public static void Render()
        {
            // Clear the screen
            graphics.SetClearColor(0.0f, 0.0f, 0.0f, 0.0f);
            graphics.Clear();

            Input.UpdateGamepadState();
            client.updateImage();

            drawDesktop();
            sceneMain.updateLabel("FPS: " + mFps.ToString());

            UISystem.Render();

            // Present the screen
            graphics.SwapBuffers();
            //SampleDraw.ClearSprite();
        }
Example #2
0
        public static void Render()
        {
            // Clear the screen
            graphics.Clear();

            if (client.isConnected == true)
            {
                Input.UpdateGamepadState();
                client.updateImage();

                drawDesktop();
            }
            else
            {
                Draw.renderTest();
            }
            sceneMain.UpdateFPSLabel("FPS: " + mFps.ToString());

            UISystem.Render();

            // Present the screen
            graphics.SwapBuffers();
            //SampleDraw.ClearSprite();
        }