Example #1
0
 static int Close(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         VisowFrameWork.ResourceManager obj = (VisowFrameWork.ResourceManager)ToLua.CheckObject <VisowFrameWork.ResourceManager>(L, 1);
         obj.Close();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Example #2
0
        IEnumerator OnStartGame()
        {
            // 移除当前UIRoot
            Manager.Remove <UIRootManager>(ManagerName.UIRoot);
            yield return(new UnityEngine.WaitForEndOfFrame());

            // 清理当前AssetBundle
            ResourceManager resManager = Manager.Add <ResourceManager>(ManagerName.Resource);

            resManager.Close();
            resManager.Initialize();
            yield return(new UnityEngine.WaitForEndOfFrame());

            // 重新加载Lua组件
            LuaManager luaManager = Manager.Add <LuaManager>(ManagerName.Lua);

            luaManager.Close();
            luaManager.ReStart();

            luaManager.DoFile("Main.lua");
        }