protected Vector3 _scale = Vector3.zero; // 大小(缩放) public void SetRenderEngine(RenderEngine theRenderEngine) { _renderEngine = theRenderEngine; }
public Cube(RenderEngine theRenderEngine) { base.SetRenderEngine(theRenderEngine); }
public Cylinder(RenderEngine theRenderEngine) { base.SetRenderEngine(theRenderEngine); }
public Sphere(RenderEngine theRenderEngine) { base.SetRenderEngine(theRenderEngine); }