public static VSound PlaySource(VSoundSource src, bool loop = false) { var snd = engine.Play2D(src.Src, loop, false, false); var vs = new VSound(); vs.Snd = snd; return(vs); }
public static VSoundSource LoadSound(string path) { if (engine == null) { engine = new ISoundEngine(); } var src = engine.AddSoundSourceFromFile(path); var vs = new VSoundSource(); vs.Src = src; return(vs); }