public static VideoGamesDAL.Models.System AddSystem(VideoGamesDAL.Models.System system) { //get connection using (SqlConnection conn = DB.GetConnection()) { //define a command using (SqlCommand cmd = new SqlCommand()) { //NOTE: this is done with SQL in the code... //You are expected to create a Stored Proc //to do the insert. Refer to update and delete //examples cmd.Connection = conn; cmd.CommandText = "InsertSystem"; cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.Parameters.AddWithValue("@systemName", system.Name); cmd.Parameters.AddWithValue("@systemCompany", system.Company); //run the command int newId = (int)cmd.ExecuteScalar(); //set the id with the new row id system.SystemID = newId; //return the updated category object //that now contains the id of the new category return(system); } } }
public static List <VideoGamesDAL.Models.System> GetSystemList() { //create empty list to hold objects List <VideoGamesDAL.Models.System> systems = new List <VideoGamesDAL.Models.System>(); //get a connection from DB class using (SqlConnection conn = DB.GetConnection()) { //Create a comnmand using the connection using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandText = "SELECT * FROM System"; SqlDataReader reader = cmd.ExecuteReader(); while (reader.Read()) { //generate a new object // and fill it with data from reader VideoGamesDAL.Models.System system = new VideoGamesDAL.Models.System(); system.SystemID = reader.GetInt32(0); system.Name = reader.GetString(1); system.Company = reader.GetString(2); //add the filled category to my list systems.Add(system); } } } //return the list return(systems); }
public static VideoGamesDAL.Models.System GetSystem(int SystemID) { using (SqlConnection conn = DB.GetConnection()) { //Create a comnmand using the connection using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "GetESRB"; cmd.Parameters.AddWithValue("@systemid", SystemID); SqlDataReader reader = cmd.ExecuteReader(); if (reader.HasRows) { // create an object VideoGamesDAL.Models.System s = new VideoGamesDAL.Models.System(); s.SystemID = reader.GetInt32(0); s.Name = reader.GetString(1); s.Company = reader.GetString(2); return(s); } else { return(null); } } } }
/// <summary> /// Update an existing category /// </summary> /// <param name="category">The category (object) to update</param> /// <returns>Number of rows affected</returns> public static int UpdateSystem(VideoGamesDAL.Models.System system) { //get the connection using (SqlConnection conn = DB.GetConnection()) { //define the command using (SqlCommand cmd = new SqlCommand()) { cmd.Connection = conn; cmd.CommandText = "UpdateSystem"; cmd.CommandType = System.Data.CommandType.StoredProcedure; //fill in all parameters that the stored proc expects cmd.Parameters.AddWithValue("@systemid", system.SystemID); cmd.Parameters.AddWithValue("@name", system.Name); //run the command int rowsAffected = cmd.ExecuteNonQuery(); return(rowsAffected); } } }