/// <summary> /// If the given item is ResX file, adds it to the list of ResX files /// </summary> private void SearchForResxFiles(ProjectItem item, List <GlobalTranslateProjectItem> resxFiles) { if (searchedProjectItems.Contains(item)) { return; } SearchForResxFiles(item.ProjectItems, resxFiles); if (item.IsItemResX()) { GlobalTranslateProjectItem r = new GlobalTranslateProjectItem(item); r.Checked = false; r.Readonly = VLDocumentViewsManager.IsFileLocked(item.GetFullPath()) || RDTManager.IsFileReadonly(item.GetFullPath()); resxFiles.Add(r); } }
/// <summary> /// Add string data from given ResX file to the list of data for translation /// </summary> private void AddDataForTranslation(GlobalTranslateProjectItem item, List <AbstractTranslateInfoItem> data) { string path = item.ProjectItem.GetFullPath(); if (RDTManager.IsFileOpen(path)) // file is open { object docData = VLDocumentViewsManager.GetDocData(path); // get document buffer if (docData is ResXEditor) // document is opened in ResX editor -> use custom method to get string data { ResXEditor editor = (ResXEditor)docData; editor.UIControl.AddForTranslation(data); } else // document is opened in original VS editor { IVsTextLines lines = VLDocumentViewsManager.GetTextLinesForFile(path, false); string text = VLDocumentViewsManager.GetTextFrom(lines); // get plain text of ResX file ResXResourceReader reader = null; BufferTranslateInfoItem prev = null; BufferTranslateInfoItem first = null; try { reader = ResXResourceReader.FromFileContents(text); reader.UseResXDataNodes = true; // add all string resources to the list // items are linked like a linked-list, allowing ApplyTranslation to work foreach (DictionaryEntry entry in reader) { ResXDataNode node = (entry.Value as ResXDataNode); if (node.HasValue <string>()) { BufferTranslateInfoItem translateItem = new BufferTranslateInfoItem(); translateItem.ResourceKey = entry.Key.ToString(); translateItem.Value = node.GetValue <string>(); translateItem.Filename = path; translateItem.Applied = false; translateItem.GlobalTranslateItem = item; translateItem.Prev = prev; translateItem.IVsTextLines = lines; data.Add(translateItem); prev = translateItem; if (first == null) { first = translateItem; } } else { item.NonStringData.Add(node); } } if (first != null) { first.Prev = prev; } } finally { if (reader != null) { reader.Close(); } } } } else // file is closed { ResXProjectItem resxItem = ResXProjectItem.ConvertToResXItem(item.ProjectItem, item.ProjectItem.ContainingProject); resxItem.Load(); loadedResxItems.Add(resxItem); // add string data from ResX file resxItem.AddAllStringReferencesUnique(data); } }