private void _prog7(Action <IEnumerable <CylinderPosition> > handler) { // Free-breath Gating loosing signal if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 127, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000) { const ushort STEPSZ = 8; double target = 127 + 80 * Math.Sin((_preSetTimer - 3000) / 2500.0 * Math.PI); ushort rtnGP = 127; if (_preSetTimer >= 25000 && _preSetTimer < 35000) { rtnGP = 255; } CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = rtnGP, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 37960) { _preSetTimer = 3000; } else { _preSetTimer += PRESETTIMERINCR; } }
private void _prog6(Action <IEnumerable <CylinderPosition> > handler) { // Free-breath Gating, Position 1 <-> 2 if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = 167, Rtn = 167, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = 157, Rtn = 117, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 64, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000) { const ushort STEPSZ = 8; double targetUpper = 167 + 40 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); double targetLoLng = 157 + 30 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); double targetLoRtn = 117 - 10 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); double targetGaLng = 64 + 64 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); double targetGaRtn = 127 + 4 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = (ushort)targetUpper, Rtn = (ushort)targetUpper, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = (ushort)targetLoLng, Rtn = (ushort)targetLoRtn, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)targetGaLng, Rtn = (ushort)targetGaRtn, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 8960) { _preSetTimer = 3000; } else { _preSetTimer += PRESETTIMERINCR; } }
private void _prog8(Action <IEnumerable <CylinderPosition> > handler) { // Free-breath Gating base line shift if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = 130, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = 130, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 130, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000) { const ushort STEPSZ = 8; double baseline = 130 + 30 * Math.Sin((_preSetTimer - 3000) / 30000.0 * Math.PI); double target = baseline + 50 * Math.Sin((_preSetTimer - 3000) / 3000.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 62960) { _preSetTimer = 3000; } else { _preSetTimer += PRESETTIMERINCR; } }
private void _prog1(Action <IEnumerable <CylinderPosition> > handler) { // Position 1 const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = 127, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 127, Rtn = 127, StepSize = STEPSZ }; handler(pos); }
private void _prog5(Action <IEnumerable <CylinderPosition> > handler) { // Breath-hold Gating if (_preSetTimer == 0) { const ushort STEPSZ = 2; CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = 60, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = 60, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 60, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer >= 3000 && _preSetTimer < 28000) { const ushort STEPSZ = 8; double target = 60 + 50 * Math.Sin((_preSetTimer - 3000) / 2500.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer > 28000 && _preSetTimer < 38000) { const ushort STEPSZ = 4; double target = 200 + 50 * Math.Cos((_preSetTimer - 28000) / 40000.0 * Math.PI); CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = (ushort)target, Rtn = 127, StepSize = STEPSZ }; handler(pos); } else if (_preSetTimer == 38000) { const ushort STEPSZ = 4; CylinderPosition[] pos = new CylinderPosition[3]; pos[0] = new CylinderPosition() { Cy = Cylinder.Upper, Lng = 10, Rtn = 127, StepSize = STEPSZ }; pos[1] = new CylinderPosition() { Cy = Cylinder.Lower, Lng = 10, Rtn = 127, StepSize = STEPSZ }; pos[2] = new CylinderPosition() { Cy = Cylinder.Platform, Lng = 10, Rtn = 127, StepSize = STEPSZ }; handler(pos); } if (_preSetTimer == 40000) { _preSetTimer = 6720; } else { _preSetTimer += PRESETTIMERINCR; } }