Example #1
0
        public void ImportHeightMapAndGridMap(string heightmapFile, string gridmapFile = null)
        {
            if (File.Exists(heightmapFile))
            {
                heightmapContent = new ContentManager(graphicsDeviceControl1.Services, contentBuilder.OutputDirectory);
                contentBuilder.Add(heightmapFile, "heightmap", null, "TextureProcessor");
                bool gridmapFileExists = !string.IsNullOrEmpty(gridmapFile) && File.Exists(gridmapFile);
                if (gridmapFileExists)
                {
                    contentBuilder.Add(gridmapFile, "gridmap", null, "TextureProcessor");
                }
                contentBuilder.Build();
                camera.Detach(Terrain.TerrainIndexer);
                Terrain         = new Terrain(GraphicsDevice, camera, heightmapContent.Load <Texture2D>("heightmap"), heightmapFile, effectFile, terrainTextureFile);
                Terrain.Texture = grassTexture;

                terrainBrush.Terrain = Terrain;

                if (gridmapFileExists)
                {
                    List <string> assets = Grid.RoadAssetFiles;
                    Grid                 = new Grid(Terrain, 8, camera, GraphicsDevice, basicEffect);
                    Grid.RoadModel       = contentManager.Load <Model>("jalan_raya");
                    Grid.RoadModel_belok = contentManager.Load <Model>("jalan_raya_belok");
                    Grid.GridMapFile     = gridmapFile;
                    Grid.GridMap         = heightmapContent.Load <Texture2D>("gridmap");
                    Grid.ImportGridMap();
                    Grid.RoadAssetFiles = assets;

                    gridPointer  = new GridPointer(Grid);
                    gridPointers = new List <GridPointer>();
                }

                camera.Attach(Terrain.TerrainIndexer);
                camera.Notify();
            }
        }
Example #2
0
        private void Editor_Load(object sender, EventArgs e)
        {
            string errorBuild = "";

            try
            {
                mapModel = new EditorModel.MapModel();

                mouseMoving      = false;
                mouseEventArgs   = null;
                tempMouseX       = tempMouseY = -1;
                text             = "";
                basicEffect      = new BasicEffect(graphicsDeviceControl1.GraphicsDevice);
                contentBuilder   = ContentBuilder.Instance;
                contentManager   = new ContentManager(graphicsDeviceControl1.Services, contentBuilder.OutputDirectory);
                heightmapContent = new ContentManager(graphicsDeviceControl1.Services, contentBuilder.OutputDirectory);
                spriteBatch      = new SpriteBatch(graphicsDeviceControl1.GraphicsDevice);
                //MessageBox.Show(GraphicsDevice.Adapter.Description);

                effectFile         = AssemblyDirectory + "\\Assets\\effects.fx";
                terrainTextureFile = AssemblyDirectory + "\\Assets\\Textures\\grass.dds";
                //importer reference: http://msdn.microsoft.com/en-us/library/bb447762%28v=xnagamestudio.20%29.aspx
                contentBuilder.Add(AssemblyDirectory + "\\Assets\\SegoeUI.spritefont", "SegoeUI.spritefont", null, "FontDescriptionProcessor");
                contentBuilder.Add(effectFile, "effects", null, "EffectProcessor");
                contentBuilder.Add(AssemblyDirectory + "\\Assets\\brush.bmp", "brush", null, "TextureProcessor");
                contentBuilder.Add(terrainTextureFile, "grass", null, "TextureProcessor");
                contentBuilder.Add(AssemblyDirectory + "\\Assets\\video_camera.png", "video_camera", null, "TextureProcessor");
                contentBuilder.Add(AssemblyDirectory + "\\Assets\\Roads\\jalan_raya.fbx", "jalan_raya", null, "ModelProcessor");
                contentBuilder.Add(AssemblyDirectory + "\\Assets\\Roads\\jalan_raya_belok.fbx", "jalan_raya_belok", null, "ModelProcessor");
                contentBuilder.Add(AssemblyDirectory + "\\Assets\\heightmap2.png", "heightmap", null, "TextureProcessor");
                string error = contentBuilder.Build();
                if (!string.IsNullOrEmpty(error))
                {
                    throw new Exception(error);
                }

                errorBuild     = contentBuilder.Build();
                spriteFont     = contentManager.Load <SpriteFont>("SegoeUI.spritefont");
                terrainEffect  = contentManager.Load <Effect>("effects");
                brushHeightMap = contentManager.Load <Texture2D>("brush");
                grassTexture   = contentManager.Load <Texture2D>("grass");

                camera             = new Camera(GraphicsDevice);
                camera.Position    = new Vector3(0, 50, 0);
                camera.AspectRatio = graphicsDeviceControl1.GraphicsDevice.Viewport.AspectRatio;
                camera.Rotate(20, 45, 0);
                camera.Attach(this);
                CheckIsOrthographic();

                string heightMapFile = AssemblyDirectory + "\\test_HeightMap.png";
                Terrain         = new Terrain(GraphicsDevice, camera, heightMapFile, effectFile, terrainTextureFile, 128, 128);
                Terrain.Texture = grassTexture;

                //heightmapContent = new ContentManager(graphicsDeviceControl1.Services, contentBuilder.OutputDirectory);
                //quadTreeTerrain = new QuadTree(Vector3.Zero, 1025, 1025, camera, GraphicsDevice, 1);
                //quadTreeTerrain.Effect.Texture = grassTexture;

                editorMode = new EditorMode_Select(this);

                Selected                        = null;
                selectedBoundingBox             = new ModelBoundingBox(graphicsDeviceControl1.GraphicsDevice, camera, false);
                selectedBoundingBox.SpriteBatch = spriteBatch;
                selectedBoundingBox.SpriteFont  = spriteFont;
                CheckActiveTransformMode();

                terrainBrush             = new TerrainBrush(GraphicsDevice, Terrain, brushHeightMap);
                terrainBrush.BasicEffect = basicEffect;

                Grid                 = new Grid(Terrain, 8, camera, GraphicsDevice, basicEffect);
                Grid.RoadModel       = contentManager.Load <Model>("jalan_raya");
                Grid.RoadModel_belok = contentManager.Load <Model>("jalan_raya_belok");
                Grid.GridMapFile     = AssemblyDirectory + "\\Assets\\gridmap.png";
                Grid.ExportGridMap();
                Grid.RoadAssetFiles.Add(AssemblyDirectory + "\\Assets\\Roads\\jalan_raya.fbx");
                Grid.RoadAssetFiles.Add(AssemblyDirectory + "\\Assets\\Roads\\jalan_raya_belok.fbx");
                Grid.RoadAssetFiles.Add(AssemblyDirectory + "\\Assets\\Roads\\texture_jalan_raya.png");
                Grid.RoadAssetFiles.Add(AssemblyDirectory + "\\Assets\\Roads\\texture_jalan_raya_belok.png");

                gridPointer  = new GridPointer(Grid);
                gridPointers = new List <GridPointer>();

                mapModel.MainCamera.Texture        = contentManager.Load <Texture2D>("video_camera");
                mapModel.MainCamera.GraphicsDevice = GraphicsDevice;
                mapModel.MainCamera.Camera         = camera;
                mapModel.MainCamera.BasicEffect    = basicEffect;

                timer = new System.Threading.Timer((c) => SetGravity(), null, Timeout.Infinite, Timeout.Infinite);

                camera.Notify();
            }
            catch (Exception ex)
            {
                if (!DesignMode)
                {
                    if (mainUserControl != null && mainUserControl.StatusStrip1 != null)
                    {
                        mainUserControl.StatusStrip1.Text = ex.Message + "\r\n" + ex.StackTrace;
                    }
                    else
                    {
                        MessageBox.Show(ex.Message + "\r\n" + ex.StackTrace);
                    }
                }
            }
        }