protected virtual void InputSystemKernelLoadedHandler(uFrame.Kernel.KernelLoadedEvent data, WandManager group) { }
protected override void InputSystemKernelLoadedHandler(KernelLoadedEvent data, WandManager group) { base.InputSystemKernelLoadedHandler(data, group); leftController = SteamVR_Controller.Input((int)group.Left.GetComponent <SteamVR_TrackedObject>().index); rightController = SteamVR_Controller.Input((int)group.Right.GetComponent <SteamVR_TrackedObject>().index); Menu = GameObject.FindGameObjectWithTag("Menu"); Publish(new MenuEvent()); }