;
            }
            else
            {
                wid = StringCount;
                ht = PixelsPerString();
            }
            int nFrames = (int)(TimeSpan.TotalMilliseconds / frameMs);
            NutcrackerEffects nccore = new NutcrackerEffects(_data.NutcrackerData);
            nccore.InitBuffer( wid, ht);
            int totalPixels = nccore.PixelCount();
            if( totalPixels != wid * ht)
                throw new Exception("bad pixel count");
            int numElements = node.Count();
            if (numElements != totalPixels)
                Logging.Warn( "numEle " + numElements + " != totalPixels " + totalPixels);

            TimeSpan startTime = TimeSpan.Zero;
            //TimeSpan ms50 = new TimeSpan(0, 0, 0, 0, frameMs);
            Stopwatch timer = new Stopwatch();
            timer.Start();

            // OK, we're gonna create 1 intent per element
            // that intent will hold framesToRender Color values
            // that it will parcel out as intent states are called for...

            // set up arrays to hold the generated colors
            var pixels = new RGBValue[numElements][];
            for (int eidx = 0; eidx < numElements; eidx++)
                pixels[eidx] = new RGBValue[nFrames];

            // generate all the pixels
            int pps = PixelsPerString();
            int sc = StringCount;
            for (int frameNum = 0; frameNum < nFrames; frameNum++)
            {
                nccore.RenderNextEffect(_data.NutcrackerData.CurrentEffect);
                // peel off this frames pixels...
                if (_data.NutcrackerData.StringOrienation == NutcrackerEffects.StringOrientations.Horizontal)
                {
                    int i = 0;
                    for (int y = 0; y < sc; y++)
                    {
                        for (int x = 0; x < pps; x++)
                        {
                            pixels[i][frameNum] = new RGBValue(nccore.GetPixel(x, y));
                            i++;
                        }
                    }
                }
                else
                {
                    for (int i = 0; i < numElements; i++)
                    {
                        pixels[i][frameNum] = new RGBValue(nccore.GetPixel(i));
                    }
                }
            };

            // create the intents
            var frameTs = new TimeSpan(0, 0, 0, 0, frameMs);
            List<Element> elements = node.ToList();
            for (int eidx = 0; eidx < numElements; eidx++)
            {
                IIntent intent = new StaticArrayIntent<RGBValue>(frameTs, pixels[eidx], TimeSpan);
                _elementData.AddIntentForElement(elements[eidx].Id, intent, startTime);
            }

            timer.Stop();
            Logging.Debug(" {0}ms, Frames: {1}, wid: {2}, ht: {3},  pix: {4}, intents: {5}",
                            timer.ElapsedMilliseconds, nFrames, wid, ht, totalPixels, _elementData.Count());
        }