Example #1
0
        private int Partition(int[] arr, int low, int high)
        {
            int temp = arr[low];

            tempBlock                = blocks[low];
            tempBlock.tlabel.Y      += DOWN;
            tempBlock.trec.Y        += DOWN;
            tempBlock.rectangle.Fill = movingColor;
            int tempBlockIndex = low;

            while (low < high)
            {
                while (low < high && temp <= arr[high])
                {
                    high--;
                }
                arr[low] = arr[high];

                blocks[high].rectangle.Fill = movingColor;
                Wait(500);

                blocks[high].trec.X        -= (high - low) * INTERVAL;
                blocks[high].tlabel.X      -= (high - low) * INTERVAL;
                blocks[high].rectangle.Fill = originColor;
                Wait(500);

                blocks[low] = blocks[high];


                while (low < high && temp >= arr[low])
                {
                    low++;
                }
                arr[high] = arr[low];

                blocks[low].rectangle.Fill = movingColor;
                Wait(500);

                blocks[low].trec.X        += (high - low) * INTERVAL;
                blocks[low].tlabel.X      += (high - low) * INTERVAL;
                blocks[low].rectangle.Fill = originColor;
                Wait(500);

                blocks[high] = blocks[low];
            }
            arr[low] = temp;

            tempBlock.trec.X        += (low - tempBlockIndex) * INTERVAL;
            tempBlock.tlabel.X      += (low - tempBlockIndex) * INTERVAL;
            tempBlock.tlabel.Y      -= DOWN;
            tempBlock.trec.Y        -= DOWN;
            tempBlock.rectangle.Fill = originColor;
            blocks[high]             = tempBlock;
            return(low);
        }
Example #2
0
 public void RandomizeBlocks()
 {
     for (int i = 0; i < NUMOFBLOCKS; i++)
     {
         blocks[i] = new DancingBlock();
         blocks[i].lnumber.Margin   = new Thickness(80 + (INTERVAL * i), 200, 0, 0);
         blocks[i].rectangle.Margin = new Thickness(80 + (INTERVAL * i), 200 - blocks[i].rectangle.Height, 0, 0);
         background.Children.Add(blocks[i].lnumber);
         background.Children.Add(blocks[i].rectangle);
         array[i] = blocks[i].number;
     }
 }
Example #3
0
        private void Button5_Click_Shell_Sort(object sender, RoutedEventArgs e)
        {
            ClearHistory();
            RandomizeBlocks();
            Wait(500);

            for (int h = array.Length / 2; h > 0; h = h / 2)
            {
                for (int i = h; i < array.Length; i++)
                {
                    if (array[i] < array[i - h])
                    {
                        for (int j = 0; j < i; j += h)
                        {
                            if (array[i] < array[j])
                            {
                                int temp = array[j];
                                array[j] = array[i];
                                array[i] = temp;

                                tempBlock                = blocks[j];
                                tempBlock.tlabel.Y      += DOWN;
                                tempBlock.trec.Y        += DOWN;
                                tempBlock.rectangle.Fill = movingColor;

                                blocks[i].tlabel.Y      += DOWN;
                                blocks[i].trec.Y        += DOWN;
                                blocks[i].rectangle.Fill = movingColor;
                                Wait(500);

                                blocks[i].trec.X        -= (i - j) * INTERVAL;
                                blocks[i].tlabel.X      -= (i - j) * INTERVAL;
                                blocks[i].tlabel.Y      -= DOWN;
                                blocks[i].trec.Y        -= DOWN;
                                blocks[i].rectangle.Fill = originColor;

                                tempBlock.tlabel.X      += (i - j) * INTERVAL;
                                tempBlock.trec.X        += (i - j) * INTERVAL;
                                tempBlock.tlabel.Y      -= DOWN;
                                tempBlock.trec.Y        -= DOWN;
                                tempBlock.rectangle.Fill = originColor;

                                blocks[j] = blocks[i];
                                blocks[i] = tempBlock;
                                Wait(500);
                            }
                        }
                    }
                }
            }
        }
Example #4
0
        private void Button1_Click_Selection_Sort(object sender, RoutedEventArgs e)
        {
            ClearHistory();
            RandomizeBlocks();
            Wait(500);

            int temp = 0;

            for (int i = 0; i < NUMOFBLOCKS - 1; i++)
            {
                int minIndex = i;
                for (int j = i + 1; j < NUMOFBLOCKS; j++)
                {
                    if (array[minIndex] > array[j])
                    {
                        minIndex = j;
                    }
                }
                temp            = array[i];
                array[i]        = array[minIndex];
                array[minIndex] = temp;

                tempBlock                       = blocks[i];
                tempBlock.tlabel.Y             += DOWN;
                tempBlock.trec.Y               += DOWN;
                tempBlock.rectangle.Fill        = movingColor;
                blocks[minIndex].rectangle.Fill = movingColor;
                Wait(500);

                blocks[minIndex].trec.X   += (i - minIndex) * INTERVAL;
                blocks[minIndex].tlabel.X += (i - minIndex) * INTERVAL;
                Wait(500);

                tempBlock.trec.X               += (minIndex - i) * INTERVAL;
                tempBlock.tlabel.X             += (minIndex - i) * INTERVAL;
                tempBlock.tlabel.Y             -= DOWN;
                tempBlock.trec.Y               -= DOWN;
                tempBlock.rectangle.Fill        = originColor;
                blocks[minIndex].rectangle.Fill = originColor;

                blocks[i]        = blocks[minIndex];
                blocks[minIndex] = tempBlock;
                Wait(500);
            }
        }
Example #5
0
        private void Button_Click_Insertion_Sort(object sender, RoutedEventArgs e)
        {
            ClearHistory();
            RandomizeBlocks();
            Wait(500);

            int i, j, guard;

            for (i = 1; i < NUMOFBLOCKS; i++)
            {
                guard = array[i];

                tempBlock                = blocks[i];
                tempBlock.trec.Y        += DOWN;
                tempBlock.tlabel.Y      += DOWN;
                tempBlock.rectangle.Fill = movingColor;

                j = i - 1;
                while (j >= 0 && array[j] > guard)
                {
                    array[j + 1] = array[j];

                    blocks[j].trec.X   += 30;
                    blocks[j].tlabel.X += 30;

                    blocks[j + 1] = blocks[j];

                    j--;
                    Wait(500);
                }

                array[j + 1] = guard;

                tempBlock.trec.X        -= (i - j - 1) * INTERVAL;
                tempBlock.tlabel.X      -= (i - j - 1) * INTERVAL;
                tempBlock.trec.Y        -= DOWN;
                tempBlock.tlabel.Y      -= DOWN;
                tempBlock.rectangle.Fill = originColor;

                blocks[j + 1] = tempBlock;
                Wait(500);
            }
        }
Example #6
0
        private void Button2_Click_Bubble_Sort(object sender, RoutedEventArgs e)
        {
            ClearHistory();
            RandomizeBlocks();
            Wait(500);

            int temp = 0;

            for (int i = 0; i < NUMOFBLOCKS - 1; i++)
            {
                for (int j = 0; j < NUMOFBLOCKS - 1 - i; j++)
                {
                    if (array[j] > array[j + 1])
                    {
                        temp         = array[j];
                        array[j]     = array[j + 1];
                        array[j + 1] = temp;

                        tempBlock                = blocks[j];
                        tempBlock.tlabel.Y      += DOWN;
                        tempBlock.trec.Y        += DOWN;
                        tempBlock.rectangle.Fill = movingColor;
                        Wait(500);

                        blocks[j + 1].trec.X   -= INTERVAL;
                        blocks[j + 1].tlabel.X -= INTERVAL;
                        Wait(500);

                        tempBlock.trec.X        += INTERVAL;
                        tempBlock.tlabel.X      += INTERVAL;
                        tempBlock.tlabel.Y      -= DOWN;
                        tempBlock.trec.Y        -= DOWN;
                        tempBlock.rectangle.Fill = originColor;

                        blocks[j]     = blocks[j + 1];
                        blocks[j + 1] = tempBlock;
                        Wait(500);
                    }
                }
            }
        }
Example #7
0
        private void Merge(int[] arr, int low, int mid, int high)
        {
            int[] mergeArr = new int[high - low + 1];

            DancingBlock[] mergeBlocks = new DancingBlock[high - low + 1];

            int left            = low;
            int right           = mid + 1;
            int mergeArrayIndex = 0;
            int mergeBlockIndex = 0;

            while (left <= mid && right <= high)
            {
                if (arr[left] <= arr[right])
                {
                    blocks[left].rectangle.Fill  = movingColor;
                    blocks[right].rectangle.Fill = movingColor;
                    Wait(500);
                    mergeArr[mergeArrayIndex++] = arr[left];

                    mergeBlocks[mergeBlockIndex] = blocks[left];
                    mergeBlocks[mergeBlockIndex].lnumber.Margin   = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN, 0, 0);
                    mergeBlocks[mergeBlockIndex].rectangle.Margin = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN - mergeBlocks[mergeBlockIndex].rectangle.Height, 0, 0);

                    blocks[left].rectangle.Fill  = originColor;
                    blocks[right].rectangle.Fill = originColor;
                    left++; mergeBlockIndex++;
                }
                else
                {
                    blocks[left].rectangle.Fill  = movingColor;
                    blocks[right].rectangle.Fill = movingColor;
                    Wait(500);
                    mergeArr[mergeArrayIndex++] = arr[right];

                    mergeBlocks[mergeBlockIndex] = blocks[right];
                    mergeBlocks[mergeBlockIndex].lnumber.Margin   = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN, 0, 0);
                    mergeBlocks[mergeBlockIndex].rectangle.Margin = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN - mergeBlocks[mergeBlockIndex].rectangle.Height, 0, 0);

                    blocks[left].rectangle.Fill  = originColor;
                    blocks[right].rectangle.Fill = originColor;
                    right++; mergeBlockIndex++;
                }
            }
            //Wait(500);

            while (left <= mid)
            {
                mergeArr[mergeArrayIndex++]  = arr[left];
                mergeBlocks[mergeBlockIndex] = blocks[left];
                mergeBlocks[mergeBlockIndex].lnumber.Margin   = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN, 0, 0);
                mergeBlocks[mergeBlockIndex].rectangle.Margin = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN - mergeBlocks[mergeBlockIndex].rectangle.Height, 0, 0);

                mergeBlockIndex++; left++;
            }
            while (right <= high)
            {
                mergeArr[mergeArrayIndex++]  = arr[right];
                mergeBlocks[mergeBlockIndex] = blocks[right];
                mergeBlocks[mergeBlockIndex].lnumber.Margin   = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN, 0, 0);
                mergeBlocks[mergeBlockIndex].rectangle.Margin = new Thickness(80 + (INTERVAL * mergeBlockIndex), 200 + DOWN - mergeBlocks[mergeBlockIndex].rectangle.Height, 0, 0);

                mergeBlockIndex++; right++;
            }

            mergeArrayIndex = 0;
            mergeBlockIndex = 0;

            while (low <= high)
            {
                arr[low]    = mergeArr[mergeArrayIndex++];
                blocks[low] = mergeBlocks[mergeBlockIndex++];
                Wait(500);
                blocks[low].lnumber.Margin   = new Thickness(80 + (INTERVAL * low), 200, 0, 0);
                blocks[low].rectangle.Margin = new Thickness(80 + (INTERVAL * low), 200 - blocks[low].rectangle.Height, 0, 0);
                low++;
            }
        }