Example #1
0
        internal void update(Server server)
        {
            foreach (ServerEntity e in entityList.Values) {
                e.update(this);
            }

            bool c = entityAddList.Count > 0 || entityRemoveList.Count > 0;

            if (c) {
                while (entityAddList.Count > 0) {
                    if (!entityList.ContainsKey(entityAddList[0].entityId)) {
                        entityList.Add(entityAddList[0].entityId, entityAddList[0]);
                    } else {
                        server.println("Can't add: " + entityAddList[0].entityId);
                    }
                    entityAddList.RemoveAt(0);
                }
                while (entityRemoveList.Count > 0) {
                    entityList.Remove(entityRemoveList[0]);
                    entityRemoveList.RemoveAt(0);
                }

                entityArray = new ServerEntity[entityList.Count];
                entityList.Values.CopyTo(entityArray, 0);
            }
        }
Example #2
0
 public ServerWorld(int width, int height, Server server)
 {
     wallGrid = new byte[width, height];
     this.width = width;
     this.height = height;
     this.server = server;
 }
Example #3
0
 static void Main()
 {
     Application.EnableVisualStyles();
     Application.SetCompatibleTextRenderingDefault(false);
     Server form = new Server();
     Application.Idle += new EventHandler(form.update);
     Application.Run(form);
 }
Example #4
0
 internal void update(Server server)
 {
     foreach(ServerWorld w in worlds.Values){
         w.update(server);
     }
 }
Example #5
0
 internal void genWorld(int worldId, Server server)
 {
     if (worlds.ContainsKey(worldId)) {
         worlds.Remove(worldId);
     }
     worlds.Add(worldId, new ServerWorld(100, 100, server));
     worlds[worldId].gen();
 }
Example #6
0
 public WorldManager(Server server)
 {
 }