Example #1
0
        public void UpdateLocation()
        {
            Rectangle rect;

            Win32Interop.GetWindowRect(hwnd, out rect);
            SetRect(rect);
        }
Example #2
0
        private void Refresh_Tick(object sender, EventArgs e)
        {
            // don't refresh window state if were moving some around, prevent jarring experience
            if (mouseDown)
            {
                return;
            }

            // mark all of the existing windows that they need to be checked
            foreach (WindowInfo window in windowData)
            {
                window.exists = false;
            }

            Win32Interop.EnumDesktopWindows(IntPtr.Zero, new Win32Interop.EnumDelegate(EnumWindowsProc), IntPtr.Zero);

            windowRefresh = true;

            // remove all the windows that don't exist anymore
            for (int i = windowData.Count - 1; i > 0; i--) // remove them in reverse to avoid creating a black hole and killing humanity
            {
                if (!windowData[i].exists)
                {
                    windowData.RemoveAt(i);
                }
            }

            windowData.AddRange(newWindows);
            newWindows.Clear();

            UpdateWindowBounds();

            windowRefresh = false;
        }
Example #3
0
        private void renderPanel_Paint(object sender, PaintEventArgs e)
        {
            Graphics gfx = e.Graphics;

            // skip repainting if we're refreshing window state
            // because we might not be the only callers the check is here
            if (windowRefresh)
            {
                return;
            }

            Brush      textColor;
            Pen        outlineColor;
            float      x;
            float      y;
            float      width;
            float      height;
            Point      cursor          = renderPanel.PointToClient(Cursor.Position); // make the cursor panel space
            double     distance        = 0;
            double     closestDistance = double.MaxValue;
            WindowInfo nearest         = null;

            float scaleX = renderPanel.DisplayRectangle.Width / (float)(maxBounds.Width);
            float scaleY = renderPanel.DisplayRectangle.Height / (float)(maxBounds.Height);

            if (!mouseDown)
            {
                //calc closest
                foreach (WindowInfo window in windowData)
                {
                    //ignore if minimised
                    if (window.screenPosition.X == -32000 && window.screenPosition.Y == -32000)
                    {
                        continue;
                    }

                    //prevent hilarous bug
                    if (window.hwnd == Handle)
                    {
                        continue;
                    }

                    x = (maxBounds.X + window.screenPosition.X + window.screenPosition.Width / 2) * scaleX;
                    y = (maxBounds.Y + window.screenPosition.Y + window.screenPosition.Height / 2) * scaleY;

                    distance = Distance(cursor, x, y);

                    if (distance < closestDistance)
                    {
                        nearest         = window;
                        closestDistance = distance;
                    }
                }

                if (closestDistance < maxDistanceToSelectClosest)
                {
                    closest = nearest; // ya ya
                }
                else
                {
                    closest = null;
                }
            }

            foreach (WindowInfo window in windowData)
            {
                window.UpdateLocation();

                //ignore if minimised
                if (window.screenPosition.X == -32000 && window.screenPosition.Y == -32000)
                {
                    continue;
                }

                //draw the closest last
                if (window == closest)
                {
                    continue;
                }

                outlineColor = windowNormalOutlinePen;
                textColor    = windowNormalNameBrush;

                if (window.hwnd == Handle)
                {
                    outlineColor = Pens.Gray;
                    textColor    = Brushes.Gray;
                }

                x      = (maxBounds.X + window.screenPosition.X) * scaleX;
                y      = (maxBounds.Y + window.screenPosition.Y) * scaleY;
                width  = window.screenPosition.Width * scaleX;
                height = window.screenPosition.Height * scaleY;

                gfx.DrawRectangle(outlineColor,
                                  x,
                                  y,
                                  width,
                                  height);

                //cross
                gfx.DrawLine(outlineColor, x + (width / 2) - 5, y + (height / 2) - 5, x + (width / 2) + 5, y + (height / 2) + 5);
                gfx.DrawLine(outlineColor, x + (width / 2) + 5, y + (height / 2) - 5, x + (width / 2) - 5, y + (height / 2) + 5);

                gfx.DrawString(window.windowName, smallWindowFont, textColor, x, y);

                distance = Distance(cursor, x + (window.screenPosition.Width / 2 * scaleX), y + (window.screenPosition.Height / 2 * scaleY));
                gfx.DrawString(Math.Round(distance).ToString(), smallWindowFont, textColor, x, y + 15);
            }

            if (closest != null)
            {
                x      = (maxBounds.X + closest.screenPosition.X) * scaleX;
                y      = (maxBounds.Y + closest.screenPosition.Y) * scaleY;
                width  = closest.screenPosition.Width * scaleX;
                height = closest.screenPosition.Height * scaleY;

                outlineColor = windowCloestOutlinePen;
                textColor    = windowClosestNameBrush;

                if (mouseDown)
                {
                    //cursor which is in panel space
                    //but scale is based on the panel and max bounds not screen
                    //ie we need to scale back up

                    if (grabPointOffset == Point.Empty)
                    {
                        grabPointOffset.X = (int)(cursor.X - x);
                        grabPointOffset.Y = (int)(cursor.Y - y);
                    }

                    int newPosX = (int)((cursor.X - grabPointOffset.X) / scaleX);
                    int newPosY = (int)((cursor.Y - grabPointOffset.Y) / scaleY);

                    //currently in max bound space but SetWindowPos uses screen space
                    //since maxBounds is a superset of screenspace we just need to adjust it with an offset

                    Win32Interop.SetWindowPos(closest.hwnd, 0, newPosX - maxBounds.X, newPosY - maxBounds.Y, 0, 0,
                                              Win32Interop.SWP_NOACTIVATE | Win32Interop.SWP_NOSIZE | Win32Interop.SWP_NOZORDER | Win32Interop.SWP_NOOWNERZORDER | Win32Interop.SWP_DEFERERASE);

                    outlineColor = windowMovingOutlinePen;
                    textColor    = windowMovingNameBrush;
                }

                gfx.FillRectangle(new SolidBrush(Color.FromArgb(180, backgroundColor)), x, y, width, height);

                //cross
                gfx.DrawLine(outlineColor, x + (width / 2) - 5, y + (height / 2) - 5, x + (width / 2) + 5, y + (height / 2) + 5);
                gfx.DrawLine(outlineColor, x + (width / 2) + 5, y + (height / 2) - 5, x + (width / 2) - 5, y + (height / 2) + 5);

                gfx.DrawString(closest.windowName, smallWindowFont, textColor,
                               x,
                               y);

                gfx.DrawRectangle(outlineColor,
                                  x,
                                  y,
                                  width,
                                  height);

                distance = Distance(cursor, x + (closest.screenPosition.Width / 2 * scaleX), y + (closest.screenPosition.Height / 2 * scaleY));
                gfx.DrawString(Math.Round(distance).ToString(), smallWindowFont, textColor,
                               x,
                               y + 15);

                Win32Interop.WINDOWINFO info = new Win32Interop.WINDOWINFO();
                info.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(info);
                Win32Interop.GetWindowInfo(closest.hwnd, ref info);

                gfx.DrawString("Styles: " + Win32Interop.WindowStyles(info.dwStyle), smallWindowFont, textColor,
                               x,
                               y + 30);

                gfx.DrawString("ExStyles: " + Win32Interop.WindowExStyles(info.dwExStyle), smallWindowFont, textColor,
                               x,
                               y + 45);

                gfx.DrawString("Atom: " + info.atomWindowType.ToString(), smallWindowFont, textColor,
                               x,
                               y + 60);

                bool visible = Win32Interop.IsWindowVisible(closest.hwnd);

                gfx.DrawString("Visible: " + visible.ToString(), smallWindowFont, textColor,
                               x,
                               y + 75);

                Win32Interop.WINDOWPLACEMENT placement = new Win32Interop.WINDOWPLACEMENT();
                placement.length = System.Runtime.InteropServices.Marshal.SizeOf(placement);
                if (Win32Interop.GetWindowPlacement(closest.hwnd, ref placement))
                {
                    gfx.DrawString("State: " + Win32Interop.WindowState(placement.showCmd), smallWindowFont, textColor,
                                   x,
                                   y + 90);
                }

                gfx.DrawLine(windowCloestOutlinePen, cursor.X, cursor.Y, (maxBounds.X + closest.screenPosition.X + closest.screenPosition.Width / 2) * scaleX, (maxBounds.Y + closest.screenPosition.Y + closest.screenPosition.Height / 2) * scaleY);
            }

            //screens
            if (maxBounds.Size != desktopBounds.Size)
            {
                gfx.DrawRectangle(virtualScreenOutlinePen,
                                  (initialOffset.X) * scaleX,
                                  (initialOffset.Y) * scaleY,
                                  desktopBounds.Width * scaleX,
                                  desktopBounds.Height * scaleY);
            }

            foreach (Rectangle scr in screens)
            {
                gfx.DrawRectangle(Pens.Pink,
                                  (scr.X) * scaleX,
                                  (scr.Y) * scaleY,
                                  scr.Width * scaleX,
                                  scr.Height * scaleY);
            }
        }
Example #4
0
        private bool EnumWindowsProc(IntPtr hWnd, int lParam)
        {
            string    windowText = "";
            string    className  = "";
            Rectangle rect;

            Win32Interop.WINDOWINFO info = new Win32Interop.WINDOWINFO();
            info.cbSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(info);

            // if we already have it simply skip
            foreach (WindowInfo window in windowData)
            {
                if (window.hwnd == hWnd)
                {
                    window.exists = true;
                    return(true);
                }
            }

            StringBuilder sb = new StringBuilder(254);

            Win32Interop.GetWindowText(hWnd, sb, 255);

            if (sb.Length > 0)
            {
                windowText = sb.ToString();
            }

            sb.Clear();

            if (windowText.Length > 0 && Win32Interop.GetWindowInfo(hWnd, ref info))
            {
                // "Real" windows
                if (HasOpt(info.dwStyle, Win32Interop.WS_VISIBLE) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_THICKFRAME) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_SYSMENU) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_OVERLAPPED) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_BORDER))
                {
                    WindowInfo window = new WindowInfo();
                    window.hwnd       = hWnd;
                    window.windowName = windowText;
                    window.SetRect(info.rcWindow);

                    newWindows.Add(window);
                }

                // "Popup" dialogs, like find, open etc.
                if (HasOpt(info.dwStyle, Win32Interop.WS_POPUP) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_SYSMENU) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_OVERLAPPED) &&
                    HasOpt(info.dwStyle, Win32Interop.WS_BORDER) &&
                    !HasOpt(info.dwStyle, Win32Interop.WS_THICKFRAME) && // removes hidden weird things
                    info.rcWindow.X != 0 &&
                    info.rcWindow.Y != 0)
                {
                    WindowInfo window = new WindowInfo();
                    window.hwnd       = hWnd;
                    window.windowName = windowText;
                    window.SetRect(info.rcWindow);

                    newWindows.Add(window);
                }
            }

            return(true);
        }