private void Awake() { _puzzleSpawner = GetComponent <PuzzleSpawner>(); _puzzleView = GetComponent <PuzzleView>(); _boardInput = GetComponent <BoardInput>(); _boardAction = GetComponent <BoardAction>(); _gameAudio = GetComponent <GameBoardAudio>(); }
private void Awake() { _puzzleView = GetComponent <PuzzleView>(); _puzzleState = GetComponent <PuzzleState>(); _moveDisplay = GameObject.FindGameObjectWithTag("MoveDisplay").GetComponent <MoveDisplay>(); _gameAudio = GetComponent <GameBoardAudio>(); _puzzleView.ViewUpdated += OnViewUpdated; }