Example #1
0
        static void Main(string[] args)
        {
            Shelter shelter = new Shelter();

            Pet pet = new Pet();

            List <Pet> ListOfPets = new List <Pet>();

            Console.WriteLine("Hello! Welcome to Virtual Pets\n");

            bool petChoice = true;

            while (petChoice)
            {
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("NOTE: If you do not have a pet, please create one!");
                Console.WriteLine("1. Create a new organic pet");
                Console.WriteLine("2. Create a new robotic pet");
                Console.WriteLine("3. Display each pet status");
                Console.WriteLine("4. Feed your Pet");
                Console.WriteLine("5. Play with your Pet");
                Console.WriteLine("6. Attend To Pet Health");
                Console.WriteLine("7. Quit");

                string menuChoice = Console.ReadLine();
                switch (menuChoice)
                {
                case "1":
                    Console.WriteLine("What is the name for your organic pet?");
                    string name = Console.ReadLine();
                    Console.WriteLine("What species is your organic pet?");
                    string species = Console.ReadLine();
                    pet = new Organic(name, species);
                    shelter.AddPet(pet);
                    Console.ReadKey();
                    break;

                case "2":
                    Console.WriteLine("What is the name of your robotic pet?");
                    name    = Console.ReadLine();
                    species = "Robot";
                    pet     = new Robotic(name, species);
                    shelter.AddPet(pet);
                    Console.ReadKey();
                    break;

                case "3":
                    foreach (Pet selectedPet in shelter.ListOfPets)
                    {
                        selectedPet.DisplayStatus();
                    }
                    Console.ReadKey();
                    break;

                case "4":
                    pet = shelter.SelectPet();
                    pet.Feed();
                    Console.WriteLine($"You fed/oiled {pet.GetName()}.");
                    pet.Tick();
                    break;

                case "5":
                    pet = shelter.SelectPet();
                    pet.Play();
                    Console.WriteLine($"You and {pet.GetName()} played in the meadow together!");
                    pet.Tick();
                    break;

                case "6":
                    pet = shelter.SelectPet();
                    pet.AttendToPetHealth();
                    Console.WriteLine($"You took {pet.GetName()} to the vet/mechanic for their health.");
                    pet.Tick();
                    break;

                case "7":
                    petChoice = false;
                    break;

                default:
                    Console.WriteLine("Invalid entry.");
                    break;
                }
                Console.WriteLine("Press Enter to continue.");
                Console.ReadKey();
                Console.Clear();
            }
        }
Example #2
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello! Welcome to Virtual Pets");

            Pet        pet        = new Pet();
            OrganicPet organicPet = new OrganicPet();
            RoboticPet roboticPet = new RoboticPet();
            Shelter    shelter    = new Shelter();

            Console.WriteLine("\nAdmit your first pet into the Shelter");
            bool stillThinking = false;

            while (stillThinking == false)
            {
                Console.WriteLine("Would you like to admit an (1)Organic Pet or a (2)Robotic Pet?");
                string petType = Console.ReadLine();
                if (petType == "1")
                {
                    pet = new OrganicPet();
                    pet.CreatePet();
                    shelter.AddPetToShelter(pet);
                    stillThinking = true;
                }
                else if (petType == "2")
                {
                    pet = new RoboticPet();
                    pet.CreatePet();
                    shelter.AddPetToShelter(pet);
                    stillThinking = true;
                }
                else
                {
                    Console.WriteLine("Select (1) or (2)");
                }
            }

            bool keepThinking = true;

            while (keepThinking)
            {
                Console.WriteLine("1. Feed your pet");
                Console.WriteLine("2. Take your pet to the vet");
                Console.WriteLine("3. Play with your pet");
                Console.WriteLine("4. Admit a New Pet Into Shelter");
                Console.WriteLine("5. Show Pet Status");
                Console.WriteLine("6. Feed all pets");
                Console.WriteLine("7. Take all pets to the vet");
                Console.WriteLine("8. Play with all pets");
                Console.WriteLine("9. See all pets in shelter");
                Console.WriteLine("10. Show status of all pets");
                Console.WriteLine("11. Select A Pet");
                Console.WriteLine("12. Adopt a Pet from the Shelter");
                Console.WriteLine("13. Exit");

                string userSelection = Console.ReadLine();
                shelter.TickAllPets();
                Console.Clear();

                switch (userSelection)
                {
                case "1":
                    pet.Feed();
                    break;

                case "2":
                    pet.SeeVet();
                    break;

                case "3":
                    pet.Play();
                    break;

                case "4":
                    Console.WriteLine("Would you like to admit an (1)Organic Pet or a (2)Robotic Pet?");
                    string petType = Console.ReadLine();
                    if (petType == "1")
                    {
                        pet = new OrganicPet();
                        pet.CreatePet();
                        shelter.AddPetToShelter(pet);
                    }
                    else if (petType == "2")
                    {
                        pet = new RoboticPet();
                        pet.CreatePet();
                        shelter.AddPetToShelter(pet);
                    }
                    else
                    {
                        Console.WriteLine("Select (1) or (2)");
                    }
                    break;

                case "5":
                    pet.ShowPetStatus();
                    break;

                case "6":
                    shelter.FeedAllPets();
                    break;

                case "7":
                    shelter.SeeVetAllPets();
                    break;

                case "8":
                    shelter.PlayAllPets();
                    break;

                case "9":
                    shelter.SeeListOfPets();
                    break;

                case "10":
                    shelter.SeeStatusOfPets();
                    break;

                case "11":
                    shelter.SeeListOfPets();
                    Console.WriteLine("Select a pet(#)");
                    int petSelection = Convert.ToInt32(Console.ReadLine());
                    pet = shelter.SelectPet(petSelection);
                    Console.WriteLine($"You selected {pet.Name} the {pet.Species}");
                    break;

                case "12":
                    shelter.SeeListOfPets();
                    Console.WriteLine("Select a pet(#) to Adopt");
                    int adoptSelection = Convert.ToInt32(Console.ReadLine());
                    shelter.DeletePet(adoptSelection);
                    Console.WriteLine($"You adopted {pet.Name} the {pet.Species}");
                    break;

                case "13":
                    keepThinking = false;
                    break;
                }
            }
        }
Example #3
0
        static void Main(string[] args)
        {
            Pet     myPet     = new Pet();
            Shelter myShelter = new Shelter();
            Organic myOrganic = new Organic();
            Robot   myRobot   = new Robot();


            Console.WriteLine("Hello! Welcome to Virtual Pet Shelter");


            bool keepPlaying = true;

            while (keepPlaying)
            {
                Console.WriteLine("1. Create Robot Pet");
                Console.WriteLine("2. Create Organic Pet");
                Console.WriteLine("3. Check On All Pets");
                Console.WriteLine("4. Feed or Oil All Pets");
                Console.WriteLine("5. Select a Pet to Feed or Oil.");
                Console.WriteLine("6. Play with All Pets");
                Console.WriteLine("7. Select a Pet to Play with.");
                Console.WriteLine("8. Take All Pets to the Vet or Mechanic");
                Console.WriteLine("9. Select a Pet to take to the Vet or Mechanic.");
                Console.WriteLine("10. Select a Pet to be Adopted from the Shelter.");
                Console.WriteLine("11. Exit Game");

                string menuChoice = Console.ReadLine();



                int petBoredom       = myPet.GetBoredom();
                int petHealth        = myPet.GetHealth();
                int petHunger        = myPet.GetHunger();
                int robotPerformance = myRobot.GetPerformance();
                int robotOil         = myRobot.GetOil();


                switch (menuChoice)
                {
                case "1":
                    myShelter.AddPet(myRobot);

                    Console.WriteLine("What Species is Your Robot Pet? ");
                    myRobot.SetSpecies(Console.ReadLine());

                    Console.WriteLine("Please Enter the Name of Your Robot " + myRobot.Species + ": ");
                    myRobot.SetName(Console.ReadLine());
                    break;

                case "2":
                    myShelter.AddPet(myOrganic);

                    Console.WriteLine("What Species is Your Organic Pet? ");
                    myOrganic.SetSpecies(Console.ReadLine());

                    Console.WriteLine("Please Enter the Name of Your Organic " + myOrganic.Species + ": ");
                    myOrganic.SetName(Console.ReadLine());
                    break;

                case "3":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        Console.WriteLine("The Current Boredom level of " + pet.Name + " is " + petBoredom);

                        if (pet == myOrganic)
                        {
                            Console.WriteLine("The Current Health Level of " + pet.Name + " is " + petHealth);
                            Console.WriteLine("The Current Hunger Level of " + pet.Name + " is " + petHunger);
                        }
                        else if (pet == myRobot)
                        {
                            Console.WriteLine("The Current Oil Level of " + pet.Name + " is " + robotOil);
                            Console.WriteLine("The Current Performance Level of " + pet.Name + " is " + robotPerformance);
                        }
                    }
                    break;

                case "4":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        if (pet == myOrganic)
                        {
                            myPet.Feed();
                            Console.WriteLine("You Fed " + pet.Name);
                        }
                        else if (pet == myRobot)
                        {
                            myRobot.GetOil();
                            Console.WriteLine("You gave oil to " + pet.Name);
                        }
                    }
                    break;

                case "5":
                    myPet = myShelter.SelectPet();
                    if (myPet == myOrganic)
                    {
                        myPet.Feed();
                        Console.WriteLine("You Fed " + myPet.Name);
                    }
                    else if (myPet == myRobot)
                    {
                        myRobot.GetOil();
                        Console.WriteLine("You gave oil to " + myPet.Name);
                    }
                    break;

                case "6":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        pet.Play();
                        Console.WriteLine("You played with " + pet.Name);
                    }
                    break;

                case "7":
                    myPet = myShelter.SelectPet();
                    myPet.Play();
                    Console.WriteLine("You played with " + myPet.Name);
                    break;

                case "8":
                    foreach (Pet pet in myShelter.ListofPets)
                    {
                        if (pet == myOrganic)
                        {
                            pet.SeeDoctor();
                            Console.WriteLine("You took " + pet.Name + " to the vet!");
                        }
                        else if (pet == myRobot)
                        {
                            myRobot.SeeMechanic();
                            Console.WriteLine("You took " + pet.Name + " to the mechanic!");
                        }
                    }
                    break;

                case "9":
                    myPet = myShelter.SelectPet();
                    if (myPet == myOrganic)
                    {
                        myPet.SeeDoctor();
                        Console.WriteLine("You took " + myPet.Name + " to the vet!");
                    }
                    else if (myPet == myRobot)
                    {
                        myRobot.SeeMechanic();
                        Console.WriteLine("You took " + myPet.Name + " to the mechanic!");
                    }
                    break;

                case "10":
                    myShelter.AdoptPet();
                    Console.WriteLine("That pet has been adopted!");
                    break;

                case "11":
                    Console.WriteLine("Thank's for Playing!");
                    keepPlaying = false;
                    break;

                default:
                    Console.WriteLine("Invalid Entry");
                    break;
                }

                myPet.Tick();

                Console.WriteLine("Press Any Key to Continue");
                Console.ReadKey();
                Console.Clear();
            }
        }
Example #4
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello! Welcome to Virtual Pets shelter");

            Shelter shelter = new Shelter();
            Pet     pet     = new Pet();
            Random  random  = new Random();

            bool   keepPlaying    = true;
            bool   returnToOffice = false;
            string playerChoice;

            while (keepPlaying)
            {
                Console.WriteLine("Welcome to " + shelter.Name + " Animal Shelter.");
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1. Name/Re-Name Shelter");
                Console.WriteLine("2. Add Organic Pet");
                Console.WriteLine("3. Add Robotic Pet");
                Console.WriteLine("4. Adopt a Pet");
                Console.WriteLine("5. List Pets in Shelter");
                Console.WriteLine("6. Enter the Kennel");
                Console.WriteLine("7. Quit");

                playerChoice = Console.ReadLine();

                Console.Clear();

                switch (playerChoice)
                {
                case "1":

                    Console.WriteLine("What do you want to name your Animal Shelter?");
                    shelter.Name = Console.ReadLine();

                    break;

                case "2":
                    Console.WriteLine("What is the name of your pet?");
                    string nameOfPet = Console.ReadLine();
                    Console.WriteLine("What is the species of your pet?");
                    string  speciesOfPet = Console.ReadLine();
                    Organic organic      = new Organic(nameOfPet, speciesOfPet);
                    shelter.AddPet(organic);

                    break;

                case "3":
                    Console.WriteLine("What is the name of your pet?");
                    nameOfPet = Console.ReadLine();
                    Console.WriteLine("What is the species of your pet?");
                    speciesOfPet = Console.ReadLine();
                    Robotic robotic = new Robotic(nameOfPet, speciesOfPet);
                    shelter.AddPet(robotic);
                    break;

                case "4":
                    Console.WriteLine("Which pet would you like to adopt?");
                    string userPet = Console.ReadLine();

                    int userPetIndex = shelter.SelectPet(userPet);

                    if (userPetIndex == -1)
                    {
                        Console.WriteLine("That pet isn't listed in our records.");
                    }

                    else
                    {
                        Console.WriteLine(shelter.ListofPets[userPetIndex].Name + " has been adopted.");
                        shelter.RemovePet(userPetIndex);
                    }

                    Console.ReadKey();
                    break;

                case "5":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            Console.WriteLine(shelter.ListofPets[i].Name + " the organic " + shelter.ListofPets[i].Species);
                        }
                        else
                        {
                            Console.WriteLine(shelter.ListofPets[i].Name + " the robotic " + shelter.ListofPets[i].Species);
                        }
                    }
                    Console.ReadKey();
                    break;

                case "6":

                    returnToOffice = false;
                    while (returnToOffice == false)
                    {
                        Kennel();
                    }

                    break;

                case "7":
                    keepPlaying = false;
                    break;

                default:
                    Console.WriteLine("Please enter a valid number.");
                    break;
                }
                Console.Clear();
            }


            void Kennel()
            {
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1. Feed all organic pets");
                Console.WriteLine("2. Oil all robotic pets");
                Console.WriteLine("3. Play with all pets");
                Console.WriteLine("4. Take all organic pets to Doctor");
                Console.WriteLine("5. Perform maintenence on all Robotic Pets");
                Console.WriteLine("6. Interact with a single pet");
                Console.WriteLine("7. Check all pet statuses");
                Console.WriteLine("8. Return to Office");

                playerChoice = Console.ReadLine();

                switch (playerChoice)
                {
                case "1":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            shelter.ListofPets[i].Feed();
                        }
                    }
                    Console.WriteLine("You fed the pets!");
                    break;

                case "2":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == false)
                        {
                            shelter.ListofPets[i].GiveOil();
                        }
                    }
                    Console.WriteLine("You oiled the pets!");
                    break;

                case "3":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        shelter.ListofPets[i].Play();
                    }
                    Console.WriteLine("You played with the pets!");
                    break;

                case "4":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            shelter.ListofPets[i].SeeDoctor();
                        }
                    }
                    Console.WriteLine("You took the pets to the doctor!");
                    break;

                case "5":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == false)
                        {
                            shelter.ListofPets[i].PerformMaintenance();
                        }
                    }
                    Console.WriteLine("You repaired the pets!");
                    break;

                case "6":

                    Console.WriteLine("What pet do you want to interact with?");
                    string userPet = Console.ReadLine();

                    int userPetIndex = shelter.SelectPet(userPet);

                    SinglePet(userPetIndex);

                    break;

                case "7":
                    for (int i = 0; i < shelter.ListofPets.Count; i++)
                    {
                        if (shelter.ListofPets[i].IsOrganic == true)
                        {
                            Console.WriteLine($"{shelter.ListofPets[i].Name} the organic {shelter.ListofPets[i].Species}- Hunger: {shelter.ListofPets[i].Hunger} " +
                                              $"Health: {shelter.ListofPets[i].Health} Boredom: {shelter.ListofPets[i].Boredom}");
                        }
                        else if (shelter.ListofPets[i].IsOrganic == false)
                        {
                            Console.WriteLine($"{shelter.ListofPets[i].Name} the robotic {shelter.ListofPets[i].Species}- Oil: {shelter.ListofPets[i].Oil} " +
                                              $"Performance: {shelter.ListofPets[i].Performance} Boredom: {shelter.ListofPets[i].Boredom}");
                        }
                    }
                    break;

                case "8":
                    Console.WriteLine("Thank you for taking care of the pets.");
                    returnToOffice = true;
                    break;

                default:
                    Console.WriteLine("Please select a valid option");
                    break;
                }

                shelter.Tick();
                Console.ReadKey();
                Console.Clear();
            }

            void SinglePet(int index)
            {
                bool returnToKennel = false;

                while (returnToKennel == false)
                {
                    Console.Clear();
                    Console.WriteLine("What would you like to do?");
                    Console.WriteLine("1. Name/Rename " + shelter.ListofPets[index].Name);
                    Console.WriteLine("2. Change Species of " + shelter.ListofPets[index].Name);
                    if (shelter.ListofPets[index].IsOrganic == true)
                    {
                        Console.WriteLine("3. Feed " + shelter.ListofPets[index].Name);
                        Console.WriteLine("4. Play with " + shelter.ListofPets[index].Name);
                        Console.WriteLine("5. Take " + shelter.ListofPets[index].Name + " to Doctor");
                    }
                    else
                    {
                        Console.WriteLine("3. Oil " + shelter.ListofPets[index].Name);
                        Console.WriteLine("4. Play with " + shelter.ListofPets[index].Name);
                        Console.WriteLine("5. Perform Maintenance on " + shelter.ListofPets[index].Name);
                    }
                    Console.WriteLine("6. Check " + shelter.ListofPets[index].Name + "'s status");
                    Console.WriteLine("7. Return to Kennel");

                    playerChoice = Console.ReadLine();

                    switch (playerChoice)
                    {
                    case "1":
                        Console.WriteLine("What would you like you to rename your pet?");
                        shelter.ListofPets[index].Name = Console.ReadLine();
                        Console.WriteLine("You named your pet " + shelter.ListofPets[index].Name);
                        break;

                    case "2":
                        Console.WriteLine("What species do you want " + shelter.ListofPets[index].Name + " to be?");
                        shelter.ListofPets[index].Species = Console.ReadLine();
                        Console.WriteLine(shelter.ListofPets[index].Name + " is a " + shelter.ListofPets[index].Species);
                        break;

                    case "3":

                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            Console.WriteLine("What would you like to feed " + shelter.ListofPets[index].Name + "?");
                            string food = Console.ReadLine();
                            if (random.Next(1, 100) < shelter.ListofPets[index].Boredom)
                            {
                                Console.WriteLine(shelter.ListofPets[index].Name + " doesnt't want your food.");
                            }
                            else
                            {
                                pet.Feed(food.ToLower());
                                Console.WriteLine("You fed " + shelter.ListofPets[index].Name);
                                Console.WriteLine(shelter.ListofPets[index].Name + "s hunger level is " + shelter.ListofPets[index].Hunger);
                            }
                        }

                        else
                        {
                            Console.WriteLine("You oiled " + shelter.ListofPets[index].Name);
                            shelter.ListofPets[index].GiveOil();
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s oil level is " + shelter.ListofPets[index].Oil);
                        }
                        break;

                    case "4":
                        pet.Play();
                        Console.WriteLine("You played with " + shelter.ListofPets[index].Name);
                        Console.WriteLine(shelter.ListofPets[index].Name + "s boredom level is " + shelter.ListofPets[index].Boredom);
                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            Console.WriteLine(shelter.ListofPets[index].Name + "s health level is " + shelter.ListofPets[index].Health);
                            Console.WriteLine(shelter.ListofPets[index].Name + "s hunger level is " + shelter.ListofPets[index].Hunger);
                        }

                        else
                        {
                            Console.WriteLine(shelter.ListofPets[index].Name + "s oil level is " + shelter.ListofPets[index].Oil);
                            Console.WriteLine(shelter.ListofPets[index].Name + "s performance level is " + shelter.ListofPets[index].Performance);
                        }
                        break;

                    case "5":

                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            pet.SeeDoctor();
                            Console.WriteLine("You took " + shelter.ListofPets[index].Name + " to the doctor.");
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s health is now " + shelter.ListofPets[index].Health);
                        }
                        else
                        {
                            pet.PerformMaintenance();
                            Console.WriteLine("You performed maintenance on " + shelter.ListofPets[index].Name);
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s oil level is now " + shelter.ListofPets[index].Oil);
                            Console.WriteLine(shelter.ListofPets[index].Name + "'s performance level is now " + shelter.ListofPets[index].Performance);
                        }
                        break;

                    case "6":
                        Console.WriteLine(shelter.ListofPets[index].Name);
                        Console.WriteLine(shelter.ListofPets[index].Species);
                        if (shelter.ListofPets[index].IsOrganic == true)
                        {
                            Console.WriteLine("Hunger: " + shelter.ListofPets[index].Hunger);
                            Console.WriteLine("Health: " + shelter.ListofPets[index].Health);
                        }
                        else
                        {
                            Console.WriteLine("Oil: " + shelter.ListofPets[index].Oil);
                            Console.WriteLine("Performance: " + shelter.ListofPets[index].Performance);
                        }
                        Console.WriteLine("Boredom: " + shelter.ListofPets[index].Boredom);

                        break;

                    case "7":
                        Console.WriteLine("Thank you for playing with " + shelter.ListofPets[index].Name + "!");
                        returnToKennel = true;

                        break;

                    default:
                        Console.WriteLine("Please enter a valid entry");
                        break;
                    }

                    Console.WriteLine("Press any key to continue");
                    Console.ReadKey();

                    Console.Clear();
                    shelter.ListofPets[index].Tick();

                    //if (shelter.ListofPets[index].Health <= 0)
                    //{
                    //    Console.WriteLine(shelter.ListofPets[index].Name.ToUpper() + " HAS DIED!");

                    //    returnToKennel = true;
                    //}

                    //else if (shelter.ListofPets[index].Performance <= 0)
                    //{
                    //    Console.WriteLine(shelter.ListofPets[index].Name.ToUpper() + " HAS BROKEN!");


                    //    returnToKennel = true;
                    //}

                    //else if (shelter.ListofPets[index].Hunger > 100)
                    //{

                    //    shelter.ListofPets[index].Hunger -= 10;
                    //    Console.WriteLine(shelter.ListofPets[index].Name + " got hungry and found some food on their own.");

                    //}

                    //else if (shelter.ListofPets[index].Oil < 0)
                    //{
                    //    shelter.ListofPets[index].Oil += 10;
                    //    Console.WriteLine(shelter.ListofPets[index].Name + " got squeaky and found some oil on it's own.");
                    //}

                    //else if (shelter.ListofPets[index].Boredom > 100)
                    //{
                    //    shelter.ListofPets[index].Boredom -= 10;
                    //    Console.WriteLine(shelter.ListofPets[index].Name + " got bored and found a toy to play with.");

                    //}

                    //if (shelter.ListofPets[index].Health <= 0)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(X - X)");
                    //    Console.WriteLine("c(\")(\")");
                    //    shelter.RemovePet(index);
                    //}

                    //else if (shelter.ListofPets[index].Performance <= 0)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(X - X)");
                    //    Console.WriteLine("c(\")(\")");
                    //    shelter.RemovePet(index);
                    //}

                    //else if (shelter.ListofPets[index].Health < 20)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(0 ~ 0)");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Performance <20)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(0 ~ 0)");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Boredom > 80)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(- X -)");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Hunger > 80)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(' O ')");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else if (shelter.ListofPets[index].Oil < 20)
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(' O ')");
                    //    Console.WriteLine("c(\")(\")");
                    //}

                    //else
                    //{
                    //    Console.WriteLine(@"(\ _ /)");
                    //    Console.WriteLine("(' X ')");
                    //    Console.WriteLine("c(\")(\")");
                    //}
                    //Console.ReadKey();
                }
            }
        }
Example #5
0
        static void Main(string[] args)
        {
            Console.WriteLine("Hello! Welcome to Virtual Pets");
            Pet     userPet    = new Pet();
            Shelter myShelter  = new Shelter();
            Organic organicPet = new Organic();
            Robotic roboticPet = new Robotic();

            Console.WriteLine("Would you like your pet to be ...");
            Console.WriteLine("1. An organic pet.");
            Console.WriteLine("2. A robotic pet.");
            string petTypeChoice = Console.ReadLine();

            switch (petTypeChoice)
            {
            case "1":
                organicPet.MakeNewPet();
                userPet = new Organic(organicPet.GetName(), organicPet.GetSpecies());
                myShelter.AddPet(userPet);
                break;

            case "2":
                roboticPet.MakeNewPet();
                userPet = new Robotic(roboticPet.GetName(), roboticPet.GetSpecies());
                myShelter.AddPet(userPet);
                break;

            default:
                Console.WriteLine("Invalid input.");
                break;
            }


            bool playingGame = true;

            while (playingGame)
            {
                Console.Clear();

                foreach (Pet pet in myShelter.ListOfPets)
                {
                    pet.GiveStats();
                    Console.WriteLine();
                    Console.ReadLine();
                }

                userPet = myShelter.SelectPet();
                userPet.MenuOptions();

                string menuChoice = Console.ReadLine();

                switch (menuChoice)
                {
                case "1":
                    userPet.Feed();
                    break;

                case "2":
                    userPet.QuenchThirst();
                    break;

                case "3":
                    userPet.Play();
                    break;

                case "4":
                    userPet.SeeDoctor();
                    break;

                case "5":
                    Console.WriteLine($"You did nothing.");
                    break;

                case "6":
                    playingGame = false;
                    Console.WriteLine("Thanks for playing!");
                    break;

                default:
                    Console.WriteLine("Invalid input.");
                    break;
                }

                userPet.Tick();
                organicPet.CheckHealth();
                organicPet.CheckHunger();
                organicPet.CheckThirst();
                userPet.CheckBoredom();
                Console.WriteLine("Press any key to continue.");
                Console.ReadKey();
            }

            Console.ReadLine();
        }
Example #6
0
        static void Main(string[] args)
        {
            Pet     myPet     = new Pet();
            Shelter myShelter = new Shelter();

            Console.WriteLine("Hello! Welcome to Virtual Pets!");

            //Console.WriteLine("What kind of pet do you want?");

            //userPet.SetSpecies(Console.ReadLine());

            //Console.WriteLine("Great! What should their name be?");

            //userPet.SetName(Console.ReadLine());

            //Console.Clear();

            //Console.WriteLine("Your pet is " + userPet.GetName() + " the " + userPet.GetSpecies());

            bool keepPlaying = true;

            while (keepPlaying)
            {
                Console.WriteLine("1. Adopt a new organic pet.");
                Console.WriteLine("2. Create a new robotic pet.");
                Console.WriteLine("3. Check boredom status of pets.");
                Console.WriteLine("4. Give head pats to organic pets.");
                //Console.WriteLine("5. Give head pats.");
                //Console.WriteLine("6. Play with pet.");
                //Console.WriteLine("7. Give organic pet a bath.");
                //Console.WriteLine("8. Feed organic pet.");
                //Console.WriteLine("9. Charge robotic pet.");
                //Console.WriteLine("10. Take robotic pet to shop for maintenance.");
                //Console.WriteLine("11. Update robotic pet's software.");

                string userChoice = Console.ReadLine();

                switch (userChoice)
                {
                case "1":
                    Console.WriteLine("What is the name of your pet?");
                    string organicPet = Console.ReadLine();
                    Console.WriteLine("What type of pet do you want?");
                    string petType = Console.ReadLine();
                    myPet = new OrganicPet(organicPet, petType);
                    myShelter.AddPet(myPet);
                    break;

                case "2":
                    Console.WriteLine("What is the name of your robotic pet?");
                    string roboticPet = Console.ReadLine();
                    Console.WriteLine("What type of robotic pet do you want?");
                    petType = Console.ReadLine();
                    myPet   = new RoboticPet(roboticPet, petType);
                    myShelter.AddPet(myPet);
                    break;

                case "3":
                    foreach (Pet pet in myShelter.ListOfPets)
                    {
                        Console.WriteLine($"\n{pet.GetName()} the {pet.GetSpecies()} status");
                        //Console.WriteLine($"Hunger Level: {pet.GetHunger()}");
                        Console.WriteLine($"Boredom Level: {pet.GetBoredom()}");
                        //Console.WriteLine($"Health Level: {pet.GetHealth()}");
                    }
                    break;

                case "4":
                    myPet = myShelter.SelectPet();
                    myPet.GiveHeadPats();
                    Console.WriteLine($"You pet {myPet.Name}.");
                    break;
                }

                Console.WriteLine("Press any key to continue.");
                Console.ReadKey();
                myPet.Tick();
                Console.Clear();



                //Console.WriteLine("\n" + userPet.GetName() + " the " + userPet.GetSpecies() + "'s stats:");
                //Console.WriteLine("\nHunger level: " + userPet.GetHunger());
                //Console.WriteLine("Boredom level: " + userPet.GetBoredom());
                //Console.WriteLine("Health level: " + userPet.GetHealth());



                //Console.WriteLine("\nWhat do you want to do with " + userPet.GetName());
                //Console.WriteLine("1. Feed");
                //Console.WriteLine("2. Play");
                //Console.WriteLine("3. Give head pats!");
                //Console.WriteLine("4. Exit");

                //string userChoice = Console.ReadLine();

                //switch (userChoice)
                //{
                //    case "1":
                //        Console.WriteLine("You fed " + userPet.GetName());
                //        userPet.Feed();
                //        break;
                //    case "2":
                //        Console.WriteLine("You played with " + userPet.GetName());
                //        userPet.Play();
                //        break;
                //    case "3":
                //        Console.WriteLine(userPet.GetName() + " feels better now");
                //        userPet.GiveHeadPats();
                //        break;
                //    case "4":
                //        Console.WriteLine("Thank you for playing!");
                //        keepPlaying = false;
                //        break;
                //    default:
                //        Console.WriteLine("You have angered Horace. Please choose a proper option!");
                //        break;
            }
        }