Example #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="code">Any unique Identifier</param>
        /// <param name="cshape"></param>
        /// <param name="entityShape"></param>
        /// <param name="shapePathForLogging"></param>
        /// <param name="disableElements"></param>
        /// <returns></returns>
        protected Shape addGearToShape(string code, CompositeShape cshape, Shape entityShape, string shapePathForLogging, string[] disableElements = null, Dictionary <string, AssetLocation> textureOverrides = null)
        {
            AssetLocation shapePath = shapePath = cshape.Base.CopyWithPath("shapes/" + cshape.Base.Path + ".json");

            if (disableElements != null)
            {
                foreach (var val in disableElements)
                {
                    entityShape.RemoveElementByName(val);
                }
            }

            IAsset asset = Api.Assets.TryGet(shapePath);

            if (asset == null)
            {
                Api.World.Logger.Warning("Compositshape {0} (code: {2}) defined but not found, was supposed to be at {1}. Part will be invisible.", cshape.Base, shapePath, code);
                return(null);
            }

            Shape armorShape;

            try
            {
                armorShape = asset.ToObject <Shape>();
            }
            catch (Exception e)
            {
                Api.World.Logger.Warning("Exception thrown when trying to load gear shape {0} (code: {2}) . Will be invisible. Exception: {1}", cshape.Base, e, code);
                return(null);
            }

            bool added = applyStepParents(null, armorShape.Elements, entityShape, code, cshape, shapePathForLogging);


            if (added && armorShape.Textures != null)
            {
                Dictionary <string, AssetLocation> newdict = new Dictionary <string, AssetLocation>();
                foreach (var val in armorShape.Textures)
                {
                    newdict[code + "-" + val.Key] = val.Value;
                }

                // Texture overrides
                if (textureOverrides != null)
                {
                    foreach (var val in textureOverrides)
                    {
                        newdict[code + "-" + val.Key] = val.Value;
                    }
                }

                armorShape.Textures = newdict;

                foreach (var val in armorShape.Textures)
                {
                    CompositeTexture ctex = new CompositeTexture()
                    {
                        Base = val.Value
                    };

                    entityShape.TextureSizes[val.Key] = new int[] { armorShape.TextureWidth, armorShape.TextureHeight };

                    AssetLocation armorTexLoc = val.Value;

                    // Weird backreference to the shaperenderer. Should be refactored.
                    var texturesByLoc  = extraTextureByLocation;
                    var texturesByName = extraTexturesByTextureName;

                    BakedCompositeTexture bakedCtex;

                    ICoreClientAPI capi = Api as ICoreClientAPI;

                    if (!texturesByLoc.TryGetValue(armorTexLoc, out bakedCtex))
                    {
                        int textureSubId = 0;
                        TextureAtlasPosition texpos;

                        IAsset texAsset = Api.Assets.TryGet(val.Value.Clone().WithPathPrefixOnce("textures/").WithPathAppendixOnce(".png"));
                        if (texAsset != null)
                        {
                            BitmapRef bmp = texAsset.ToBitmap(capi);
                            capi.EntityTextureAtlas.InsertTexture(bmp, out textureSubId, out texpos);
                        }
                        else
                        {
                            capi.World.Logger.Warning("Entity armor shape {0} defined texture {1}, not no such texture found.", shapePath, val.Value);
                        }

                        ctex.Baked = new BakedCompositeTexture()
                        {
                            BakedName = val.Value, TextureSubId = textureSubId
                        };

                        texturesByName[val.Key]    = ctex;
                        texturesByLoc[armorTexLoc] = ctex.Baked;
                    }
                    else
                    {
                        ctex.Baked = bakedCtex;
                        texturesByName[val.Key] = ctex;
                    }
                }

                foreach (var val in armorShape.TextureSizes)
                {
                    entityShape.TextureSizes[val.Key] = val.Value;
                }
            }

            return(entityShape);
        }
Example #2
0
 public static void Image(this ImageSurface surface, BitmapRef bmp, int xPos, int yPos, int width, int height)
 {
     surface.Image(((BitmapExternal)bmp).bmp, xPos, yPos, width, height);
 }
Example #3
0
        protected Shape addGearToShape(ItemSlot slot, Shape entityShape, string shapePathForLogging)
        {
            if (slot.Empty)
            {
                return(entityShape);
            }
            ItemStack  stack   = slot.Itemstack;
            JsonObject attrObj = stack.Collectible.Attributes;


            string[] disableElements = attrObj?["disableElements"]?.AsArray <string>(null);
            if (disableElements != null)
            {
                foreach (var val in disableElements)
                {
                    entityShape.RemoveElementByName(val);
                }
            }

            if (attrObj?["wearableAttachment"].Exists != true)
            {
                return(entityShape);
            }

            CompositeShape compArmorShape = !attrObj["attachShape"].Exists ? (stack.Class == EnumItemClass.Item ? stack.Item.Shape : stack.Block.Shape) : attrObj["attachShape"].AsObject <CompositeShape>(null, stack.Collectible.Code.Domain);

            AssetLocation shapePath = shapePath = compArmorShape.Base.CopyWithPath("shapes/" + compArmorShape.Base.Path + ".json");



            IAsset asset = Api.Assets.TryGet(shapePath);

            if (asset == null)
            {
                Api.World.Logger.Warning("Entity armor shape {0} defined in {1} {2} not found, was supposed to be at {3}. Armor piece will be invisible.", compArmorShape.Base, stack.Class, stack.Collectible.Code, shapePath);
                return(null);
            }

            Shape armorShape;

            try
            {
                armorShape = asset.ToObject <Shape>();
            }
            catch (Exception e)
            {
                Api.World.Logger.Warning("Exception thrown when trying to load entity armor shape {0} defined in {1} {2}. Armor piece will be invisible. Exception: {3}", compArmorShape.Base, slot.Itemstack.Class, slot.Itemstack.Collectible.Code, e);
                return(null);
            }

            bool added = false;

            foreach (var val in armorShape.Elements)
            {
                ShapeElement elem;

                if (val.StepParentName != null)
                {
                    elem = entityShape.GetElementByName(val.StepParentName, StringComparison.InvariantCultureIgnoreCase);
                    if (elem == null)
                    {
                        Api.World.Logger.Warning("Entity armor shape {0} defined in {1} {2} requires step parent element with name {3}, but no such element was found in shape {4}. Will not be visible.", compArmorShape.Base, slot.Itemstack.Class, slot.Itemstack.Collectible.Code, val.StepParentName, shapePathForLogging);
                        continue;
                    }
                }
                else
                {
                    Api.World.Logger.Warning("Entity armor shape element {0} in shape {1} defined in {2} {3} did not define a step parent element. Will not be visible.", val.Name, compArmorShape.Base, slot.Itemstack.Class, slot.Itemstack.Collectible.Code);
                    continue;
                }

                if (elem.Children == null)
                {
                    elem.Children = new ShapeElement[] { val };
                }
                else
                {
                    elem.Children = elem.Children.Append(val);
                }

                val.SetJointIdRecursive(elem.JointId);
                val.WalkRecursive((el) =>
                {
                    foreach (var face in el.Faces)
                    {
                        face.Value.Texture = "#" + stack.Collectible.Code + "-" + face.Value.Texture.TrimStart('#');
                    }
                });

                added = true;
            }

            if (added && armorShape.Textures != null)
            {
                Dictionary <string, AssetLocation> newdict = new Dictionary <string, AssetLocation>();
                foreach (var val in armorShape.Textures)
                {
                    newdict[stack.Collectible.Code + "-" + val.Key] = val.Value;
                }

                // Item overrides
                var collDict = stack.Class == EnumItemClass.Block ? stack.Block.Textures : stack.Item.Textures;
                foreach (var val in collDict)
                {
                    newdict[stack.Collectible.Code + "-" + val.Key] = val.Value.Base;
                }

                armorShape.Textures = newdict;

                foreach (var val in armorShape.Textures)
                {
                    CompositeTexture ctex = new CompositeTexture()
                    {
                        Base = val.Value
                    };

                    entityShape.TextureSizes[val.Key] = new int[] { armorShape.TextureWidth, armorShape.TextureHeight };

                    AssetLocation armorTexLoc = val.Value;

                    // Weird backreference to the shaperenderer. Should be refactored.
                    var texturesByLoc  = extraTextureByLocation;
                    var texturesByName = extraTexturesByTextureName;

                    BakedCompositeTexture bakedCtex;

                    ICoreClientAPI capi = Api as ICoreClientAPI;

                    if (!texturesByLoc.TryGetValue(armorTexLoc, out bakedCtex))
                    {
                        int textureSubId = 0;
                        TextureAtlasPosition texpos;

                        IAsset texAsset = Api.Assets.TryGet(val.Value.Clone().WithPathPrefixOnce("textures/").WithPathAppendixOnce(".png"));
                        if (texAsset != null)
                        {
                            BitmapRef bmp = texAsset.ToBitmap(capi);
                            capi.EntityTextureAtlas.InsertTextureCached(val.Value, bmp, out textureSubId, out texpos);
                        }
                        else
                        {
                            capi.World.Logger.Warning("Entity armor shape {0} defined texture {1}, no such texture found.", shapePath, val.Value);
                        }

                        ctex.Baked = new BakedCompositeTexture()
                        {
                            BakedName = val.Value, TextureSubId = textureSubId
                        };

                        texturesByName[val.Key]    = ctex;
                        texturesByLoc[armorTexLoc] = ctex.Baked;
                    }
                    else
                    {
                        ctex.Baked = bakedCtex;
                        texturesByName[val.Key] = ctex;
                    }
                }

                foreach (var val in armorShape.TextureSizes)
                {
                    entityShape.TextureSizes[val.Key] = val.Value;
                }
            }

            return(entityShape);
        }